Fallout 4

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Tarkkh

Uploaded by

tarkh23

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About this mod

What happens when a War veteran such as yourself takes charge of the Minutemen?

Well, 1st of all you start building up your army and them you get a base of operations!

Requirements
Permissions and credits
So you build your Army! Helped farms, gathered allies and one day Preston tells you about the castle.

Heavily Fortified base of operation the minutemen used to have before it was taken by some giant sea creature!

             HEAVILY FORTIFIED? WOW Okay, Preston go ahead i will gather the Alpha  Squadron and meat you there!

And a few hrs later here i go with Dogmeat and the Alpha Squadron on my way to the map marker Preston left me. 

Was a great day to find out about that Heavily Fortified Military base... 

Giant sea creature? No problem we brought all the Fatman's and mini-nukes...

Then we finally come into view distance of that amazing Fortified Military Base.....

            "Preston wheres the base at?  Are those walls it?"

Oh well, let's start the cleanup operation and see its condition afterwards.....

A long damn fight.... seems to have taken ages..... lost a few good men... But finaly the Queen was down!

We did it.... We have the castle Preston tells me all happy after i test to see if the radio still works.

             I m like "well it could be worse i guess" ....
             "who i m kidding... this is it? for god sake.... well time to rebuild"


And so the Operation rebuilt The Castle started.

Hired a few  Engineers and the work started: 
(Must have mods)
  • Transfer Settlements https://www.nexusmods.com/fallout4/mods/22442 By CDante
  • "Fallout4.esm"
  • All DLCs
  •               "DLCRobot.esm",              "DLCWorkshop01.esm",              "DLCCoast.esm",              "DLCworkshop02.esm",              "DLCWorkshop03.esm",              "DLCNukaWorld.esm",
  • The Castle Fully Restored Inside Out V2 https://www.nexusmods.com/fallout4/mods/31858 By Hozsa
  • No wandering Guards - The Castle https://www.nexusmods.com/fallout4/mods/22449 By boskardt
  • Place Everywhere https://www.nexusmods.com/fallout4/mods/9424 By TheLich
  • Increased Build Limit Enhanced 4K https://www.nexusmods.com/fallout4/mods/13779 By DDProductions83
  • Scrap Everything https://www.nexusmods.com/fallout4/mods/5320 By shadowslasher410
  • All Settlements Extended https://www.nexusmods.com/fallout4/mods/25316 By neeher


And so The Castle was Fully restored ....
But the work had just begun.

Afterwards, we had to hire some specialized Builders, Masons, Carpenters, Decorators and the like to get it fully working!
(Must have mods)

  • We Are The Minutemen https://www.nexusmods.com/fallout4/mods/6443 By TheFirstEnD
  • Guard Towers https://www.nexusmods.com/fallout4/mods/36178 By jpitner
  • Creative Clutter (CrayonKit) https://www.nexusmods.com/fallout4/mods/20782 By Damanding
  • Do it Yourshelf (CrayonKit) https://www.nexusmods.com/fallout4/mods/14532 By Damanding
  • G2M - Workshop https://www.nexusmods.com/fallout4/mods/17088 By g2mXagent
  • Generator - Fusebox https://www.nexusmods.com/fallout4/mods/12258 By CelloFO4
  • OCDecorator - Static Loot https://www.nexusmods.com/fallout4/mods/4270 By mcface
  • Filled Mods https://www.nexusmods.com/fallout4/mods/16813 By xnjguy
  • Thematic and Practical https://www.nexusmods.com/fallout4/mods/16207 By 5like
  • 155mm Howitzer M1 https://www.nexusmods.com/fallout4/mods/25527 By Nutulator
  • The Cabin in the Woods https://www.nexusmods.com/fallout4/mods/15938 By Ethreon
  • Business Settlements https://www.nexusmods.com/fallout4/mods/6226 By amayo831
  • Port Royal https://www.nexusmods.com/fallout4/mods/11579 By Ethreon
  • Sandbag Fortifications https://www.nexusmods.com/fallout4/mods/21358 By Nutulator
  • Bunker 1 Container Cloud Storage https://www.nexusmods.com/fallout4/mods/33576 By jpitner
  • Snap'n Build 2.0 https://www.nexusmods.com/fallout4/mods/28834 By ad3d0
  • Snappy HouseKit https://www.nexusmods.com/fallout4/mods/11639 By robboten
  • Red Rocket Reborn https://www.nexusmods.com/fallout4/mods/11128 By Ethreon
  • JCW Builder https://www.nexusmods.com/fallout4/mods/19158 By jc1ward
  • Homemaker https://www.nexusmods.com/fallout4/mods/1478 By NovaCoru
  • Clean Shacks https://www.nexusmods.com/fallout4/mods/8813 By dgulat
  • Settlement Supplies Expanded https://www.nexusmods.com/fallout4/mods/1145 By TroyIrving
  • CWSS Redux v2 https://www.nexusmods.com/fallout4/mods/14326 by steve40
  • Armor and Weapon Keywords Community Resource https://www.nexusmods.com/fallout4/mods/6091 By Gambit77 - Thirdstorm - valdacil

Special notes
*(Homemaker current version kept crashing on me so i used Homemaker Complete Version v1.55.1 if you have a similar issue please do the same)
*(Compatibility issues Btwen Homemaker and Settlement Supplies Expanded i corrected them using the SKE version of Settlement Supplies Expanded
SKE = https://www.nexusmods.com/fallout4/mods/12226 By Sharlikran)


We even got the help of the Mythical Builder kinggath and friends
  • Sim Settlements https://www.nexusmods.com/fallout4/mods/21872 By kinggath
  • Sim Settlements Mega Pack - Year Two https://www.nexusmods.com/fallout4/mods/37983 By kinggath and friends
  • Wasteland Venturers https://www.nexusmods.com/fallout4/mods/24136 By Myrmarachne and Tinuvia
  • Altairp's Animal Farm https://www.nexusmods.com/fallout4/mods/23421 By AltairP


We are done?
Looks like that is it...

I looked at my desk and some of the builders left me some suggestions:
(Mods not Required but part of the overall look)
  • Militarized Minutemen https://www.nexusmods.com/fallout4/mods/29853 By Corvalho1
  • FCOM - Fallout Commander https://www.nexusmods.com/fallout4/mods/14946 MadGodSheogorath
  • Unique NPCs https://www.nexusmods.com/fallout4/mods/21248 By Thirdstorm and friends
  • NorthlandDiggers Resources https://www.nexusmods.com/fallout4/mods/9710 By ludvig08
  • Tumbajamba's Power Armor for Strong https://www.nexusmods.com/fallout4/mods/10887 tumbajamba
  • Salvage Beacons https://www.nexusmods.com/fallout4/mods/18757 By kinggath

Special notes
*(Unique NPCs : Must use We Are The Minutemen  Enhanced V5.2.1and not current one in order to work properly.)                   
                                              
                                              
Other Suggested Improvements:
Mods Not required                                    
Sim Settlements Conqueror Minutemen Playable Faction https://www.nexusmods.com/fallout4/mods/37996 By Doogle63
You and What Army - More Minutemen Patrols https://www.nexusmods.com/fallout4/mods/36780 By Glitchfinder
Minutemen Takeover - Nuka World https://www.nexusmods.com/fallout4/mods/30509 By hxhunter15
Minutemen Radio Extended (Radio Freedom) https://www.nexusmods.com/fallout4/mods/5062 By TheButlerFinch
Minutemen Morale Pack https://www.nexusmods.com/fallout4/mods/16715 By EvilViking  
Minuteman Watchtowers https://www.nexusmods.com/fallout4/mods/30363 By Spiffyskytrooper

Overall special Notes
(depending on how you have your settlement and if you decide to nuke it please beware some items might require you manually adding them back. Example the table at the armory!
Other than that, i didn't found any other issue!)

Sim settlement plans
They will be at either level 1 or 0! I had an issue with the 1st attempt sadly had to restructure then! Feel free to choose at your liking!

Missing/Ignored mods (I havent mentioned some mods that somehow got into the Blueprint just ignore and skip them as they arent needed)


Thank you all


And that was it now Time for another adventure and a big thanks to all these amazing people who helped me build the Minutemen HeadQuarters!
Special thanks to: CDante and his amazing masterpiece that allowed me to share my build Transfer Settlements https://www.nexusmods.com/fallout4/mods/22442