For those using this mod with Misriah Armory. Delete all the cell and worldspace records except the federal bunker cell in the MA37.esp. Otherwise, you're gonna have two overlapping bodies, in certain areas, spawning almost the same things because both mods spawn it.
ATTENTION ALL THAT ARE HAVING AMMO COUNTER ISSUES: I have discovered a possible fix for the ammo counters not working properly. But first I must inform you that you must READ ALL INSTRUCTIONS FOR EVERYTHING. This is for the Misriah mod as well and I will post there also.
You need: Latest version of Bethesda Archive Extractor
Instructions are as follows: Open the MisriahArmory - Main.BA2 and MA37 - Main.BA2 in the BAE Extract the archives to an easily located separate file folder Copy the SCRIPTS folders Place the copied folders into your Fallout 4 DATA folder
This is a working hotfix until Nova and crew can upload an actual update.
@NovaFinch One thing that IMO could benefit the BR55 is a better scope reticle. Something more along the lines of the one in Halo or at least one that stands out more because as it stands it's really hard to see where I'm aiming the gun. Just my two cents anyway.
I was wondering the same - I've never played Halo, so the rifle names mean little to me - so I was wondering what the difference between these and the ones included in the Armory mod are,..
One of the key things I wanted for Misriah is for every weapon to have a purpose with some blurring of the lines with various attachment configurations, with the MA5D and DMR in Misriah already it didn't fit to add 2 more weapons that were functionally very similar so it was decided to build this mod from a stripped down version of Misriah so it still has a lot of the same feel but with some new things too for people who wanted just these sorts of weapons or an addon to compliment Misriah.
Also content updates don't really get a lot of attention unless your mod is extremely popular like sim settlements or adds a major game changing feature like MCM and other frameworks.
Fair enough. Keep up the good work. I've never played any of the HALO games since I've always been a PC gamer since that series came out, but even then your HALO mods are spectacular. Good luck.
Been fooling around with MA37 and no problems so far.
hey, I have noticed too that updates go unnoticed. Maybe having the main file as stand alone for a new launch but an optional version in the files as a Misriah update? Like, it sux merging mods coz you basically have to remake all the esp records as new into the mod you want to merge and it takes a long time. not worth it too if the mod is fairly new and could possibly be updated. But if something like this was added as an update in optional files and the same file added to the main misriah mod, it could work maybe? Honestly, I check new files all the time but I forget about checking for updates for mods I have already. There are just so many that I try out here and there but are no longer used.
Warmaker01 wrote: Downloading as I type this, but I was wondering why this wasn't added to the Misriah Armory mod from earlier as an update?
miiick wrote: I was wondering the same - I've never played Halo, so the rifle names mean little to me - so I was wondering what the difference between these and the ones included in the Armory mod are,..
NovaFinch wrote: One of the key things I wanted for Misriah is for every weapon to have a purpose with some blurring of the lines with various attachment configurations, with the MA5D and DMR in Misriah already it didn't fit to add 2 more weapons that were functionally very similar so it was decided to build this mod from a stripped down version of Misriah so it still has a lot of the same feel but with some new things too for people who wanted just these sorts of weapons or an addon to compliment Misriah.
Also content updates don't really get a lot of attention unless your mod is extremely popular like sim settlements or adds a major game changing feature like MCM and other frameworks.
Warmaker01 wrote: Fair enough. Keep up the good work. I've never played any of the HALO games since I've always been a PC gamer since that series came out, but even then your HALO mods are spectacular. Good luck.
Been fooling around with MA37 and no problems so far.
Oynlen wrote: hey, I have noticed too that updates go unnoticed. Maybe having the main file as stand alone for a new launch but an optional version in the files as a Misriah update? Like, it sux merging mods coz you basically have to remake all the esp records as new into the mod you want to merge and it takes a long time. not worth it too if the mod is fairly new and could possibly be updated. But if something like this was added as an update in optional files and the same file added to the main misriah mod, it could work maybe? Honestly, I check new files all the time but I forget about checking for updates for mods I have already. There are just so many that I try out here and there but are no longer used.
On that note, is there a chance you could release a merged file for both, here? I'm always battling the ESP slot boss.
Edit; disregard. Didn't notice it was a lite plugin.
Also content updates don't really get a lot of attention unless your mod is extremely popular like sim settlements or adds a major game changing feature like MCM and other frameworks.
One way for improving that situation is to update the main version number alongside the upload of the updated files (checking "This is the latest version of the mod" option in Manage Files section or directly editing "Current version" in the Mod Details section). That way people get notified in their mod managers when an update is available. I never got any notifications for Misriah Armory and this mod because their version still sits at 1.0 even though there are new files available.
Hi! I have some trouble with MA-37. It's not appear in 1st personwhen i'm using my power armor. It's working with 3d person though. BR65 works perfectly with both 1st and 3rd person. What's the trouble?
upd: MA-37 works perfectly with no power armor. The bug is only for 1st person in power armor
upd2: yep, there is a real problem in compatibility of both of guns and power armor. No view through the scope. no ammo counting.
bro great mod but still have some bugs : when i use workbench game crash,ammo on screen of weapon *uknow what i mean* still just 0 and doesnt change, and last when in power armor i cannot use the weapon because its not showing up...... Sorry i have bad english ...... please fix the bugs thanks
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The author has locked this comment topic for the time beingI have discovered a possible fix for the ammo counters not working properly. But first I must inform you that you must READ ALL INSTRUCTIONS FOR EVERYTHING. This is for the Misriah mod as well and I will post there also.
You need:
Latest version of Bethesda Archive Extractor
Instructions are as follows:
Open the MisriahArmory - Main.BA2 and MA37 - Main.BA2 in the BAE
Extract the archives to an easily located separate file folder
Copy the SCRIPTS folders
Place the copied folders into your Fallout 4 DATA folder
This is a working hotfix until Nova and crew can upload an actual update.
Also content updates don't really get a lot of attention unless your mod is extremely popular like sim settlements or adds a major game changing feature like MCM and other frameworks.
Been fooling around with MA37 and no problems so far.
Honestly, I check new files all the time but I forget about checking for updates for mods I have already. There are just so many that I try out here and there but are no longer used.
On that note, is there a chance you could release a merged file for both, here? I'm always battling the ESP slot boss.
Edit; disregard. Didn't notice it was a lite plugin.
Thank you for the great content :D
One way for improving that situation is to update the main version number alongside the upload of the updated files (checking "This is the latest version of the mod" option in Manage Files section or directly editing "Current version" in the Mod Details section). That way people get notified in their mod managers when an update is available. I never got any notifications for Misriah Armory and this mod because their version still sits at 1.0 even though there are new files available.
Otherwise great gun.
upd: MA-37 works perfectly with no power armor. The bug is only for 1st person in power armor
upd2: yep, there is a real problem in compatibility of both of guns and power armor. No view through the scope. no ammo counting.
I'd be greatfull for a solve of these bugs
Sorry i have bad english ...... please fix the bugs thanks