This mod uses keywords to determine what is food and liquids, and checks if you need to eat/drink or sleep, and uses items that you have added to your inventory.
Should work with all new food/drinks items, as long as they have the correct keywords.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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Changelogs
Version 1.01
Added option for Ignore DiseaseRisk items
Added option to ignore Hostile items (e.g. BuzzBites)
Added RegisterForPlayerSleep(), RegisterForPlayerWait() to OnPlayerLoadGame()
Reduced Waiting times for script, for better sync with HC Script
Added sustenace check on OnLocationChange(), OnPlayerTeleport()
Auto Drink and Eat by Iztari (ADE-I) uses keywords to determine what is food and liquids, and checks when you need to eat/drink or sleep, and uses items that you have added to your inventory.
No configuration is needed, but included and should work with all food/drinks items, as long as they have the correct keywords.
You will always eat the last item in the category you have, but there is a logic to the order:
Fruit or Vegetable
Cooked food
Food/Fruit or Vegetable with Disease Risk: Standard
Food/Fruit or Vegetable with Disease Risk: High
Hostile food
So if you have a "Fresh Gourd" in your inventory, it will be eaten before "Mutt Chops" and last will be "Bloatfly meat".
The same goes for Liquids:
Clean Water
Nuka Cola
Drinks
Alcohol
Water with Disease Risk: Standard
Water with Disease Risk: High
Searching for food that Quenches thirst
Hostile liquids
Keywords used for categorizing and sorting:
ObjectTypeAlcohol
ObjectTypeCaffeinated
ObjectTypeDrink
ObjectTypeExtraCaffeinated
ObjectTypeFood
ObjectTypeNukaCola
ObjectTypeWater
FruitOrVegetable
ObjectTypeChem
HC_IgnoreAsFood
HC_DiseaseRisk_FoodStandard
HC_DiseaseRisk_FoodHigh
Non-Keyword:
Hostile items (example: BuzzBites)
Now versions with Mod Configuration Menu (MCM) and without (for you VR users), but still ONLY works in SURVIVAL MODE!
(Due to a Game limit if Array size to 128 items, it is only the first 128 items you pick up (or have in your inventory that will be processed by this mod. But as you eat/drink arrays are updated and new items you pickup/cook will be added when there is space left in the array. But 5x128 food items and 5x128 liquids are usually more then what you can carry in survival mode, including Ammo, Armor, Weapon, Junk etc...)