Fallout 4
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mm137

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mm137

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129 comments

  1. mm137
    mm137
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    FAQ

    Can you customize this mod for me to suit my overly specific request?

    No.

    Can you add a bunch of extra stuff that will make this mod buggy, script-heavy, and messy?

    No.

    Can you make this unrelated mod I thought of?

    No.

    Can you make a patch for X mod?

    If I use it, maybe. If not, no.

    Will you bring this mod to consoles?
    If possible, yes. If not, no.

    This mod is pointless, and I'm going to explain why at length.

    Don't bother. Also, this is not a question.

    This mod is not lore-friendly, and I'm going to explain why at length.

    See above.

  2. Thalemes
    Thalemes
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    simply does NOT work, settlers and npc barging me all over the place
  3. Yosharian
    Yosharian
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    Does anyone have an alternative to this mod that's more up-to-date?
    1. lazloarcadia
      lazloarcadia
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      There is also Get Out Of My Face (Push Away Companions and NPCs) however I don't know about more up to date. Both mods work well and although older seem to have aged well.
    2. mm137
      mm137
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      There's nothing to update, it works the same now and will continue to work in the future.
    3. Mavoc
      Mavoc
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      For one, it could be made into an esl or an esl flagged esp.
    4. teresatiger
      teresatiger
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      But you could do that yourself in 10 seconds...
    5. LateralusXs
      LateralusXs
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      He doesn't stay behind you he still insists on getting in front of you in doorways and when traveling. I have a mod I use now and thats called Leaving Dogmeat at Home, works great and there's no download involved.
  4. Angelsilhouette
    Angelsilhouette
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    Quite often I've wanted this to be more effective. Yesterday, skulking around college square, Dogmeat CONSTANTLY ran up to get in my way. It was literally infuriating.
    1. BlazeStryker
      BlazeStryker
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      As you have noticed by now, he still does. He just gets back out of the way. Good enough!
    2. lazloarcadia
      lazloarcadia
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      YEP! Everyone always goes on about what a great companion Dogmeat is, personally I would do truly horrible things to that mutt for EXACTLY this reason. His AI is absolute garbage. Here is another fun one for you, ever notice how he is right in front of you when you are aiming, in the workshop mode, when sneaking, etc but god help you if you are over burdened and trying to walk over to him to unload some of your gear. Then the little bastard will run all over the commonwealth to avoid you!!

      God i hate that mutt.
    3. mancika
      mancika
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      .
    4. TommyBlazeHD
      TommyBlazeHD
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      So true! I hate his AI so much!!!! AUGH!!!!
    5. ceemosp2003
      ceemosp2003
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      Did you ever have a dog IRL yourself? 
      That is EXACTLY how they behave....trying to get to the bathroom at night quietly...and you trip over your dog because he decided to go to sleep in the most strategically devastating location imaginable...
      ...you sneak to the  fridge (in socks, holding your breath and avoiding any noise whatsoever for not to wake up the sleeping beast...umm..beauty...) and the moment you grab the handle....voila!...guess who's there in your way...
      On the other hand  - it's raining cats and dogs while you're trying to get to the car (carrying the groceries from the supermarket) and your dog decides to investigate something "interesting" - like a dead bird - and can't be bothered....
      I guess you get the picture :p
    6. 3LC
      3LC
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      Dogmeat isnt as much an issue since hes below waistline, I'm constantly headshotting companions when they jump right in front of the line of fire though
    7. deleted100232623
      deleted100232623
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      I laughed out loud at all these comments. Especially Lazlo's. It's true... you just want to put one in him and be done with it. However, then you happen to look down from whatever, and there's that stupid mutt looking up at you lovingly, smiling that cheesy pant. With his head cocked, you can almost hear him saying, "cmon' lets go kill some more stuffs." - I can't adventure without my dawgie.
    8. RhaevynHart
      RhaevynHart
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      @lazloarcadia

      I know this comment is years old but OMG thank you for saying this! I want so much to love that dog, I really do. I'm a cat person but I love all animals, and Dogmeat is adorable, really well made as far as looking as he should. But that's where it ends. I refuse to play a game where I'm trying to escape life's annoyances only to be tossed into instant road rage at a pixelated mutt. I have tried all sorts of mods but that fuckin pooch ... /sigh. Yep, I'm 100% in agreement.
    9. YourDeathWillCome
      YourDeathWillCome
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      • 2 kudos
      Dude. He's a dog.
    10. LateralusXs
      LateralusXs
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      • 0 kudos
      Oh and he's even worse after installing this mod. Why cant Bethesda do anything right at the least you would expect that they could code a follower to get the hell out of the damn dorway.
  5. LateralusXs
    LateralusXs
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    Your mod doesnt work at all in fact it makes the problem worse.
  6. Twistybum
    Twistybum
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    Why sprint into them when you can beat the living s#*! out of them? 
  7. criana24
    criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
    1. Zunali
      Zunali
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      Is this a joke?
    2. BayAreaBetik
      BayAreaBetik
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      lol
    3. Primaris82
      Primaris82
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      Playstation and Bethesda game go together like oil and water lol
    4. Steamvikings
      Steamvikings
      • supporter
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      "Also, I would like to speak to you about your car's extended warranty and my colleague from Medicare Supplemental would like to tell you how to save up to $174.00 a month"
    5. MrDoomA
      MrDoomA
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      i love you you madlad!
  8. VerdictofOdin
    VerdictofOdin
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    A "must have" mod for everyone, thank you!!
    1. Weevah
      Weevah
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      I agree, thx to the mod author!
  9. TheRealZarand
    TheRealZarand
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    Move! Get out the way!
  10. Mickey051089
    Mickey051089
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    the push action button does not show up
  11. orangedeal
    orangedeal
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    This mod changes only 3 params:

    fBumpReactionSmallWaitTimer - 0.5 (def. 1.0)
    fBumpReactionMinMoveDist - 150 (def. 75.0)
    fBumpReactionIdealMoveDist - 250 (def. 12

    These parameters can be changed on the fly through the console. But I don't know how quickly the changes start to work and should I load a save or not.
     
    When I had only a dog in my companions, I didn't see a difference, or so it seemed to me, and now I have a few people (Unlimited Companion Framework) and I've decided to try it again.
    1. xNemes
      xNemes
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      Thanks for this!