Fallout 4

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ElPolloAzul

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ElPolloAzul

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About this mod

Just in time for Thanksgiving, Christmas and Halloween weapons! Use haunted pumpkins to turn really bright light deadly and really dim light convulsant, depending on time of day. Sort your NPCs as precarious Xmas ornaments to pick off for target practice inside a giant upside-down binary search tree!

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It's very around Thanksgiving, so it seems tremendously culturally appropriate to follow the tradition of ignoring the holiday in its own right as it passes to give better attention to the other notable days around it, although actually so they don't feel as bad being something other than the best holiday of the year. This mod's pretentiously and opaquely called "Bifurcating Incandescents" (unofficial, unspoken, & unspeakable subtitle: "Some Light Festivities") so that the name can enjoy a number of meanings, but you should probably look at it in the same light as Fallout 4 offbeat weapons' own "Star Wars Holiday Special".

Every long running thing deserves at least one cheesy holiday special, even if that run is way over.
And trust yourself on this one, this is a mondo cheesy holiday special, lemme tell ya.
Also, the run is way over... if it was even a run.

Instead of some celebrating some nondescript "Life Day" with some chap called Lumpawarrump, we're holding our own very interesting Holiday Death Day, with two stupid weapons themed after Halloween (already passed), and Christmas (also already past us, but on a different cycle).

The Halloween weapon is called "Photosensitvity Gourding", and it's a plastic pumpkin you throw. Is a pumpkin really a gourd? Close enough, I say. When you throw and wait while standing, only one giant (possibly Great) pumpkin is created. A hapless NPC may tend to appear in the middle of it, and the orange candy bowl might tend to be set on fire -- a festive friendly flambe if you please. But the fire won't directly hurt the NPC, oh no. That would be boring. Actually it will sensitize them to the light and this pumpkin from earlier (dubbed ye Trac-O'-Canburn o'course) will keep tabs on their exposure. The effects of this exposure depend on the time of day (the "day/fright cycle", if you'll permit me -- you really shouldn't though). If the sensitized bloke is running about in the middle of the day, dawn, or twilight and happens upon some very significant shade, they will lose the will to be conventionally lively and will fall right down, flopping about like in response to some otherworldly combination muscle relaxant and convulsant. Walk around in the early morning with this weapon used and you will see a fair bit of twitching. However, if the same subject is gadding about at night, and happens to step under a particularly bright kind of light, that lamp will become a super effective heatlamp, and very likely incinerate the afflicted on the spot. Yes, disintegrations! Take that, porphyric hemophilia! No half-measures here! If you crouch while throwing, you will create a randomly strewn "patch" of tracking pumpkins, with predictably deadly results in the actually quite well illuminated Diamond City -- who woulda thunk a baseball diamond would be lit up adequately, am I right?

The Christmas weapon be dubbed "O Spannenbaum!", and as the name suggests, there's a tree created (actually two trees), and it involves tension: specifically, wires under light tension, giving off catenary airs. Throw this little toy and it will summon a giant Christmas tree (hey, Christmas tree!). Spiritually, it's the kind of modular, engineered Christmas tree you see trucked in and assembled over the course of a week in showy outdoor malls run by mixed residential-commercial-industrial real estate empires to make them seem homey and entertain the kids while mom's plotting her next move. Anyway, hang around a long while and watch some magic happen. First bells will gather at the base of the tree, and then they will shoot out to either side of the tree, ringing (do you hear what I hear?). You may notice them staggered at different elevations. Then you may notice Christmas lights being laboriously and inefficiently strung up between the bells, possibly inefficiently! Ain't no MST. Then you may notice the bells lighting up with different colors. Then it gets really weird. (If it wasn't already.) NPCs get stuck up the bell with their legs hanging down (multiple NPCs mapping to / loading on a bell are jittered around it, though). If you shoot the neck of the bell enough, the bell may break, and the NPC fall to the ground and their death. It's as much a marksman challenge as the laundry chute scene in Home Alone. The computationally literate among us may note that all of these strung up lights approximate a (unbalanced, not implementing the AVL rotations, sorry) binary search tree -- and if you crouch before using, a menu will indeed come up that allows you to choose the size of the tree in terms of attempts to rope NPCs into the tree, and also to pick the sorting key function for the tree from a small number of possibly interesting options. Now you can waltz into Diamond City and see if the Upper Stands residents really cluster close to each other in terms of pocket change (do they run cash businesses?), split a raider camp into male and female, and (several) more!] Holding off on implementing a SQL query weapon for now.] As a bonus, if the bell tops are too hard to hit with your Railway Rifle (choo choo), you can activate the big conventional christmas tree to create a radio antenna pointer that you can move to left or right children (crouched and standing respective subsequent activations) of the currently pointed-to node. Specifying a child that doesn't exist sends your marker sailing back towards the root. Shooting the antenna will result in a loud, "Christmas Vacation"-esque recurring electrical fault that helps you noisily ionize nearby bellboys and bellgirls into falling bits. It's one of the only ways in a video game to viscerally simulate some of the frustration of hanging ornaments from below and having them fall around you, waiting for somebody else to make a long project of putting the lights up on the garage only to have them quickly and unceremoniously taken down later, etc. Somewhere there's a fully viable Steam and Unity VR game idea for Christmas Deco Nut Simulator 2020 in all of this, btw. If you shoot all of the NPCs down from a completed (patience is a virtue) tree, thus destroying it, well, then I guess you can feel good about yourself? I added an explosion to that for you because, like the director of 2001's incredibly historically accurate and cinematically original Pearl Harbor, I usually do.

These "weapons" (if you want to call them that) are chilling out in the UFO slide in the playground at the corner of Diamond City. Because they are silly toys, and that's where I might expect to still find silly toys.