Does anyone else notice the counter suddenly just doesn't work whatsoever? Takedowns won't work either. I can seem to do the kick when unarmed but that's it.
Potentially relevant note: I am playing with FROST and this mod, and in the one case I've noticed it not working at all it seems to be above ground where there is a constant radiation effect you have to wear a mask for. Could it be something to do with effects on the players, or the NPCs? Any ideas what might cause the system to just shut down?
1 Year later... But for anyone else also having this problem, I found out that the thing causing this problem is the load order. It should be 1. UGO_PlayerModule.esp 2. UGO_NPCModule.esp 3. UGO_1HSupport.esp After I changed the load order to this, it worked immediately since the NPC module was overwriting the 1 Hand Support.😊
This a great mod and it still works in January 2024.
For those that reassign the Alt (bash/grenade) key functions or use mods that do, you can still trigger the counter/knockdown by pressing the aim button (R. mouse click) and the Left Alt key. I tested it on several coursers in the Qasmoke location and it works (so far).
Just putting it here in case it hasn't been said yet.
What is the best way to enable stealthy kills? That is all that I want. The mod says that if I disable the karma system under the general tab, then is shuts down the mod for the player. Does that also disable stealthy kills? It would be cool if the mod author could post a misc mod under C&P for only stealthy kills. Thanks.
I don't think that's the mods fault. Some enemies probably have certain keywords that prevent the paired animations from proccing. Kinda like how some enemies can't be dismembered.
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Potentially relevant note: I am playing with FROST and this mod, and in the one case I've noticed it not working at all it seems to be above ground where there is a constant radiation effect you have to wear a mask for. Could it be something to do with effects on the players, or the NPCs? Any ideas what might cause the system to just shut down?
1. UGO_PlayerModule.esp
2. UGO_NPCModule.esp
3. UGO_1HSupport.esp
After I changed the load order to this, it worked immediately since the NPC module was overwriting the 1 Hand Support.😊
The animation plays for the player character, but nothing happens to the NPC.
For those that reassign the Alt (bash/grenade) key functions or use mods that do, you can still trigger the counter/knockdown by pressing the aim button (R. mouse click) and the Left Alt key. I tested it on several coursers in the Qasmoke location and it works (so far).
Just putting it here in case it hasn't been said yet.
Now... onward to the Combat Zone...