The predecessor of New Equipment Overhaul (NEO). Lightweight alternative to Armorsmith Extended or Unified Clothing Overhaul that doesn't require AWKCR.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
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File credits
Combat Helmet Illumination 2020 by brandonp729: https://www.nexusmods.com/fallout4/mods/43027
added a patcher plugin and item sorting rules for Complex Item Sorter to the FOMOD installer; it requires the most recent version of CIS (v1.11.4), so make sure you have that one installed and all old versions properly uninstalled
Version 13.1
this update is the last version for ACO, the development continues on the new mod page of "Equipment and Crafting Overhaul"
CCS PLUGIN: fixed injection, again
Version 13
MAIN PLUGIN: made the headlamp on Combat Helmet, Marine Helmet, Medical Goggles and Tinker Headgear optional
MAIN PLUGIN: the headlamps are now disabled and you'll use your Pip-Boy light by default, in the Headlamp menu you can toggle them
VBP PLUGIN: updated to reflect the changes made to the main plugin
GERMAN TRANSLATION: the headlamps weren't working due to missing files, I updated the FOMOD installer and it works as expected now
FOMOD INSTALLER: fixed detection of plugins
Version 12.2
fixed headlamps on Combat Armor and Medical Goggles not working with the VBP version
Version 12.1
removed Armor Appearance slot from CROSS armor patches
they weren't working properly and messed with the original armor options
Version 12
MAIN PLUGIN: added functioning headlamp to Combat Armor Helmet, Assault Marine Armor Helmet, Tinker Headgear and Medical Goggles
WATM PLUGIN: added functioning headlamp to Minutemen Combat Armor Helmet
WATM PLUGIN: fixed incorrect weight of the Minutemen Combat Armor Right Leg
IMPORTANT: if you happen to have any of the aforementioned pieces in your inventory make sure to drop and pick them up again, then attach the headlamp option on a workbench, otherwise in 3rd person the light won't emit correctly, new pieces work right out of the box
Version 11
MAIN PLUGIN: changed names of custom item overrides to resemble ACO's new INNR
CCS PLUGIN: fixed CROSS Courser Strigidae's broken leveled list injection
Version 10.1
added support for Vault-Tec Workshop DLC (DLCworkshop03) back in as an optional plugin within the FOMOD installer
Version 10
MAIN PLUGIN: Nick is now able to wear all vanilla armour and clothing
MAIN PLUGIN: added custom Instance Naming Rules (INNR) for armour and clothing, they are (almost) identical to the ones created by Ruddy88 which are both used for Simple Sorter and Complex Sorter
MAIN PLUGIN: fixed some bugs and added missing armor (addon) forms
MAIN PLUGIN: added new forms that are utilised by some of the patches
MAIN PLUGIN: removed Vault-Tec Workshop DLC master, another requirement for just five pieces of clothing (Vault 88 Jumpsuits) is unreasonable
VBP PLUGIN: the vanilla biped version is no longer a standalone plugin but is built on top of ACO's main plugin, this was done because Complex Sorter now has its own custom ruleset for ACO that works independent of the actual bipeds in use, from this point on this plugin is purely optional in case you prefer the vanilla biped usage
VBP PLUGIN: after updating the mod you'll need to reapply invisibility to items
WATM PLUGIN: added support for the Armor Appearance menu (visible/invisible) to bandanas, gloves and bags/backpacks
NEW: patch for Eli's Armour Compendium, Secret Service Armor, CROSS Courser Strigidae, CROSS Brotherhood Recon and CROSS Chosen of Atom
REMOVED: FallUI patches due to being irrelevant now with the most recent version of Complex Sorter, I also don't want to update multiple (slightly) different ACO patches with every update anymore, if you still want them for some reason keep using the old ones or reupload them to your own mod page
Version 9.2
updated standard english WATM patches
brought WATM's new armor pieces in line with vanilla ACO pieces
Version 9.1
forwarded UFO4P fix for the following bug:
"The Hooded Clean Room Suit (AAClothesInstituteWorkerHat) uses an incorrect model for the female version. (Bug #27175)"
Version 9
Vanilla Biped Version: reverted biped slots on Armor Addon (ARMA) forms to their vanilla state as well
VBP WATM Patch: fixed incorrect biped slots
added WATM patch for the German version
Version 8.1
added WATM patch for Vanilla BP version
Version 8
new optional version "Vanilla Biped" that restores vanilla biped slot usage on all armor and clothing pieces
this is for those of you who don't want to use the included patch for FallUI/Complex Item Sorter and instead create your own patch with Complex Sorter
Version 7.1
added WATM as master to the FallUI-WATM patch so that your mod manager and LOOT sort those plugins properly
Version 7
download now comes as a FOMOD installer and includes both the English and German Version
added patches for FallUI or Complex Item Sorter and FallUI+WATM (English version only)
Version 6
enabled invisibility option on more items:
Wedding Ring
Road Goggles
Patrolman Sunglasses
Wraparound Goggles
Welding Goggles
Operators Glasses
Operators Goggles
Pack Necklace
Pack Feather Necklace
Pack Shawl
Yao-Guai Finger Necklace
Version 5
added recipes for different armour sizes, you're now able to change the base game's armour sets from light to medium to heavy on an Armor Workbench
this will override the invisibility in the AA section, simply reapply the invisibility after you've changed the armour size
Version 4
enabled the Armor Appearance slot on all headgear that doesn't use the hair biped slots
items already in use might require you to un-/reequip or drop the item before the new feature works properly
Version 3
added compatibility with Nick Valentine and Gen2 Synths to all armour pieces
Version 2
Fixed INNR (dynamic naming) on some pieces not working correctly.
Changes biped slot usage of most armour and clothing items so you can use them simultaneously. Want to wear your favourite dress but don't want to abandon your defences? Want to wear masks, necklaces, glasses and other stuff simultaneously with helmets and other armour? Now you can. Some individual armour pieces will cause clipping with your clothes. In that case, you can...
Make individual armour and headgear pieces invisible (except helmets and hats for technical reasons). At the Armor Workbench, you'll get an additional menu called "AA: Armor Appearance" that holds this option. You can also revert that change by making the armour visible again within the same menu.
Armour pieces from the base game can have their size (light, medium, heavy) changed on an Armor Workbench.
Almost all clothing items can have ballistic weave applied to them. You still need to complete the Railroad quest to enable that option.
All armour and clothing items have a legendary attachment point. This allows you to obviously add a legendary effect with a legendary crafting mod but more importantly enables further customisation with Crafting Framework.
Nick Valentine is able to wear all sorts of clothing.
Several helmets have a functional headlamp, this includes the Combat Armor Helmet, Marine Armor Helmet, Medical Goggles and Tinker Headgear.
Advantages of ACO compared to an AWKCR-AE-UCO setup:
Less cluttered crafting menu
Better game performance
Fewer conflicts between mods
Less crash potential
No mod dependencies
The plugin is an ESL-flagged ESP file. That way it won't count against the ESP plugin limit. If you want it to stick to the top of your load order just change the file extension from ESP to ESL. The mod will conflict with any mod that also changes vanilla Armor and Armor Addon records. Other than that there aren't any incompatibilities. Mods that just add or change recipes for armour and clothing pieces are compatible.
Mods that shouldn't be used with ACO:
Armorsmith Extended
Unified Clothing Overhaul
Mods that can be used but probably lose parts of its armour and clothing functionality:
Armor and Weapons Keyword Community Ressource
If you want a lightweight Item Sorting Mod that doesn't require AWKCR either I can highly recommend Ruddy88's Simple Sorter. It automatically generates a single plugin for your entire load order. You'll no longer need patches for other mods. Alternatively, there is M8r98a4f2's Complex Item Sorter.