Fallout 4
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Roarbee

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Roarbee

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About this mod

A mod that modifies the two vanilla shotguns to work similarly to how real shotguns work.

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Changelogs
Shotguns in the vanilla game simply do not function like any other guns in the game, and nothing like how they do in real life. This mod does not aim to make shotguns overpowered, but only to make them effective at realistic distances and to function similarly to every other weapon in the game.

This does NOT do anything for the creation club shotguns, but I'll make a mod for those if anyone asks.

What this mod does:

The biggest change is the range dropoff modifier. Most mods just copy the stats from the vanilla shotguns and leave this intact and this has the effect that vanilla has of shotgun pellets disappearing into the aether after a few yards. Increasing the amount of pellets to match real world shells is also important. Additionally, 00 buckshot (the ammo that appears to be used here) hits a LOT harder than the base game has it working. The damage is balanced around having each pellet do a little bit less than a 10mm shot does, which is very close to how these operate in real life against an unarmored target.


Specific Details

Increases range to double of the vanilla values. Similar to other weapons but nowhere near rifle range.
Changes damage dropoff from 90% to 50% to match all other weapons. Shotguns will now remain effective past 5 feet.
Makes spread more realistic to actual 00 buckshot. You'll notice this the most on long barrels.
Makes damage more realistic to actual 00 buckshot. Pellets went from 8 to 9, base damage increased from ~6 per pellet to ~13 per pellet.
Firing delay between shots reduced by half. Automatics now actually feel like real automatic shotguns and semi-auto and double barrel work like they do in real life.



Requires no dependencies and shouldn't conflict with anything that doesn't modify the two vanilla shotguns from the base game.

I hope this makes your next play-through a shotgun play-through, and I hope you enjoy it!