Fallout 4

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Cyb3rDogX8

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Cyb3rDogX8

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About this mod

Adds in a small menu into the chem station with 3 new craftable objects that are an alternate way for emitting light.

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What this mod does.
This mod adds in a small menu into the chem station with 3 new craftable objects: Flare, Flare bulk, Neon sticks.


READ THIS!
The chemlights will glitchout when you exit and load back in!
you will nolonger be able to pick them up when re-loading a save.
however they will still despawn.


Features.
As stated above, this mod adds in 3 new craftable objects. these are an alternative (and immersive) way of lighting up an erea.
So now the the items:

Flare - The flares give alot of (Red) light, they can be used anywhere but i reccomend not using them inside small rooms because the smoke will block more of your vision than the light will give. Flares have a duration, that means after a while around a minute i think the light slowly fades away back in to the darkness.
I also added an Omni shadow to the flare for all you Immersion lovers :p


Neon Sticks - small sticks that can be trown or dropped. they emit a green light with a blue tint that is meant to light up  the road or a room. the range is not so impressive but it lights up the room just fine. these also have a duration, but that will take a very long time so don't think you have only 10 minutes of light. the biggest feature about these things is that you can grab and move them around and even pick them back up.


Planned Features.
1. Different ranges of light
2. Different craftable durations for the flares
3. Different color options for Neon sticks
4. M.I.R.V Flare that will iluminate big erea's
5. Adding them to the leveled list of vendors And gunners, Bos
(I might add some new items in the future with the same idea in mind)


Patch Notes:

V1.0.2
1. Added Different Flare Sizes (with the effects to light, radius and duration)
2. adjusted ChemStick color to be less greenish
3. Solved update Error i made before. (i didn't Save properly)
4. Added New variant of the flaregun and special ammo
5. Changed Personal Patch Ordering to prevent errors in the future
6. Flares now fall down

V1.0.3
1. Name Fixes
2. Sticky Chemlight
3. Skiped v1.0.2 (Because this version patches some bugs)

V1.0.4
Patched some bugs

V1.0.5
Removed old test items.
Added a handheld flare (You can use it, but it will look.. weird.. anyway it works!)
Looked into companions being able to use them. But couldn't figure out why they couldn't D:
Fixed flare fuel. it now works and is now cartable!

Currently working on wearable lights, suggestions are welcome!
so far the idea's i have are: an armband for male and female - (maybe necklace) - handheld torch.




Also Checkout my other mods!
CBD BaseMod: https://www.nexusmods.com/fallout4/mods/41559
CyberPunkCity: https://www.nexusmods.com/fallout4/mods/41147
LightFlares and ChemLights: https://www.nexusmods.com/fallout4/mods/41152
And more!: https://www.nexusmods.com/users/74048438?tab=user+files



Pleas keep in mind that it's hard for some modders to mod, test and make a living at the same time so it can somtimes take a while for a mod to become somthing it's supposed to be. Thank you for reading trough all of this and for downloading the mod if you did so, and for following me on twitch or youtube if you did so!


If you want to support me in another way,
Join me on:

Discord: https://discord.gg/ffZGQEK
twitch: https://www.twitch.tv/cyb3rdogx8
Youtube: https://www.youtube.com/channel/UCwwHCpTxoMmLy3K7_GNcIVQ