It seems this mod doesn't actually re-arrange anything, it just makes duplicate crafting recipes, so everything that was on the chem bench is still there...unless I'm missing something?
Originally the mod did rearrange things away from the Chem Station. However the workarounds for Nuka World - where you don’t get any settlement until most of the way through the DLC - was a pain in the bum. They didn’t work very well. For players doing a raider playthrough, I ended up putting things back the way they were and added new recipes.
Thanks for bringing it to my attention, I will update the description. I may also tweak the recipes slightly to make it extra-worthwhile using the new workbenches.
Unfortunately, renaming the mod appropriately is not going to happen.
This is a very appealing mod--I get really tired of hitting the same key over and over while crafting!
But... I'm sticking with old-gen as long as humanly possible. When downloading new mods, I usually just find a version of that mod from before the next-gen update. However, when I look at the Old Files, there's such a huge jump between the next-to-latest version (v1.3) and the current version (v4) that I'm worried that the older version might not be all that useful today.
So, 2 questions: -= Does v4 work without the next-gen update? -= And if not, how big of a gap is there between v1.3 and v4, in terms of current usability?
Been trying to make a patch for your crafting mods to re-name and re-distribute items to use all of your benches and remove some items for lore reasons (character shouldn't be able to craft BoS stuff at the start) but I'm not familiar with FO4Edit enough to make my overwrites (removals) overwrite as a patch...BUT I have been able to successfully make edits to your file to make my own with Your workbench mod as a Master. Would it be cool if I uploaded my heavily modified versions for a custom survival playthrough as a new ESP with proper credits and masters??
Confused about the description. It seems like it says it moves some things like utilities and ammo from the chem bench to the new benches from your other mod but my chem bench is still full of ammo/ explosives/ holotapes ect..
When making grenades in batches of 10 I'm only receiving xp as I would when I'd just make one grenade, is there plans to change this to get bulk XP or no?
Unfortunately this is not doable. The XP gained for crafting anything appears to be built directly into the game itself, it chooses how much to give you.
14 comments
Originally the mod did rearrange things away from the Chem Station. However the workarounds for Nuka World - where you don’t get any settlement until most of the way through the DLC - was a pain in the bum. They didn’t work very well. For players doing a raider playthrough, I ended up putting things back the way they were and added new recipes.
Thanks for bringing it to my attention, I will update the description. I may also tweak the recipes slightly to make it extra-worthwhile using the new workbenches.
Unfortunately, renaming the mod appropriately is not going to happen.
But... I'm sticking with old-gen as long as humanly possible. When downloading new mods, I usually just find a version of that mod from before the next-gen update. However, when I look at the Old Files, there's such a huge jump between the next-to-latest version (v1.3) and the current version (v4) that I'm worried that the older version might not be all that useful today.
So, 2 questions:
-= Does v4 work without the next-gen update?
-= And if not, how big of a gap is there between v1.3 and v4, in terms of current usability?