Fallout 4
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Created by

Fredrik

Uploaded by

FESilencer

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About this mod

Ever found it tedious to manually scrap all of your unwanted weapons for their components. This will alleviate some of that by doing it for you, feed your unwanted weapons into this machine and look at the sea of components coming out from the other end.

Requirements
Permissions and credits
Manufacturing - Industrial Scrapping
Description
This mod adds a new type of "builder" to the conveyor system. One that allows you to feed your unwanted weapons and scrap them automatically. You can use conveyors to feed weapons into it or you can simply put the weapons into its container.

All vanilla weapons are supported, as are all the DLC weapons (Automatron, Far Harbor and Nuka World). The mod works off of each weapon's mods and the components needed to build them (in addition to a few extra components for those weapons that have recipes that doesn't cost anything, like, for example, the Baton). So if you have mods changing the component requirements to build those (that doesn't add brand new components to the game) this mod will change accordingly.

This doesn't edit any existing records meaning it works with most, if not all, other mods. However, 
modded weapons won't be scrapped by the machine and will pass through without you losing anything. I'm investigating how to conveniently add modded weapon support. Also, mod-added weapons mods won't give components, but other vanilla mods on the same weapon will.

Balancing this mod was very hard and I'm not sure I got it right, therefore I've included an MCM-menu where you can adjust a global multiplier of all components gotten from the scrapping process, and you can also change each individual weapon type's multiplier that overrides the global multiplier.

Weapons are in this first version of the mod, with armor and clothing to possibly follow, depending on free time (the amount of clothing and armor far surpasses the number of weapons).

This does not scrap weapons with the "UnscrappableObject" keyword, meaning weapons like, Broadsider or legendary weapons will not be scrapped by the machine unless you're using some other mod that removes that keyword and gives you the ability to scrap those, this mod will adjust accordingly.

I strongly recommend using a hopper with a 5+ second delay to feed into the machine when scrapping a large number of weapons, since otherwise the component output can be extremely slow. It will still work but the components will mostly be stuck inside the machine's inventory and you'd have to take them out manually.

If you have any questions, feel free to ask!

Requirements
Automatron DLC
Far Harbor DLC
Nuka World DLC
Contraptions DLC
Fallout 4 Script Extender
Mod Configuration Menu (Optional)

Installation
Use your preferred Mod Manager to download and install or you can install it manually, detailed below.

Place IndustrialScrapping.esp, IndustrialScrapping - Main.ba2 and MCM-folder (optional) inside your Fallout 4 Data-folder, and activate the .esp either ingame or with a mod manager.
Known Issues
None so far, be sure to report bugs if you encounter one. Who knows, I might be able to do something about it. :)


Thank you for downloading and, as always, enjoy!