Fallout 4
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cto423

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cto423

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185 comments

  1. s1lv3rw0lf
    s1lv3rw0lf
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    @cto423, I have a question. How can I adjust the lighting so lights like in the picture glow less than it is? https://i.imgur.com/TDhkR0u.jpg
  2. asbestosbackpack
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    Still the best!
  3. cto423
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    1.12 is almost ready. Lighting, shadow colors, highlight colors and sky colors have been reworked from the ground up. Lighting should be more accurate now to the original Polluted Climate. Shadows, highlights, colors and sky values have all been kept at a base Lightness of 128...to more evenly distribute lighting between all values. The colors themselves I think are more balanced now...less of a harsh green, especially at night during clear weathers. I've kept highlight colors as a base white, as to not conflict with various white colored textures not taking on too much of a green or reddish tint, depending on the weather. In other words, white highlights should appear white...but shadows will be more greenish and reddish...which was the exact intent from the beginning. I've played a lot with coloring lately and discovered better on how to make that actually happen :) Also, light sources themselves (such as lamps and ceiling lights) will be much more bloomed this time around. I thought about it, and what's the point of having the ENB Lights Overhaul mod installed if I'm not going to take advantage of it?
  4. cto423
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    Well...as much as I wanted to move on from this ENB...I still think it can be better. My goddamn meticulous ways won't let me move on lol. Working on a new update...again...
  5. cto423
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    I've been debating this for a bit...and I think it's time to move ahead from this ENB. I'll be posting one final 1.11 update. I will go through the ENB with as much finesse as possible to get it exactly where I want it for the final update. Once that is finished, I will be moving on to a winter themed setup and will be starting work on an ENB for that. With Shades of Despair, I focused on a green and reddish color scheme. With the winter ENB theme, I'll likely be going for a more white and blue color scheme to bring out the cold feeling. I haven't seen many ENB's that really focus on a winter themed playthrough...so I'll take it upon myself and see what I can come up with! Thank you guys for all the kind words, advice and support you've given to me. I hope you continue to enjoy Shades of Despair! Look for the new 1.11 update soon!
    1. s1lv3rw0lf
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      There does need to be more of a selection for a winter playthrough. I've used Winter's Grasp ENB and Bitter Cold Commonwealth ENB, depending on if I wanted snow on the ground or not, but I liked Bitter Cold Commonwealth more. Will you be using Polluted Climate again for your winter theme ENB?
    2. cto423
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      I'm not really sure yet...but...more than likely, yes. I'm not sure if you've seen it, but PC also has a winter version...and there's also a version someone made that includes ONLY the snow weathers from the winter version (no clear weather or radiation storms). I just like PC so much because it includes an interior lighting module that keeps colors consistent...MUCH easier to get a matching look for the interiors/exteriors. Also, the lighting for the Polluted Climate mods in general really just look great. Whites aren't overblown, blacks aren't crushed...etc. You would be using the PC winter edition for exteriors, then using the interior module from the original PC mod for interiors. But...I think I'm gonna use ELFX this time instead of Ultra Interior Lighting to switch things up a bit. I've tried it before, loading ELFX and then the PC interiors loaded after it...looked great. Any opinions on your favorite snow weather mod? It'll definitely be based around Winter Redone as far as textures go...since it covers MANY objects with snow textures, but doesn't affect any texture that will be seen indoors.
    3. s1lv3rw0lf
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      Sounds like a plan.
      Winter Redone's nice. Used that with Winter's Grasp.
      Icepick Overhaul is good too when I tried it while using Winter's Grasp. You can use that with PC-Winter version, but never tried using Polluted Climate until I decided to try out your ENB.
    4. cto423
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      Started on the winter themed ENB last night man...coming along pretty well...has a nice cold look to it. I was gonna use Polluted Climate Winter Edition...but had a problem. Apparently the winter weather from it doesn't work in Nuka World...which is weird, considering it has Nuka World as a master file requirment. Dunno. But I settled on Simple Winter Weather...has sort of vanilla lighting feel to it, only colder and it doesn't snow all the time...actually has quite a bit of clear weather...and it also works in all the DLC areas as well. I considered using the Vivid Weathers winter weather, but honestly, I can't stand the lighting in Vivid Weathers...which sucks, because its snow weather is actually pretty good.
    5. s1lv3rw0lf
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      Maybe an update messed it up for it to not work in Nuka World? idk either tbh lol.
      ha, never heard of Simple Winter Weather. I always went with True Storms and/or Vivid Weathers until I decided to install Pilgrim ENB. Pilgrim used it's own weather system, which was refreshing when I wanted something dark and gritty and more of that post-apocalyptic feel in my game.
      Just curious, is there a way to disable the lighting in Vivid Weathers and use what you want to use?

    6. cto423
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      I'd say you'd have to go into the creation kit and edit Vivid Weathers lighting that way. I have no idea how to do that though. All I really do is adjust image settings in the ENB's. Wish I did know how to do that though.
    7. s1lv3rw0lf
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      The only stuff I've ever done in the CK is minor edits and nothing like that. I wouldn't know where to look. lol
      So, it's good there's more than one weather mod on here you can use for your new ENB. Looking forward to it once you're able to finish it. :)
  6. asbestosbackpack
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    Couple of quick questions, does anyone know a way to patch PC with Darker Nights? Thanks!
    1. cto423
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      Someone may be able to do that...but really, you can always just use the ENB itself to make the nights darker. The only reason I didn't do it myself was because I wanted to keep the lighting as close to Polluted Climate's lighting as I could get it. Hell...that was harder trying to match it up than just making it darker lmao. Getting nights darker by using the ENB settings is honestly a bit tricky. It's easy to just turn down the brightness and say done...but it's not that simple sadly. If you did that, sure...it would be darker...but turning down the brightness turns downs the brightness of EVERYTHING...light sources, shadows, mids, highlights...the whole shebang. If you wanna do it right, you have to really play with multiple settings...such as bloom, ambient lighting intensity, direct lighting intensity, brightness, contrast...etc. They all have an effect on each other...so you just have to find the right balance between them all...and it takes a while. But I'm also meticulous af about that stuff lol. One trick I use personally is to actually use bloom to light the image. Instead of just having the light sources themselves bloomed, I actually use bloom to light the entire image. It gives a bit of haze to the shadows and greys them...which is a look I wanted for this ENB, instead of pitch black shadows. To me, the grey in the shadows sort of added a dreary look to things.
  7. HarambeReborn676
    HarambeReborn676
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    This is my favorite ENB but i dont like the black lines at the top and bottom, is there a way to disable them?
    1. cto423
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      Thank you kindly. Yes there is...in the right hand column of the ENB menu, at the very bottom you will see "ENBEFFECTPOSTPASS.FX", and the option to turn them off is in there.
  8. cto423
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    Soooo...guess who's back??? The 1.10 update will be up the end of the weekend, likely even sooner. Nothing drastic overall will be in the update. However, you will mostly notice that the sky is now a greenish tone instead of blue. I felt it made more sense to have everything (including the sky) to look polluted...vs. having a blue sky. Shadows and highlights have been tweaked just a tad to allow for better contrast in foggy and radiated weathers. Things appeared a tad too flat during those weathers in the previous update, and shadow detail was too bright, clashing with the lighter parts of the image. Hopefully you'll see things as less flat and with a better sense of depth in those weathers now. Thanks again to you all that have been following along and asking about updates. Told ya I'd be back...eventually lol. Happy hunting!
    1. Fargoran
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      Hooray!
    2. s1lv3rw0lf
      s1lv3rw0lf
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      The new version is great!
    3. cto423
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      @Fargoran :)
    4. cto423
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      @s1lv3rw0lf much appreciated!
  9. cto423
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    Guys, my apologies...I forgot to remove the LoadAccelerator.dll proxy line from the enblocal.ini before uploading...as I was using Load Accelerator in my game. You can go ahead and remove it. It won't hurt anything being there and won't do anything unless you have that mod installed, but for peace of mind, feel free to remove it if you like. Also, you can turn off the FPS cap in the ENB settings as well, if you don't intend to use a cap. I sometimes forget to remove personal settings before posting an update. Thanks!
  10. screaminglake
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    Excited to try this new update! Thank you for it. Two questions I wanted to ask...Why is it that your enb preset is the only one I can find to add those extrememly convenient options under enbeffect.fx for tonemapping, saturation, contrast, etc. separated by time of day? It is the best thing ever yet no other preset has that integrated! Also, I know this is a weird question but in having likely tested this a lot with Polluted Climates I was wondering if you might know what exactly about a weather mod or even a weather + enb combo makes godrays more pronounced. I've noticed that I love Polluted Climates because the godrays that shine through trees and around buildings are very pronounced and noticeable whereas any other weather you can hardly see them at all! Any idea what causes this?

    I should also mention, for feedback, I noticed that in the enblocal.ini you provided that it used to say loadaccelrator.dll for proxylibrary but now it says loadaccelerato.dll. Maybe a type or doesn't matter? Also, fps limit is set to true by default which often is not the case with a preset as someone could be getting FPS capped without wanting to and not know the cause.
    1. cto423
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      If you'll notice towards the bottom of my description, I mentioned using Ghost1080's "Ghost ENB for Vivid Weathers" as a preset to configure my own preset. It was one of the VERY few ENB's I've ever seen to incorporate being able to adjust settings based on the time of day. That is EXACTLY why I asked his permission to use it :) He notified me to obtain permission from Rudy as well...who I'm fairly certain had a hand in building that particular ENB settings layout. So in a nut shell, I just took their preset layout and readjusted everything to work for my own preset. Also, I found that their ENB settings give you all the tools you need to accomplish a great look with ENB. While I do appreciate all the extra and "modern" settings available in newer presets...some of them are a bit overwhelming and I found that I really don't need a bunch of extra effects to accomplish what I'm trying to do with my own preset.

      As far as other weather mods with pronounced god rays...I have to say I think Polluted Climate has the most pronounced that I've seen. I think True Storms had some decent god rays in certain weathers, but I haven't used TS in literally years lol. I was never personally a fan of NAC, as I felt it washed out colors too much and took away too much contrast from the image, looking rather flat. I can't remember how god rays looked in NAC. However, I do aim to try the newest version of NAC (NAC X) at some point, as it seems to look to have a better sense of depth and contrast in my opinion. Calamity Weathers was a good weather mod and had a good sense of contrast to the image....but I also can't remember how god rays appeared in it either.

      If you are using the "Night Time God Rays" mod as instructed in the description, you could always switch it out and use the heavier version on that mod page. It will just make the god rays even more pronounced at night time. It's the "Main File INTENSE" version. During the day, it obviously won't have an effect, but you'll definitely notice them even more at night. With Polluted Climate, and the way I have this ENB set up, I do feel the intense version is a touch too heavy on the god rays at night, but of course that is completely subjective to your own tastes :)

      And I apologize for leaving that LoadAccelerator.dll file in the ini. I was using "Load Accelerator" to turn of VSync during load screens. You can go ahead and remove that line from the ini, as it will do nothing unless you are using that mod. Apologies for the FPS cap as well. I sometimes forget to remove my own personal settings before uploading an update.