Fallout 4

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Hollow Walrus

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HollowWalrus

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About this mod

Add 3 spells into the post apocalyptic world of Fallout 4 with custom UI and animation. Each comes with different upgrade options. F4SE is required. Only works in first person mode. Current version is pre-alpha, download at your own risk. Please report any bugs that you have encountered.

Requirements
Permissions and credits
THIS MOD REQUIRES F4SE

Pre-Alpha version currently only works for first person mode. Using spells in third person mode or in power armor may cause CTD due to missing animation file. Download this at your own risk.


This mod is currently at its pre-alpha phase, lore friendliness will be added after alpha test.

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This mod adds three spells into the world of Fallout 4. Each comes with UI and animation. This is a script-heavy mod.

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Where to find them
If you follow the main quest, enter the first house on the left side of the road when you find Concord just afer Red-Rocket(Can't find it? Check out the image section). There will be a new added door. Inside the room there will be a floating terminal. Click "Spell" to to attune them or upgrade them. Spell slots and perk system is currently unfinished. It will be like Bioshock + Dark Souls when it is fully finished.  Most of the features and lore are not implemented and added yet.

Key Binding
Hold"B" to open spell wheel, you will find your spell if you already attuned them. "X" button is used to cast alternative spells. Key binding will be a feature in future versions.

Possible bugs & issue
  • Weird UI location & cursor, the swf files works on my computer. But I am not sure it will fit on different screens.
  • Multiple icons appears in spell wheel when you press "B" button rapidly in a short period of time.
  • DO NOT open spell wheel in any other menu.
This is my first time modding so it could be really bugy. Please report any bugs you found so that I can learn from my mistake.
Balance & Game play
This mod is designed to add a new viable way of play through for intelligence builds. All the spells will scale with your character's intelligence stat. Upgrade any spell will require both intelligence and upgrade points, which you will gain during when you level up. Cast any spell will require focus point, which should be shown as a bar near the health bar(if you didn't change the difficult UI). You won't be able to cast any spell when you focus point reachs zero. Your focus will be slowly recover slowly over time. Hold right mouse key would start your charge bar build up. Which can allow you to cast a stronger version of that spell or cast a alternative spell(different for each spell, details are in upgrade menu). Due to this is only a pre-alpha version, all the spells cost the same. If you feel like being OP with any of them, feel free to comment about how to adjust it.