It's just that some people/corp. entities have no shame.
I think these games (not just talking about Bethesda/FO) are done much too quickly and carelessly. It's like they just don't care very much, though I know they say they care a lot. LOL
It would probably just cost too much to take your time in developing/making thse games properly and with some care/eye for detail.
I know this is an older comment, but c'mon guys, this is a little unfair. You're talking about a game that came out in 2015, probably started development in 2012 - 2013. They had to cross-develop it on XBOX and PS3 and PS4 to time it with Sony's release, and as everyone knows, consoles aren't nearly as powerful as PCs. At the time of release, not many machines, even PCs, could handle 1K, 2K and definitely not 4K textures. The consoles STILL can't handle them very well, and furthermore, Sony puts strict restrictions on texture files so people won't complain about lag (any more than they already do, anyway). In that time, TV's and monitors have gotten bigger with much higher resolution, PCs have more efficient, faster GPUs and CPUs, and consoles STILL kinda suck, which is why Microsoft/Sony/Nintendo start development on the next console the second a new one is released. They just can't keep up with PC hardware.
There are thousands of textures in a game and artists have to balance graphics with performance for the three (four if you count PS4) platforms with highest performance in mind. The lowest common denominator was 512x512. Go look up a 500 x 500 dpi picture and tell me how good it looks, now. It's awful. You're lucky you can read any text at all. But the majority of people don't buy Fallout to stand there and study the detail on a sardine can and noodle bowl. Hell, many of them don't even bother to listen to the dialogue or the cut scenes. They just want to rack up their kill count and move on. (Or, if 75% of Nexus is any indication, see how big they can get boobs.) I care about the texture on a sardine can, and maybe you do too, but I also know people who finished this game in less than a week after release and never looked at it again.
Personally, I'm grateful Bethesda opens their game architecture so mod artists like SavrenX can spend a ton of personal time customizing and refining them to the highest detail. Todd Howard gets a lot of blame, but he didn't develop the damn game himself in a vacuum. Give the development artists some credit. I have a few friends who work as artists for gaming companies, and they throw their heart and soul into it, thankyouverymuch.
Quit making excuses. If you played all the Fallout games like I had, you would have felt and seen the visible degrade in quality after Fallout 3. They DID get lazier and the writing got worse, lore got messed up too. Fallout 76, I won't even speak about that disaster. Bethesda does this because everyone is used to their horrible bugs.
Oh Savren is brilliant! But he's got some problems with some of his textures getting corrupted. A shame really esp. since the dude is apparently badly tied up in work due to COVID related reasons... But still, it's a minor nuisance. Nothing that can't be fixed.
I know this is an older comment, but c'mon guys, this is a little unfair. You're talking about a game that came out in 2015, probably started development in 2012 - 2013. They had to cross-develop it on XBOX and PS3 and PS4 to time it with Sony's release, and as everyone knows, consoles aren't nearly as powerful as PCs. At the time of release, not many machines, even PCs, could handle 1K, 2K and definitely not 4K textures. The consoles STILL can't handle them very well, and furthermore, Sony puts strict restrictions on texture files so people won't complain about lag (any more than they already do, anyway). In that time, TV's and monitors have gotten bigger with much higher resolution, PCs have more efficient, faster GPUs and CPUs, and consoles STILL kinda suck, which is why Microsoft/Sony/Nintendo start development on the next console the second a new one is released. They just can't keep up with PC hardware.
There are thousands of textures in a game and artists have to balance graphics with performance for the three (four if you count PS4) platforms with highest performance in mind. The lowest common denominator was 512x512. Go look up a 500 x 500 dpi picture and tell me how good it looks, now. It's awful. You're lucky you can read any text at all. But the majority of people don't buy Fallout to stand there and study the detail on a sardine can and noodle bowl. Hell, many of them don't even bother to listen to the dialogue or the cut scenes. They just want to rack up their kill count and move on. (Or, if 75% of Nexus is any indication, see how big they can get boobs.) I care about the texture on a sardine can, and maybe you do too, but I also know people who finished this game in less than a week after release and never looked at it again.
Personally, I'm grateful Bethesda opens their game architecture so mod artists like SavrenX can spend a ton of personal time customizing and refining them to the highest detail. Todd Howard gets a lot of blame, but he didn't develop the damn game himself in a vacuum. Give the development artists some credit. I have a few friends who work as artists for gaming companies, and they throw their heart and soul into it, thankyouverymuch.
Just had to throw in my 2 cents worth.
//end rant
Wow. Been away for a while - BUT - Thanks for that rant, dude, I hear you, I really do and I largely do agree with you. I didn't mean to seem completely heartless - I'm not! The fact that this game is open for modding with several tools released, some of them official even, is very much appreciated. I dabble in all kinds of things myself, I personally love detail and such... And yes, I do believe the artists put everything into it, that they could with the time/money alloted. But that kind of brings me back into the whole thing again... I would never try to make a game in the way you described, I mean I didn't know all of that about FO4 but it sounds like a NIGHTMARE! Sounds like a great way to torture 3D artists, almost like biting more than you can chew, but what you said about the artists, I hear you! Something of an artist myself.
I know this is an older comment, but c'mon guys, this is a little unfair. You're talking about a game that came out in 2015, probably started development in 2012 - 2013.
Bruh, plenty of other games that came out in and before 2015 that looked wayyy better than fallout 4.
I know this is an older comment, but c'mon guys, this is a little unfair. You're talking about a game that came out in 2015, probably started development in 2012 - 2013.
Bruh, plenty of other games that came out in and before 2015 that looked wayyy better than fallout 4.
Well, how about the 2010 remake of AvP? I have it on steam, still love it after all these years. Looks good to me, 12 yr old game... Although I must admit it's not an open world game like Fallout so... You could possibly do more with graphics without the end user needing a liquid nitrogen cooled DOD super quantum computer to play it with full res settings... Mmmmmhh... That got me thinking of those 'government/DOD desk jobs' - I wonder how many of the ones that clock hours on a super computer, secretly use it to play games?
I have played this game for thousands of hours, since release day, and never ever have I noticed the aluminum TV tray had rotten corn and a pene pasta noodle! even with the HD pack. this useless bit of immersion is entirely due to you savrenX! I found your mods from another mod author, who suggested them over the HD DLC. You are a fckin magician! thank you so much!
These look fantastic. Thank you for enhancing the vanilla textures without changing the original design. I like the original labels and didn't want to change them, just make them look better.
Question: what compression do you save your *_d.dds (diffuse) files in? I ask because when I try to view them in IrfanView, I get an error that says, "Not a valid DDS file." I thought BC3/DXT5 was preferred for diffuse. Your *_n.dds (normals) and *_s.dds (specular) show in DXT1, whereas I thought BC5 compression was preferred for both of those. However, I can still open them all in Photoshop 2019+ to see the detail with the Intel Texture Works plugin, and the NVIDIA Texture Tools Explorer.
I'm not saying you're doing it wrong or that it's not working in my game. You obviously know what you're doing and they look fantastic. I'm just trying to learn.
56 comments
It's just that some people/corp. entities have no shame.
I think these games (not just talking about Bethesda/FO) are done much too quickly and carelessly. It's like they just don't care very much, though I know they say they care a lot. LOL
It would probably just cost too much to take your time in developing/making thse games properly and with some care/eye for detail.
There are thousands of textures in a game and artists have to balance graphics with performance for the three (four if you count PS4) platforms with highest performance in mind. The lowest common denominator was 512x512. Go look up a 500 x 500 dpi picture and tell me how good it looks, now. It's awful. You're lucky you can read any text at all. But the majority of people don't buy Fallout to stand there and study the detail on a sardine can and noodle bowl. Hell, many of them don't even bother to listen to the dialogue or the cut scenes. They just want to rack up their kill count and move on. (Or, if 75% of Nexus is any indication, see how big they can get boobs.) I care about the texture on a sardine can, and maybe you do too, but I also know people who finished this game in less than a week after release and never looked at it again.
Personally, I'm grateful Bethesda opens their game architecture so mod artists like SavrenX can spend a ton of personal time customizing and refining them to the highest detail. Todd Howard gets a lot of blame, but he didn't develop the damn game himself in a vacuum. Give the development artists some credit. I have a few friends who work as artists for gaming companies, and they throw their heart and soul into it, thankyouverymuch.
Just had to throw in my 2 cents worth.
//end rant
Stop spreading BS
Oh Savren is brilliant! But he's got some problems with some of his textures getting corrupted. A shame really esp. since the dude is apparently badly tied up in work due to COVID related reasons... But still, it's a minor nuisance. Nothing that can't be fixed.
Wow. Been away for a while - BUT - Thanks for that rant, dude, I hear you, I really do and I largely do agree with you. I didn't mean to seem completely heartless - I'm not! The fact that this game is open for modding with several tools released, some of them official even, is very much appreciated. I dabble in all kinds of things myself, I personally love detail and such... And yes, I do believe the artists put everything into it, that they could with the time/money alloted. But that kind of brings me back into the whole thing again... I would never try to make a game in the way you described, I mean I didn't know all of that about FO4 but it sounds like a NIGHTMARE! Sounds like a great way to torture 3D artists, almost like biting more than you can chew, but what you said about the artists, I hear you! Something of an artist myself.
Well, how about the 2010 remake of AvP? I have it on steam, still love it after all these years. Looks good to me, 12 yr old game... Although I must admit it's not an open world game like Fallout so... You could possibly do more with graphics without the end user needing a liquid nitrogen cooled DOD super quantum computer to play it with full res settings... Mmmmmhh... That got me thinking of those 'government/DOD desk jobs' - I wonder how many of the ones that clock hours on a super computer, secretly use it to play games?
https://afdian.net/a/FranQ_QWangK
https://www.bilibili.com/video/BV14i4y1i7ag/?spm_id_from=333.999.0.0
this useless bit of immersion is entirely due to you savrenX! I found your mods from another mod author, who suggested them over the HD DLC. You are a fckin magician! thank you so much!
Question: what compression do you save your *_d.dds (diffuse) files in? I ask because when I try to view them in IrfanView, I get an error that says, "Not a valid DDS file." I thought BC3/DXT5 was preferred for diffuse. Your *_n.dds (normals) and *_s.dds (specular) show in DXT1, whereas I thought BC5 compression was preferred for both of those. However, I can still open them all in Photoshop 2019+ to see the detail with the Intel Texture Works plugin, and the NVIDIA Texture Tools Explorer.
I'm not saying you're doing it wrong or that it's not working in my game. You obviously know what you're doing and they look fantastic. I'm just trying to learn.