Ongoing project to add various Enclave flavored skins to the game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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File credits
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Donation Points system
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Changelogs
Version 1.5
Added T-51b Power Armor skin.
Tweaked X-01 Enclave Skin.
ESL. version now available.
Version 1.0
Initial release.
Summary: I was always quite fond of the Enclave as a faction, mostly because of their stuff, but fond nonetheless. I was quite surprised to see practically zero presence of them in the Commonwealth, especially considering their role in Fallout 3 and like ... 4 mentions of them in the entire game including DLC. (I don't count Creation Club content, I'm not certain if it's cannon to the plot). So there are a lot of mods that add Enclave gear, which is nice and all, but there is little... hmmm... cohesion between them. So, while this mod is extremely basic, I allow to reuse my assets in your own projects, as long as I'm credited.
Installation: Just drop the files in the Data folder. And activate with Mod Manager of yours choosing.
Compatibility: Should be compatible with anything that doesn't alter Power Armor Instance Naming.