Fallout 4

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Ryan and Benjamin

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Marshfielder1908

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40 comments

  1. Agnot2006
    Agnot2006
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    It’s a very large project with a few finished-ish areas. This could be a great mod, but there’s a heck of a lot to do. One thing that stands out in the Finished-ish areas, is all the people just stand in one spot, they don’t have anything to do it seems, come back hours later and they haven’t moved. They all have the generic things to say to the player but don’t move around.
    I enjoyed exploring as far north and south as it goes, lots to see and the finished areas show a lot of skill and imagination.
    Thank You.
    1. Marshfielder1908
      Marshfielder1908
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      Thank you very much! The thing I'm trying to focus on for Version Four is the NPCs, Quests, and dialogue. The generic NPCs are mostly just placeholders, and are actually the ones that appear in settlements. Their four lines of dialogue is also starting to drive me crazy. They all stand around in place because most all of the world hasn't been Navmeshed yet (this is due to me not considering any area finalized). I've got a small team of voice actors who are ready and eager to start recording all sorts of lines, but it's still a few months before I'm at that stage.
    2. Agnot2006
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      I look forward to the next Update. Thank You
  2. welloliveira
    welloliveira
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    I really liked how it is getting on. I hope to see that work finished. This really is more like a city, different from bethesda's work.
    1. Marshfielder1908
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      Thank you! The ratio of the city compared to Bethesda was a style choice due to the fact that if they had done this area, it would consist of about five buildings. I most certainly plan on finishing this mod. It's been almost three years, and it's starting to pick up bigtime!
  3. jaderiver
    jaderiver
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    Herllo
    Finally got around to trying this out, ran all around the huge Victorian looking house none of the doors have any E to open, so used the coc command provided..
    Popped into an area with these floors n walls that look like jigsaw pieces, then went thru the door to world, its very well done, but in certain places or directions my fps would drop, I could still move just not as well , and it would ctd randomly, couple in different places shooting raiders, in different places, and another time just looking around, ..
    So disabled it and deleted it and had to delete all saves, as it seems all my saves were affected by it in some way..
    Thanks for this and sharing,
    When looking for the place, the description is confusing , I saw no crumbled up house , ( looked for a busted shed house) but did see a 2-3 story high Victorian style house ?
    1. Marshfielder1908
      Marshfielder1908
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      Thank you for your feedback. This was the second public test, and it's mostly for other people finding bugs that might not comer through for me. There have been a lot of issues getting the doors to teleport, and there seems to be too many lights in Downtown for it to run smoothly. It effecting your other saves is curious. I haven't heard anything about that yet. I'm sorry about that. I hope there wasn't anything too special lost in all of this.
      The "House" was said in simple terms. It's the one players are supposed to find looks like this:
      http://www.marshfield.coos-bay.k12.or.us/imagesPDF/main/mhsast1937.htm

      I was hoping that it was close enough to the vault for people to see it. It's not far up the path. Just South a little ways by the first power pylon. Those are the doors I'm having the most trouble with.
      Where else did you experience lag? I know I've had it a few times by the not destroyed East Branch (same as image link) up by the high school. Again, that was me being a little too fancy with the lighting.
    2. jaderiver
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      Ok thanks,
      No, Nothing was lost, I keep saves for testing new mods out with, and see how they are ,I did manage to enjoy a small portion of it, beside it can only get better right ? ..
      You dont want it too close toe vaults cell, where upon it might interact in some way with the vault itself, and that can glitch out in it own way at times ><
  4. Darkieus
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    Wow, this is hot. Definitely gonna endorse and, probably, going to set up some settlements here using Conquer. Keep up the fantastic work!
    1. Marshfielder1908
      Marshfielder1908
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      Thanks! What areas are you looking at for settlements? I have a few in mind, but I'd like to know where others would think a great settlement spot would be!
  5. budguinn
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    Just ran around the area, and very nice. You've got it pretty close so far....even the railroad areas around Route 101. Will you be adding North Bend? Excellent start...and as geoflo says this is some very nice work. I've joined your facebook page and will 'track' you from here, also.
    1. Marshfielder1908
      Marshfielder1908
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      Thank you! I'm actually working on North Bend right now. The next update will have all of the general landscape done, so leaving Downtown Coos Bay won't feel like you just fell of the world. Just yesterday I formed the area of Pony Slough up to the Mall. The Newmark Plaza is currently the farthest North location I've made since the update.
  6. geoflo
    geoflo
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    Finally got to have a look at the work you have done. Awesome. It has that feel about it that something is about to happen just around the next corner or through the next door. That eerie feeling. Strangeness. Yet it seems like it's just the right atmosphere, layout, not to crowded and spacious. Unlike most mods that have been created. I liked the car headlight touch. As you say, a work in process. I'm tracking now. Love it, can't wait..... The big question is...…………… When's the next release?
    1. Marshfielder1908
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      Oh how this tickles me pink! Thank you very much! Sounds like you're reading this world to the T! Something big is about to happen. Something to rock their world beyond it's core! The story we are planning has so many twists and turns, and if you follow the secret real story line, heads will actually explode! As for the next release, there is a lot of work to be done. I don't know if you're familiar with the area of Coos County, but this world I've created is still missing most of it's peninsula. The next update should have most of the world added in (probably not finished though) as well as dialogue and some story. Are you part of the Facebook group for the project? I share the occasional update there (but not all of it! I need to keep some surprises!).
  7. Ketch03
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    Finding the building you added isn't hard, but what are you supposed to do with it? Is one of the doors supposed to be useable, or can you only access it through the console right now?
    1. Marshfielder1908
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      We are still working on fixing that door. It seems to be the only one that won't teleport you. Bit of a pain in the ass. Just teleport to CoosPortal
  8. CheekyBit
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    Looking forward to updates. Enjoyed a half hour walk though town. Shot a few raiders. Took in the scenery. Very stable. Definitely endorsed. Thank you for sharing your work.
    1. Marshfielder1908
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      It's nice to know that at least someone is looking at the worldspace I've been pouring over! Thank you very much!
  9. thegayagenda
    thegayagenda
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    this looked cool, and then i saw (like Fallout 76) and i'm now gonna absolutely download it when i get to my desktop
  10. leisuresuitberry
    leisuresuitberry
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    Can you please dun spam? You can have updated your old mod, am I right?

    For every new version of your mod, you need to re-release it again?
    1. Marshfielder1908
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      I'm sorry? What? Is this in regards to how this is uploaded like a second file? I didn't think it would be much of an issue.
    2. jaderiver
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      Leisure its not spamming get it right, all mod authors do the same the update their files with is another upload of the mod or another fix patch n so forth so its not spamming ...
    3. MunkySpunk
      MunkySpunk
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      Release your own mod, endorse more than one... then try pointing fingers.

      Quit complaining about how the free content other people work to give you is presented.
    4. omglol200
      omglol200
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      They're throwing a shitfit because you made a new page for your updated mod instead of uploading a new version on the old mod page.
    5. deleted51117776
      deleted51117776
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      People sure are particular when it comes to getting stuff for free... lame...keep up the good work Marshfielder1908 . Also JADERIVER (or whoever) how did you do that emoji? (or is my noob showing? lol)
    6. jaderiver
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      @ danpierpont78
      Its facepalm -- its this : with word facepalm then another : all one word / line ..
    7. Marshfielder1908
      Marshfielder1908
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      Thanks everyone. I don't really mind people complaining about stuff like how I post the mod. Either way, they get the content.
    8. Dubbyk
      Dubbyk
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      Now while I agree that the tone leisuresuitberry used was bad I my self am kind of wondering why update in this manner, now don't get me wrong you can do what ever you want with your mod I'm just trying to see the reason for it. Is this going to be a side fork branch of development? I only really see downsides too splitting the mod into several pages, mainly for people like me who was already tracking your old mod, I just hadn't of randomly been checking the mod's of the day page I would have missed the update, but I would have been told of the update to the mod that was already tracked, will also keep Vortex / NMM from telling people the mod has been updated.

      It might also "water down" endorsements, your normally lucky if people ever remember to come back and endorse mods let alone come back dozens of times as it updates.

      And by changing the .ESP name with each update people's save files are going to be looking for the old file, unless they are meant to be stacked?

      Again I'm not trying to be harsh, maybe there is a very good reason for doing it this way that I am missing, just trying to offer some constructive criticism.
    9. Marshfielder1908
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      Dubbyk,
      That all makes a lot of sense. I'm pretty new to all of this, and I didn't realize it worked that way. Coos Bay itself found out about this project, and I wanted to start with a fresh new page instead of figure out how to just update the last one. I didn't realize it would carry over all of the interactions from the previous people. I also hadn't thought about how it would effect the game. I had just assumed people played it for a couple of hours, then deleted it.
    10. deleted51117776
      deleted51117776
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      woo-hoo...it only took me three tries to get it... god im old lol