This strange creature seems to be trying to protect something valuable...or maybe dangerous.....lets inject it!!
- AP very slowly depletes (about a full day to deplete, you have plenty of time to shop/chill/explore)
- AP is now finite and never regenerates (treat it like a resource for every battle)
- kills are the only way to restore AP
- no more tedious running across the wasteland waiting for AP to regenerate because you never run out of breath(sprinting does not cost AP).
- you have abnormal athletic abilities, run faster and jump higher(upgradable)!
- does not affect health or damage in any way (immersive gameplay compatible)
- Each precise kill restores %5 of AP (can upgrade to %7.5/%10/%12.5/%15/%20)
- A precise kill requires sights down on a target (aimed at the target) Hipfire kills only restores AP when the target is extremely close.
- AP reaches %1 then your health starts to drain (very slowly)
- Vats now scale with Agility (rather than +10AP). will get much more out of having 10 agility!
- can use in survival mode but will never get tired (sleep does not restore or lose AP).
I tried to make this mod as compatible as possible. Should work with any mod that does not change Grim reapers sprint perk.
I made this for myself and the playstyle I wanted. I also had VAFS in mind when making this mod and wanted it to work well with it.
Rather than wait around a corner for your AP to regenerate... it is now a resource and must be saved for use (although you can pretty much use with ease it in every battle). The only way to restore AP is from killing. So you must use your AP wisely and choose when to use it. It also scales with agility now rather than +10 AP. So 10 agility is much more useful now and you can save quite a few VATS shots.