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Changelogs
Version 1.3.2
Added missing .50 cal primers to vendor lvl list. Added missing .308 cal scrap casing recipe. Thanks to slysnork for finding this out.
Version 1.3.1
Fixed FNVAC_Casings_50 lvl list. There were wrong casings. Thanks to slysnork for finding this out.
Version 1.3
+ Added third workbench - Demolition Workbench. All Grenades & Mines, including Fireworks, now moved there.
+ Slightly changed recipes. Some grenades & mines now also need gunpowder to craft.
+ After completing HAZARDOUS MATERIAL quest (given by Fred Allen), you will able to craft HalluciGen gas canister.
+ Changed/Replaced some Nifs. (Permission reasons)
Version 1.1
+ Rebalance of crafting costs.
+ Tweaked leveled lists.
+ Added more type of containers which will spawn components (metal boxes, toolboxes, trashcans).
+ Ammo boxes can spawn more type of casings, ammount of casings also increased. = Ammo boxes are main source of components, all other type of crates contain a lot less. = Explosive boxes contain a lot more gunpowder.
+ Deleted all x1 and x5 ammo and scrap recipes. = Now all ballistic ammo craft and scrap with amount of x10 = 2mm EC x4 = Alien Energy Cells & Cryo cells x20 = Microfusion cells, radium rounds, plasma cartridges x8 = Fuel Tanks x100 = Cannon balls, Fusion cores, Missiles & Mini nukes x1 = Harpoons x4 = Railway spikes x8
F.N.V.A.C. - Fallout New Vegas Ammo Crafting. Produce ammunition with Mojave style. Adds three new workstations for ammunition and components crafting, breakdown, energy conversion and recycling. Like in New Vegas.
- Very lightweight - Immersive & Lore Friendly - Not overpowered - Highly compatible - Seamless integration - ESP Marked As ESL - Doesn't use a full load order slot. You can put plugin where ever you want.
===================================================================================== + RELOADING WORKBENCH - for ballistic/explosive ammo production. All vanilla Ammo: 5mm, 10mm, 5.56mm, 7.62mm, 308, 38, 44 "Magnum", 45-70, 45 Auto, 50 MG, 12 Gauge, cannonballs, etc. Components: bullets, primers, gunpowder, shotgun pellets, casings. Breakdown into components. Scrap components.
+ ENERGY WORKBENCH - for energy/explosive ammo production All vanilla Ammo: 2mm EC, MF cells, cryo cells, plasma cartridges, alien energy cells, mini nukes, fuel tanks, fusion cores, radium rounds, missiles. Components: Shells & volumes, fillers Breakdown into components. Scrap components. Recycling - make additional ammo with drained cells. 35% of generating drained energy ammo after enemy killing. Energy Conversion - e.g. convert microfusion to plasma or vice versa and etc.
+ DEMOLITION WORKBENCH - for grenades/mines/pyrotechnics production All vanilla grenades & mines, including fireworks are moved here, decluttering those poor chemical stations. Components: Shells & volumes, Gunpowder
+ INTERGRATING - Integrates all new items to weapon vendors (in high quantities), general vendors (very low quantities and chance), ammo boxes, explosive boxes, metal boxes, some wooden crates, trashcans, toolboxes and duffle bags leveled lists.
=========================================================================== ADDITIONAL FEATURES ===========================================================================
+ Added super secret document to the Alien (UFO Crash site > Cave), it needs to be in inventory to produce Alien Energy cells and do other manipulations with them. Without document recipes will not show. It can also be translated with Google Translate (from what language is hinted inside the document)
+ Ammunition plant (Contraption DLC) produces more ammo, changed some production components. Added 45-70 and 7.62 cals which were lacking.
+ Vendors sell Bulk Ammo Boxes
+ Slightly Changed Ammo namings. Ammo is more expensive with doubled weight. Includes optional file without this changes.