Fallout 4

File information

Last updated

Original upload

Created by

mcface and EbokianKnight

Uploaded by

mcface

Virus scan

Safe to use

2091 comments

  1. Sharlikran
    Sharlikran
    • premium
    • 685 kudos
    Locked
    Sticky
    Version 1.1.3 is available! Includes all patches, read the NMM install information carefully.

    Version 1.1.3 changes:
    - update for Creation Club category
    - Sorry no content changes :(

    For SKE users. Install OCD as noted by the author. The SKE patches only change the OCD menu location. As of 1.46 SKE will add its menu the old way (by altering Fallout4.esm) or SKE will add its menu with a papyrus script. As such one of the two SKE patches is no longer needed. Please read the SKE NMM install information carefully.
  2. EbokianKnight
    EbokianKnight
    • supporter
    • 14 kudos
    Locked
    Sticky


    [XB1] OCDecorator
    [XB1] OCD DLC
    [XB1] OCDispenser

    [PS4] OCDecorator
    [PS4] OCD DLC
    ~ courtesy of Ethreon



    Version 1.1 by Sharlikran
    This should make the image and mesh files far more reliable in terms of whether or not they show up in the menus, and perhaps reduce the chance that the mod managers wont load everything into the game correctly.
    - Added Bethesda archives (BA2 files) instead of loose files
    - Altered the size slightly for a few Gaterclaw icons

    "Version 1.1 is available and includes all patches. Read the NMM install information carefully.

    For SKE users. Install OCD as noted by the author. The SKE patches only change the OCD menu location. As of 1.46 SKE will add its menu the old way (by altering Fallout4.esm) or SKE will add its menu with a papyrus script. As such one of the two SKE patches is no longer needed. Please read the SKE NMM install information carefully. ~ Sharlikran"

    Version 1.0.9
    Added Nuka World add-on, as well as a merged DLC version for folks with both Nuka World & Far Harbor. Also fixed the last stubborn errors in the main file and rebuilt the FOMOD.

    If you're already using the Far Harbor add-on and are concerned about moved/missing statics, please choose the Far Harbor option in the installer, and simply grab the "OCD NukaWorldDLC.esp" from the "Optionals" folder in the zipped file. I apologize for the inconvenience this may cause. It was the simplest way to build the FOMOD going forward.

    EbokianKnight has asked me to help out, and I'm happy to! Feel free to send questions/concerns my way.
    by Sable17

    OCDispenser
    After discovering some very cool tricks that can be achieved by editing a in-game script, we have created the OCDispenser. I cannot take credit for this script edit, so please do not ask me how or for help. A very good friend helped me with this project and he did 99% of the edits.

    Besides the providing the OCDispenser, I have made some changes and additions to the "old" menus. Like rolling-pins, snap fixes for ductape and removed the ability to "build" real bobble-heads from the menus (a total of 45 changes from 1.04). There is a "Replica Bobble Heads" option available and you can always use the OCDispenser to place the real ones into your settlement/homes.

    No you will not lose the bobble-heads previously place, just the ability to create new ones.

    What can OCDecorator do now?
    You can place ANY lootable object as a static object, using a custom container (OCDispenser). It will dispense them for you to move around in the normal settlement edit mode. It does have some negative side effects but the pros WAY out weight the cons. I will talk more about the know problems in the known issues area.

    You can now directly loot the objects you place with the dispenser. No need to enter crafting mode to scrap and then loot from the workbench inventory.



    I also wanted to give a big THANK YOU to all the people who have donated. Big and small, they all bring a smile to my face. Not because I'm "making money" but because it makes me feel like this project is appreciated at such a personal level. So thank you for those who can and have! It helps me moving forward in so many ways. ~ mcface



    The Installer should do most of the work for you but I do recommend that you uninstall previous versions of OCDecorator.

    The Old SK Framework
    The Original SK version supported by this mod was very outdated and the mod it was patching it has since been discontinued. I will be removing it from the FOMOD installer when I put up my next patch. If you are one of those Hardcore users of the original file, you'll be able to access old versions of this mod for references (though that would still demand some good old fashioned patching).

    SKE Framework
    Settlement Keywords Expanded by Sharlikran is another story. He is going to maintain a patch for this mod that will allow compatibility. At the moment, you only need to make sure that SKE is installed After these files.
  3. EbokianKnight
    EbokianKnight
    • supporter
    • 14 kudos
    Locked
    Sticky


    • If you have invisible menu icons or meshes it can mean either you game is struggling to fetch all the information (wait a second), or that the game cannot read the meshes. Most of the time this is caused by NMM not correctly providing the meshes. There are things I can do, when I get time, but until then you might need to download the file manually.

    Instructions:
    1. Download
    2. Drag the contents of Mod >> Data into your FO4 >> Data folder.
    3. Drag your choice of optional esps from Mod >> Optionals into your F04 Data Folder.
    4. Play.

    • If your menus are all screwed up, you need to make sure that if you're using SKE, that you are using all of his patches for mods that add / alter menu categories. OCD is safe to install and uninstall willy-nilly, so we are not the causes of vanishing categories.

    • If you're using a vanilla setup, you might have a conflict with another mod that adds a main menu category. I have an article written up about xEdit Patching for the self-motivated.



    If you are crashing to desktop, please check to see if you have all the necessary custom meshes for this mod to run properly.
    Spoiler:  
    Show
    Ammo:

    5mm >
    - single 5mm

    10mm >
    - single 10mm

    38 >
    - single 38

    44 >
    - 44
    - single 44

    45Cal >
    - single 45cal

    50Cal >
    - 50cal
    - single 50cal

    308 >
    - 308
    - single 308

    556 >
    - single 556

    BroadsiderAmmo >
    - Cannon Ball

    FatMan >
    - Fatman

    Flamer >
    - Flamer Fuel

    FlareGun >
    - Flaregun

    FusionCore >
    - Fusion Core

    LargeMortar >
    - Large Mortar

    LibertyPrimeBomb >
    - Liberty Prime Bomb

    Missile >
    - Missile

    ShotgunShell >
    - Single Shotgun



    Landscape:

    Plants > Ingredients >

    - Bloodleaf
    - BOS Experiment 01
    - Boston Bean
    - Carrot
    - Carrot v81
    - Corn
    - Corn v81
    - Fungus Brain Ingredient 01
    - Hubflower
    - Institute Gourd
    - Melon
    - Melon v81
    - Melon Warwick
    - Mutfruit
    - Pumpkin
    - Razorgain
    - Tarberry
    - Tato
    - Thistle
    - single Wasteland Fungus Stalk Ingredient 01
    - Wild Carrot Flower
    - Wild Gourd Flower
    - Wild Melon Flower
    - Wild Tato Flower



    Props:

    Props >

    - Clean Baseball
    - Baseball
    - Baseball Autograph
    - Clean Baseball Glove
    - Baseball Glove
    - Board Game 01 PreWar
    - Single Bottlecap
    - Clean Broom
    - Broom
    - Chipboard
    - Feather Duster
    - Fishing Reel
    - Hoe
    - Key Chain 01
    - Key Chain 02
    - Key Chain 03
    - Key 01
    - Key 02
    - Key 03
    - Ladle
    - Mop 01
    - MS11 Power Relay Coil
    - SShroud Prop
    - Swan Shard
    - PreWar TriFoldFlag
    - TriFoldFlag

    BloodBugLoot >
    - BloodBug Butt Empty
    - BloodBug Butt Green
    - BloodBug Butt Red

    Cigar >
    - Cigarette Carton
    - Clean Cigarette Carton
    - Cigarette Pack
    - Clean Cigarette Pack

    Institute >
    - Institute Applicator 01
    - Institute Cauterizer 01
    - Institute Driver 01
    - Institute EyeExaminer
    - Institute Sensor 01
    - Institute Spanner 01
    - Institute TriTool 01
    - Institute Tweezer
    - InsUVSweeper 01

    Poolballs >
    - Poolball 01 (Solid Yellow)
    - Poolball 02 (Solid Blue)
    - Poolball 03 (Solid Red)
    - Poolball 04 (Solid Violet)
    - Poolball 05 (Solid Orange)
    - Poolball 06 (Solid Light Green)
    - Poolball 07 (Solid Pink)
    - Poolball 08 (Solid Black)
    - Poolball 09 (Striped Yellow)
    - Poolball 10 (Striped Blue)
    - Poolball 11 (Striped Red)
    - Poolball 12 (Striped Violet)
    - Poolball 13 (Striped Orange)
    - Poolball 14 (Striped Light Green)
    - Poolball 15 (Striped Pink)
    - Poolball Cue (Solid White)

    Quest >
    - CyberneticBrainImplant 01
    - CyberneticHandActuator 01
    - CyberneticPainInhibitor 01



    SetDressing:

    SetDressing >
    - Clothes Hanger 01
    - Clothes Hanger 02
    - Kickball 01
    - Kickball 01 Deflated 01
    - Kickball 01 Deflated 02
    - PinLifegiver
    - Shovel 01

    BabyBottle >
    - Dirty Baby Bottle 01
    - Dirty Baby Bottle 02

    Boats >
    - Life Preserver 01

    ComputerConsoleKit > Panels >
    - Console Pan A01
    - Console Pan A07
    - Console Pan A19

    Institute >
    - Clean Ins Dish Large 01
    - Clean Ins Dish Large 02
    - Clean Ins Dish Large 03
    - Clean Ins Dish Small 01
    - Clean Ins Dish Small 02
    - Clean Ins Dish Small 03

    PictureFrames >
    - Picture Frame Desktop 01
    - Picture Frame Desktop 01 ACT01
    - Picture Frame Desktop 01 ACT02
    - Picture Frame Desktop 01 ACT03
    - Picture Frame Desktop 01 ACT04
    - Picture Frame Desktop 02
    - Picture Frame Desktop 02 ACT01
    - Picture Frame Desktop 02 ACT02
    - Picture Frame Desktop 03
    - Picture Frame Desktop Boat
    - Picture Frame Desktop Capital
    - Picture Frame Desktop City
    - Picture Frame Desktop Swan

    PlayerHouse >
    - PlayerHouse Umbrella 01

    PlayerHouse_Ruin >
    - PlayerHouse Ruin Umbrella 01

    PlayerHouseClutterClean > Dishes >
    - Clean Dish 01 Large
    - Clean Dish 02 Small
    - Clean Dish 02 Large
    - Clean Dish 03 Large
    - Clean Dish 03 Small
    - Dirty Dish 01
    - Dirty Dish 02
    - Dirty Dish 03

    PlayerHouseClutterClean > DrinkingGlass >
    - Clean Drinking Glass 01 Short
    - Clean Drinking Glass 01 Tall

    Skeletons >
    - Bones Hand Left
    - Bones Hand Right
    - Bones Left Arm
    - Bones Left Foot
    - Bones Left Leg
    - Bones Rib Cage
    - Bones Rib Cage Pelvis
    - Bones Right Arm
    - Bones Right Foot
    - Bones Right Leg
    - Bones Skull
    - Bones Spine
    - Bones Upper Skull
    - Femur
    - Femur Snapped 01
    - Femur Snapped 02
    - Gore Arm Lower
    - Pelvis
    - Ribcage
    - Skull Fragments 01
    - Skull Fragments 02
    - Skull Fragments 03
    - Skull Fragments 04
    - Skull Fragments 05
    - Skull Fragments 06
    - Tibia

    SportsEquipment >
    - Basket Ball 01
    - Bowling Ball 01

    Teddy Bear >
    - Clean Toy Teddy Bear 01
    - Dirty Toy Teddy Bear 01



    Weapons:

    BoxingGloves >
    - Boxing Gloves

    PoolCue >
    - Pool Cue
    - Pool Cue 2

    Walking Cane >
    - Walking Cane
    - Walking Cane 2
  4. mkh97
    mkh97
    • premium
    • 69 kudos
    Locked
    Sticky
    Thanks for making this mod.

    If anyone is interested - I've made a Settlement Menu Manager patch for this mod so that it has its own scripted menu and does not edit the vanilla formlist anymore. This should eliminate any chance of conflicts with other mods. I also moved the menu to the Decorations category.
    1. cajetethaog
      cajetethaog
      • supporter
      • 9 kudos
      GOAT! Thank you!
  5. chamelen
    chamelen
    • member
    • 0 kudos
    whenever i scroll to the beverages menu instant ctd. using workshop framework and workshop plus. could that be why?
  6. XanthosGambit
    XanthosGambit
    • premium
    • 22 kudos
    No idea why, but since installing OCDecorator, the game will inevitably CtD after being in the workshop menu for at minimum 10 minutes. I don't know the actual time it takes.

    Buffout 4's crash logs state it's a "d3d11.dll" crash, which apparently means something screwy happened with the graphics renderer.
    1. Vythodias
      Vythodias
      • member
      • 15 kudos
      I am having ctds in the workshop mode too, but only when browsing the OCdecorator chain. Ever get this figured out? I just reached out to a mod author tonight, who uses this mod as a dependency for one of their bunkers.
    2. XanthosGambit
      XanthosGambit
      • premium
      • 22 kudos
      I have not, unfortunately.
    3. outshyn
      outshyn
      • member
      • 0 kudos
      D3D11.dll is not this mod, it's the load accelerator mod.

      If you're getting crashes from that, you should go talk to the load accelerator devs.
  7. jrh643
    jrh643
    • supporter
    • 0 kudos
    I had this installed for about a week now and just looked at it. In order to make something, you need to already have to have that item. I don't get it. What is the point in adding all the bugs to your game if you can't just craft the stuff from raw materials? lol . I just uninstalled it. it serves no purpose. Cheat terminal and you can get all items for free. It's a funny mod. Seems like a practical joke. I guess it's to make the stuff not fall down?  Maybe there is a mod that just makes things not fall with no bugs? maybe immersive decorator? 
    1. MrBaloneyPony
      MrBaloneyPony
      • supporter
      • 16 kudos
      You sound like you're fun at parties.
    2. IBMental
      IBMental
      • member
      • 5 kudos
      - "In order to make something, you need to already have to have that item. I don't get it."

      Youre not "making" it.  Youre taking an object you picked up and using the mod to turn it into a static object that will never move from where you put it.  That way you dont have to worry about them falling through the world when the game loads things in the wrong order, or worrying about NPCs knocking crap over causing you to have to reposition everything.

      - "I guess it's to make the stuff not fall down? Maybe there is a mod that just makes things not fall with no bugs? maybe immersive decorator? "

      Thats literally what this mod does.  And how is this mod not immersive?  In order to place an object, you need to have that object.  Seems pretty straight forward and logical to me.

      As for bugs, Ive not had any with this mod and Ive been using it for years.  And if you want the items for "free" you can use the console to enable TGM to get infinite crafting ability.  Then you can put down as many of any items that you want.
  8. LunarF4ng
    LunarF4ng
    • member
    • 0 kudos
    I am slightly confused about how this mod works. Would I have to replace everything after installing this mod, or does this mod automatically determine which objects are static? I'm hoping for the latter.

    Edit: I've somewhat grasped the way this mod works, and if I am being honest it is a bit of a hassle searching for the objects I'd like to replace. It would've been nicer to somehow make every item static automatically, but I realize that may not be possible.

    All in all this seems like a good mod, but not quite what I'm looking for.
  9. remus04XIII
    remus04XIII
    • member
    • 0 kudos
    I've noticed that one of the desktop picture frames you can place in the workshop section of loot (the one with the back of a ship in harbour) is fine when placed but upon loading the cell after leaving or coming back from a save, the picture is purple.

    Otherwise I've found everything else about this brilliant mod still holds up spectacularly and it's an absolute must for every one of my playthroughs. I don't know why such a feature wasn't in the base game. Thank you mcface & EbokianKnight for doing such a sterling job!!!
  10. satax300
    satax300
    • member
    • 0 kudos
    I've noticed that if I place an item uising OCDecorator or the OCDispenser, then uninstall the mod and reopen the game, the placed items won't be there, that's to be expected and it makes sense, it doesn't worry me since it's only junk/decorations. But now I have a question that crept up on me: could this mod cause any game-breaking bugs if I were to place a key/quest item using the OCD tools and eventually uninstall it in the future? or can you not place key/quest items?
  11. vasinlo2603
    vasinlo2603
    • member
    • 0 kudos
    Please help anyone i got stuck here, recently re-play fo4 and then using OCD to transfer some property of mine to the new game, but all items name start to go duplicated, finally i found out the issue, they all have the different value "color 00" vs "primary color", that why they cant grouping together.

    much appreciated if any helpful! 
  12. MrBaloneyPony
    MrBaloneyPony
    • supporter
    • 16 kudos
    it'd be cool if this ever got updated
  13. Zorkaz
    Zorkaz
    • premium
    • 1,821 kudos
    I made a patch that transforms the station into a small mattress
    https://www.nexusmods.com/fallout4/mods/68032
  14. otasah
    otasah
    • member
    • 0 kudos
    I just want to say that I love this so much... this makes my OCD really really really happy. I hated the vanilla way of placing things. Ty so much for this.