Fallout 4

File information

Last updated

Original upload

Created by

CasshernX

Uploaded by

CasshernX

Virus scan

Safe to use

About this mod

I made a Vault at Outpost Zimonja that requires DLC and (optionally) 1 Mod

Requirements
Permissions and credits
Changelogs
Description


The general rule before importing is to scrap everything you can as vanilla as possible ('Raze My Settlement' mod scraps the usually unscrappable pre-built shack around the radio tower). You can scrap everything AROUND the fenced area and the furniture within the Fenced area. You don't have to scrap the door or the fence itself.


Just FYI for the scrapping, the wooden stairs that is attached to a shack bridge next to the guard post is normally not scrappable due to it being hard-coded to the settlement and you need mods to get rid of it. I just built around it and on it cause I can't be bothered but I think it turned out alright in the end.

This settlement is built WAY over the vanilla build limit and is quite demanding.

Normally an enemy spawns in Outpost Zimonja (Basement) after a cell reset, that's inherent to the settlement and not from me. However during Settlement Attacks, groups of enemies usually spawn in the Basement or inside the entrance of the vault but a few spawn just outside as well.

================= (1.0 Release) =======================

  • This settlement has 3 floors (Vault) + basement (Outpost Zimonja; I consider the very bottom floor a "basement") 
  • Can support up to 13 settlers straight up but you can absolutely support more. Just add more beds and a bit more food.
  • Armor & Weapon workbenches, Power Armor station, and chemistry station are in
  • Weapon, Armor, Clothing, Clinic, Bar, and General stores are also placed in.
  • There's a Fireworks set-up in the Basement (I recommend 10 seconds delay for the Fireworks Mortars and 2 second delay for the Delayed-Switches)
  • Slot Machine (Customer Profiling variant) 
  • Soda Fountain (Generic Caffeine variant) 
  • Phoropter (Eye Care variant) 
  • Barber Chair
  • Surgery Chair
  • Gym (Pommel Horse & Weight Bench)
  • Fast Travel Target (Placed just inside the Vault Door entrance)
  • 15 Food
  • 30 Water
  • 80 Defense
  • 150 Power

================= (1.1 Update) =======================

  • 24 Beds (New Residential Room)
  • Beta-Wave Emitter (Just placed in the Basement for funsies)
  • 5 Floors (Vault) + Rooftop Access + Basement (Outpost Zimonja)
  • Robot Workbench
  • Combat Arena/Cage Set-up

================= (1.2 Update) =======================

  • 25+ Food 
  • New Hydroponics Room (Room for Food)
  • Nuka-Mixer Station 
  • Adds tons of Furniture and Decorations
  • Re-done the 1.1 update Residential Room
  • New Bathroom

================= (1.3 Update) =======================

  • Restructured the "Market" area & some minor decor

================= (1.4 Update) =======================

  • Replaced the Arena room with a Raider market
  • Reduced the amount of ceiling lights by nearly half (slight performance boost)
  • Added and removed a few decorations

This blueprint by default will take slot 37 (You can change it to any other slot as long as it's between the numbers 1 and 50 with a quick rename to the folder)


Requirements

Automatron (Optional; you lose the Robot Workbench)
Wasteland Workshop (Optional; you lose the Powered Water Pumps, the Neon lettering, the Arena, Beta Wave Emitter, some lights, and the concrete structures)
Far Harbor DLC (Optional; you lose some decorations)
Contraptions Workshop (Optional; you lose the Fireworks set-up and some furniture)
Vault-Tec Workshop (REQUIRED)
Nuka-World DLC (Optional; you lose some decorations and objects)
Workshop Framework (Required for importing Layout)
Settlement Objects Expansion Pack (Optional but highly recommended, All DLC version; you lose a ton of decorations and you lose one room structure pre-1.3)
Transfer Settlements - Shareable Settlement Blueprints 

A Quick note for those who don't know that even if you don't have the required mod(s) the Transfer Settlements mod simply won't import the items/objects from those mod(s) and you'll still get everything else although it may look empty and out-of-place.