Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
https://www.nexusmods.com/fallout4/users/34832910 - TinyManticore for creating the Start Me Up mod.
Donation Points system
This mod is not opted-in to receive Donation Points
This mod opens the gear door and two doors leading to the Cryo pods in Vault 111 which would be locked if you used a conflicting mod alongside Start Me Up - Alternate Start and Dialogue Overhaul and started the game outside of Vault 111.
This issue would result in a quest that couldn't be completed and permanently locking access to the Red Menace minigame and the Cryolator so this workaround should resolve the issue for those who don't want to or can't (because of Survival Mode) use TCL to clip their way in and out of the vault.
This workaround won't fix the issue with the invisible elevator and gates however they'll still work.
If you do not experience issues with the vault doors there's no need to use this workaround.
To install this mod extract the archive, place the contents in ../Fallout4/Data and enable the mod using your mod manager of choice.