Fallout 4

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Created by

TheBigLidowski

Uploaded by

Utherien

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About this mod

Adds basically 4 new weapons to the game: G3 AR, HK-51 SMG, PSG-1 SR and HK-11 LMG. All guns are balanced around vanilla Assault rifle.

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Thank you for all your endorsements! You're definitely inspire me to do some more stuff for the community!

NOW WITH SEE-THROUGH SCOPES SUPPORT!
Make sure you have See Through Scopes by henkspamadres installed to use their full functionality!

I'm here with more stuff again.
This is one of the dormant projects, was laying around without animations, but thanks to glorious WarDaddy and his recently released H&K MP5, I've finally got my hands on some fitting animations. Thanks to WarDaddy for declaring his assets free to use!

So, I proudly present to you this G3 Family project!





So, the idea is simple - since G3, HK51 and PSG1 in general shares the same platform and look similar to each other, why not to combine them in one mod? And that is what you are looking on right now.
Base damage is equal to vanilla Assault rifle.
This weapon is quite accurate and versatile. You can have an assault rifle, a SMG, a LMG, or even a sniper rifle able to accurately snipe in full-auto.



3 receivers - .308, 5.56, 5mm - main stats for Caliber are Damage, Range, Recoil, Fire Rate;
7 barrels - Medium (G3) Medium Wooden (R91) and Medium Tactical (with rails), Short (HK-51) and Short Tactical (with rails), Sniper (PSG-1), LMG (HK-11). The weapon will change its name depending on which barrel is on. Main stats for Barrel are Hip-fire accuracy, Sighted accuracy, Sighted recoil, Sight sway, Recoil control. Tactical version of the barrels allows to mount additional equipment;
7 stocks - Medium and Wooden medium, Short and Retracted Short, Marksman, Recoil compensating, Modern (SOPMOD). Main stats are Recoil control, Sighted recoil, AP cost;
2 grips - Standard and Marksman (from PSG-1, reduces Sight sway and lowers AP cost a bit);
4 muzzles - Compensator, Muzzle Brake, Suppressor and AMTAC Suppressor (the T H I C C one);
5 scopes - Trijicon RX01 reflex sight, AimpointPRO reflex sight, VortexOptics Strike Eagle scope, Schmidt&Bender (installs instead of a rail in Rail section), MARS sight (with built-in laser sight and tactical flashlight). Magnification levels are customizable for all of them except for the See-Through versions;
3 skins - Black, Classic and Rusty;
4 additional equipments: Light and Heavy bipod - for all barrel types, Tactical flashlight and Laser sight - for Tactical barrels only.
Damage modifiers from +20% to +300% base damage if you feeling it's underpowered.
Ironsights section allows to choose between Glowing and Non-glowing options.

One powerful unique version of the gun is laying around in some forgotten holy place. It has custom unique effect which is capable to quickly eradicate any evil from this land.

1.4 version will be final for now, I'm pretty satisfied with the number of options I've made for it, and have a feeling it's time to move on to the next projects (and 500MB is kinda enough, I guess). Have fun and stay tuned for updates, I've got some cool stuff planned to make :)



The weapon is standalone.



The usual. Vendors and Gunners will have various versions of the gun from level 20. Also vendors will have random mods for the gun in stock since level 15, so keep an eye out. Or just spawn it via console - help G3 4 weap. Unique version is hidden in a far and dangerous place which should make it satisfying to find. Hint: look for a long forgotten holy place.



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I luv your screenshots on my mod pages <3



WarDaddy and his MP5 team - for making this possible.
GloriousWarrior - for adapting MP5 reload animations to all of this gun's mags, curing the reload lever and being overall awesome guy;
Wanamingo - for enduring my countless questions;
Partisan - for allowing me to use his juicy firing sounds;
Nova - for the assets regarding laser beamz, working flashlight and overall tacticoolness;
WarDaddy - again.

Cheers!