This mod aims to take the monotony out of scrapping your settlements. Scrap one item to instantly scrap all garbage, dirt, leaves, messy decals, fallen trees, bushes, dead grass, and generally anything else that makes the vanilla settlements look terrible.
Requirements
DLC requirements
DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
I fully believe in open permissions for mods. If you ask to use it, I'll say yes. If you ask to port it, I'll say yes. My only stipulation is in regards to providing support. If you ported it to console, I won't be able to troubleshoot, and thus can't really provide any real assistance, so that'll be on you.
Otherwise, go nuts.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.8
Fixed some minor issues with Dalton Farm and Mechanist's Lair. Removed some wild edits I somehow overlooked because I'm kind of an idiot.
Version 1.7
Completely removed the option to scrap privet hedges in Sanctuary and Red Rocket.
Version 1.6
Fixed a wall in Warwick Homestead that I accidentally deleted because I'm an idiot. Removed the hedges from being auto-scrapped in Sanctuary as suggested.
Version 1.5
Fixed Easy City Downs (again). Fixed the Mechanist's Lair.
Version 1.4
Fixed an issue with previs in Easy City Downs.
Version 1.3
Added a few things I missed in Sanctuary. Added some records so kitchen counters and ceiling fans can be scrapped.
Version 1.2
Added some more scrappable items on request. Desk lamps, some ceiling lamps, towel hooks, towel racks, fire extinguisher holders. They won't be automatically scrapped, but you can manually scrap them.
Version 1.1
Updated Sanctuary, The Castle, and Boston Airport. Addressed an issue with the Mechanist's Lair.
Every time I play Fallout 4, I always start with Scrap Everything, head to Sanctuary, and get rid of all the stuff that makes the settlements ugly. I realized I must have spent way too much time scrapping ugly things, so I wanted an easier way.
"Why not just use the scrapall command, Lively?" you may be asking. Well, for starters, there are a lot of things I don't want to scrap. Sometimes I like the trees or cinder block walls or the old swing set. They give the place some history and character. I just want the trash items gone.
With this mod, every workbench now has a metal trash can next to it. Scrapping this trash can will take all of the garbage items with it automatically, and deposit all of the scrapped resources into your workbench. Simple, straightforward, less time wasted scrapping.
What this mod does: Gets rid of all the stupid garbage in any given settlement in one click. Gives you all the resources you would have gotten from scrapping them individually. Adds one single placed object in each vanilla settlement. Includes all official DLC settlements (except for Vault 88).
What this mod doesn't do: Scrap objects such as general junk items or items that can be used in recipes. Doesn't touch Vault 88 (it's a work in progress).
Installation: Download with MO2/Vortex. Activate it. Keep it pretty low.
As of October 21, 2021, I have disabled the Bugs tab. Mod conflicts aren't bugs, and I'm tired of every single bug report being a mod conflict. You'll just have to figure this out for yourselves from now on.
Compatibility: No known issues, but also not much testing. I'm currently using it in a load order with 308 other mods and have experienced no issues. Not compatible with VR. I've been told it causes issues with lighting. Sorry folks.
If anyone would like to use it with any mods that expand settlement borders, I'd be interested in hearing the results. I imagine it would be fine, but it never hurts to make sure.
Mod of the Month #4, December 2019! Neato.
Featured by MxR! Thanks, bud!
Optional file: This is Trash - Alternative Version
This is a new version I've built from scratch. The trash can is now a static object. All forms are ONLY linked refs, so you can no longer manually scrap all the stuff that the trash can takes with it, as they have no corresponding cobjs or formlists. You will no longer receive any scrap or components for scrapping the trash can and all its linked garbage glory. Precombines have NOT been rebuilt. For a heavy load order, I would recommend building your own anyway.
If you want to use it, feel free. Depending on your load order, you may experience previs/precombine/culling/occlusion issues. Your call.