About this mod
The Mad Bomber modification adds several new types of mines, grenades and traps.
Most of them have been added to the leveled lists by script.
You take a short quest in order to unlock the recipes of chemistry workbench.
As a bonus a small dungeon can be found, in it you can acquire a little too powerful weapon.
- Permissions and credits
- Changelogs
- Donations
I'm not an experienced modder, it's my second mod, please take it into account.
The quest begins when the character reaches level 15 and has the perk of a Demolition Expert at least level 1, when moving from one place to another. If the above conditions are met, the quest starts immediately.
New mines:
-IED mine,
-M16A5 mine (Bouncing Betty, S-mine),
-Incendiary mine,
-Teddy Bear mine,
-Neutron mine,
-X200 incendiary mine,
-Flammable barrel mine,
-Basketball mine,
-Minutemen flare mine,
-Minutemen artillery mine.
New grenades:
-Incendiary grenade,
-Fragmentation grenade with an impact fuse,
-Cryogenic grenade with an impact fuse,
-Plasma grenade with an impact fuse,
-Pulse grenade with an impact fuse,
-Phosphorus grenade M34,
-M18 smoke grenades (white, yellow, green, red, blue),
-Pipe bomb,
-Neutron grenade,
-Paralysing gas grenade,
-Vortex grenade.
You can now also make nuka grenade, nuke mine and mini nuke.
In addition, three new types of traps have been added:
-radio,
-terminal,
-a caps stash.
Mines and traps have been deployed in negligible quantities in the Commonwealth.
Incompatibilities:
- Real Time Cover Penetration Framework.
To be done:
-more mines, grenades and traps.
If you like this modification, don't forget toendorse it.
Enjoy!
My other mods:
- Multi color flares