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F4SE Team

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ianpatt

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  1. ianpatt
    ianpatt
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    2024-05-20: Currently it doesn't appear that any updates to F4SE are needed. Still observing plugin stability.

    Spoiler:  
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    The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to
    Skyrim's "Anniversary Edition" patch. An update is available, but I'm
    sure it can use more testing. Do not email with questions about
    progress.

    Thank you for all of the support! I assume people would rather have me working on the update than making individual responses,
    but in general thanks for the nice words and support.

    2024-04-27: The first step of the update process is done, doing a first pass at
    updating all of the addresses for the new version of the game. Another
    long step begins now, validating the addresses and seeing if there were
    any structure layout changes. This would not benefit from external
    testing.
    2024-04-28: Building regression tests for games on this engine is painful. To progress on something else that needs work before
    release, I'm porting over the plugin manager changes and loader changes
    from SKSE64 and SFSE. This modernizes plugin version detection, and
    minimizes the virus scanner false positive issues by using a single
    loader executable that doesn't need to change with each version.
    2024-04-29: Secondary preloaders and f4se_steam_loader.dll are no longer needed.
    Plugins now use the declarative version system from SKSE64/SFSE. Plugin
    manager is back up and running. Struct comparison between the two
    versions continues, but I haven't found anything interesting that
    changed so far. If the next session (not necessarily tomorrow) keeps
    finding nothing, I'll probably put up a prerelease version to get test
    results.
    2024-04-30: I've put up a very early build so that mod developers can test their plugins and mods against 1.10.980. I
    appreciate feedback, but right now I can only realistically handle
    focused feedback from mod developers who know how their scripts work.
    Reports like "when I call GetWaterType on this specific cell with editor
    ID [whatever] it returns the wrong result" would be ideal, but I'll be
    doing investigation as needed.
    2024-05-01: Investigating feedback. 1.10.980 itself has some major stability problems that I can reproduce
    with just vanilla content, so there's probably (hopefully) going to be a
    follow-up patch soon. Updating for that will not take anywhere near as
    long as 1.10.980. The unstable base makes finding problems in my code
    more difficult than it should be.
    2024-05-02: A few fixes from mod author reports and requests. Let's see what happens if I widen the audience a bit.
    2024-05-03: Apart from the usual misdirected complaints about other people needing
    to update their mods (expected), things seem pretty good so far. If you
    can make make the game crash with a single mod, have QA-style repro
    steps, and the problem doesn't happen when being run without the loader,
    please let me know.
    2024-05-04: Fixed GetResourceLibraryProcAddress - if you are a plugin author trying to update your plugin, that plugin
    has additional exported addresses, and the plugin loader is doing
    something weird with it, this will fix the problem. Fixed
    SplineUtils::ConnectSpline. Most of the updates going forward are going
    to be very uninteresting, with me just watching the forums and other
    places to see if people are crashing in a way that isn't caused by the
    vanilla game, maybe doing small fixes like mentioned earlier. Once I
    find something seriously wrong or something that is impacting plugin
    authors then I'll put out a new version with the fixes.
    2024-05-10: Bethesda has announced a hotfix patch that will be released on the 13th.
    This, as is normal, will break things, but nowhere near as badly as the
    1.10.980 update. I'll have an update out as soon as possible to support
    the patch. Hopefully some of the vanilla crashes will be fixed.
    2024-05-13: Hotfix released, should have an update after lunch. Seems stable aside
    from some plugins with bad version data. I am contacting the authors
    where possible.

    Crashing on startup? Remove everything from Data/F4SE/Plugins.
    Gamepass/MS Store/EGS requests are off topic and will be removed.
  2. ianpatt
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    Steam depots to downgrade to 1.10.163 (before the "next-gen" update):

    ONLY TRY THIS IF YOU KNOW WHAT YOU ARE DOING AND CAN HELP YOURSELF. NO SUPPORT IS GIVEN FOR DOWNGRADING.

    Common depots (content_a, exe, content_b, automatron)

    download_depot 377160 377161 7497069378349273908
    download_depot 377160 377162 5847529232406005096
    download_depot 377160 377163 5819088023757897745
    download_depot 377160 435870 1691678129192680960

    Language-dependent depots

    English:
    download_depot 377160 377164 2178106366609958945
    download_depot 377160 435871 5106118861901111234

    Not english:
    Spoiler:  
    Show
    French:
    download_depot 377160 377165 7549549550652702123
    download_depot 377160 435872 5590419866095647350

    German:
    download_depot 377160 377166 6854162778963425477
    download_depot 377160 435873 2207548206398235202

    Italian:
    download_depot 377160 377167 783101348965844295
    download_depot 377160 435874 9032251103390457158

    Spanish:
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    Polish:
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    download_depot 377160 435876 6475533526946306248

    Russian:
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    download_depot 377160 435877 2675794883952625475

    Portuguese:
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    Chinese:
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    download_depot 377160 435879 367504569468547727

    Japanese:
    download_depot 377160 393884 3455288010746962666
    download_depot 377160 404091 6756984187996423348
  3. ShadowOfYourPast
    ShadowOfYourPast
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    xSE PluginPreloader F4 is telling me "If you're using F4SE, make sure to run it with -forcesteamloader command line option." But I don't know what that means or how to do that.
  4. JustinBailey87
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    @ianpatt Hey I gotta know, is f4se 0.7.2 backward compatible with f4 version 1.10.163?
    1. ianpatt
      ianpatt
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      Please read the readme. Or the description on the Files tab.
  5. conorjoe05
    conorjoe05
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    F4SE isin't registering for me no matter how many times i re-install it
    not on the command line or for mods life Mod Config Menu
    help
    1. ianpatt
      ianpatt
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      Please read the installation instructions. Most likely you are not launching the game via f4se_loader.exe.
    2. conorjoe05
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      C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe
      this is my target in vortex
      is this wrong?
  6. JDub30
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    I don't know if I'm crazy, but I can't get this to work with Steam Deck at ALL anymore... I've tried everything, I've made sure everything is in the right location and right folder... I changed the Launcher name to "Fallout4Launcher.exe.OLD", and changed f4se Loader to "Fallout4Launcher.exe". It still just launches the normal game... and when I try to launch directly through f4seloader.exe, the f4se Loader just refuses to recognize that it is indeed in the same location as the exe file... I need help
  7. matteoschizo3
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    i need help and i'm to stupid to understand what is happening so pls someone have to help maybe in a discord call, i did everithing, i think but it wont open pls i wanna play help me
  8. BettyCrocker
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    I believe user worm82075 is experiencing some of the same/similar issues as I am. 

    I've reinstalled FO4 / F4SE over this. I am able to grab logs for what exactly is occuring from both event viewer and buffout.

    Basically, the game starts up fine, the mods work, everything is great. But after a few moments, could be seconds, could be minutes if I'm launching with administrator, I get a full crash of all video when streaming and playing FO4. It takes several moments to rectify and pushes a NSIS error "Temporary files could not be written. Verify temp folder is valid" something or another.

    It also pushes an event log from event viewer.

    This is explicitly when running F4SE, everything else that doesn't require F4SE runs fine from the standard steam FO4 launch. 

    I'm running a RX9070XT Steel Legend as my GPU. 

    I'd love to be able to get back to my 1000 hr save.

    Please let me know what additional information you'd need to help resolve this. 
    1. ianpatt
      ianpatt
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      It sounds like your video driver is crashing. Nothing Fallout-related uses NSIS, so I assume that's part of either the video driver's crash reporting or device-disconnected recovery system not working correctly. I would suggest investigating that part (when the NSIS error message is displayed, look at what process is creating the error message).

      That is not possible for F4SE by itself to do. I can only assume you have a plugin installed that is doing something weird with the display or the swapchain that is causing problems for the video driver.
    2. BettyCrocker
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      I had tried F4SE alone with no mods installed and it's repeatable. 

      I've done some looking around and see if I can find some information on the driver issue. It's peculiar and driving me nuts. I'll comment back when I either find a solution or come back with some buffout and stranslated crash logs. lol. Perhaps you'd be able to point me into some better directions.
    3. ianpatt
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      I use a 7900XTX and have played FO4 recentlyish without running in to any problems. These use similar video drivers that share a lot of code. Do you need to be streaming for this to happen? Are you using the video card's hardware encoder? (be very specific when describing settings)

      You also mention a 1000 hr save - were you using F4SE before and then started encountering problems later? If so, when specifically did that happen?

      Crash logs from the game are unlikely to be helpful as a video driver crash isn't happening inside the game.
  9. IngloriousBastid
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    I always crash to desktop after about an hour or so of playing, always with the same error in the Votex log;

    [script-extender-error-check] Failed to check for script extender errors ENOENT: no such file or directory, stat 'C:\Users\USER\Documents\My Games\Fallout 4\F4SE\f4se.log' 

    I've verified that the file exists in this location so im not sure what the issue is. 
    1. ianpatt
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      This log line is unrelated to your game crashing.
    2. IngloriousBastid
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      Thanks for the quick response. Is there anywhere else I can look to see feedback from what is causing the error? (windows event log?)
    3. ianpatt
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      Not really. A Buffout crash log is generally not readable by the average end user, but is the closest you can get. I cannot help you read the crash log, sorry.
  10. Bount227
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    Downloading and install the version for 1.10.163 tells me it is expecting 1.10.98, Is it suppose to say this?
    1. ianpatt
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      Copy/paste the entire error message, and make sure you are reading it correctly. Also make sure you have replaced all of the files.
  11. 5TARNorth
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    is everything in the "src" folder supposed to be in a zipped folder for the latest version of f4se?
    1. ianpatt
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      Yes. You can probably just delete the folder.
  12. CowboyPm
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    Sorry if this is a repost

    Hello and help, somehow someway during updates of everything I am running fallout script extender on a linux-based machine (Manjaro, Fallout 4 Next Gen), and for some reason when I go to initialize a new mod, the mod list inside the game says no contents found. But, when I disable the loader from the main directory fallout 4 I can see the mods but when I reinitialize the loader I can't. I'm currently using glorious egg roll proton version 8-26, now I have tried proton experimental, glorious egg roll proton 10-4 and it will run. But again when I reactivate the loader it shows a startup but it is not loading and anything that requires the script extender is not running. So my main question is what is the most reliable proton-based or glorious egg roll-based version to use?
    I thank you for your time and help on this.