Fallout 4

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Created by

Kmikaz3

Uploaded by

Kmikaz3

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About this mod

7 heavy weaponry with rather intense effects.
Like Thermonuclear explosion? Atomizer cannon might be the thing for you!

Permissions and credits
NOW 100% CRAFTABLE!*
* I got report that some of you might be able to craft them and some won't be able to see them. If that your case, add it through console.

Adds 7 standalone customized weapons.
Once you've craft them, weapons under Mines section and ammunitions under Grenades section in Chemistry Workbench, you can mod with the following modifications listed below.
Note: Some Muzzle or Barrels changes the type of ammo you shoot. Say with the Flamecryo, you decided to add a Beam Splitter. By doing that, you'll only shoot lasers and loose the flamecryo rounds.


---Update 3.72 [Last - on Hiatus]---


---Atomizer---
-->[3.72] My apologies for the missing texture that causes yellow glow. Fixed 
->Add more props.

---Mechanical Arm---
-> Now less booms. Consecutive explosions with massive one will only procs at critical hits.
-> On Equip or hitting a target will provides you the following effects for 20 seconds.
---> Unarmed damage +5%.
---> Fortify Action point by 100 points.
---> Fortify Health by 100 points. You might die if your health was initially low. So be sure to use a stimpak or set in console Player.setav healrate 7.
---> Fortify Armor Rating by 150 points.
---> Negates damage taken by 70%.

---Elephant Gun---
->Add a Quad missile launcher as barrel mod.

---Hidden perk -Phantom Step---
->Removed due to bugginess. Now, Blitz rank 1 is 3x distance and rank 2 is 5x distance.

---Quad Barrel for Elephant gun---
->If you don't follow these steps, there will have a lot of clipping issues.

Step 1
-> Mod with Elephant's Quad Stock first.


[/spoiler]

Step 2
-> Mod with Elephant's Quad Barrel next.


[/spoiler]


Step 3
-> Profit!


[/spoiler]





---Changelog---

---Update 3.65---

---Rail Rifle---
Quick prop swap for more glow.

---Mechanical Arm---
Add another glowmap

---Elephant Gun---
-Add a new model with couple of extras.

-Elephant Seeking Recon Scope
-->Now Elephant's mini-missiles seeks targets.
Note: To get the model, mod with the new Elephant Gun Stock


---Update 3.51---

---Rail Rifle---
Add a new model.
Minor fix for atomizer texture.


[/spoiler]
[/spoiler]
---Update 3.41---

Add new effects to Claw and Mechanical Arm.
[Glitch: Effects will disappear upon un-equipping or swapping weapons in 3rd person view. To get the effects back, simply switch views. Or just switch weapon in 1st person view]



[/spoiler]
[/spoiler]
---Update 3.4---

---Mechanical Arm---
-New props
-Add a final explosive that explodes within 4.5 seconds into a gaseous explosion dealing 250 damages.


[/spoiler]

---Claw---
-Add Glow maps texture.
-Now drops a stimpak gas that expands stimpaks effect. Has a chance to heal when player health drops below 70% health. If stimpak is used when health is >70%, Expansion effect takes place immediately .

8888888

[/spoiler]
---Update 3.3---

Not compatible with mods that changes those two perks

---MechaArm/Claw---
-Now compatible with Power Armor

---Demolition Expert and Blitz perk---
-Demolition Expert rank 1
Now grants you full immunity against explosions.

-Blitz rank 3 a.k.a. Phantom Step
Leap at the target at an insanely distance... nearly across the screen if in line of sight.

-Optional-
You still can craft that ring to benefit from those 2 perks.
[/spoiler]

---Update 3.1---

---Important---
This ring is required if you don't want to get yourself killed by Mechanical/Claw wild explosions. The ring is under Utility tab in the Chemistry Workbench. If, for any reasons, your slot [51] is taken, add the perk manually through console [xx001d96]



[/spoiler]

---Nerf---
Nerf everything down to a more respectable and balance (hopefully) weapons. 

---Weapons---
Add 2 standalone new unique models for Atomizer Cannon and Cluster Launcher
[Disclaimer: Explosion damage are back so you might hurt yourself with Mechanical claw or The Claw. Therefore, add yourself Player.addperk xx001d96]



[/spoiler]

---ClusterLauncher---
Now shoots a missile that breaks into small missiles then explode. Upon explosion, place a mine that explode and releases frag grenades.
(Note: I did an attempt to fix the problem where you can't aim down without exploding yourself up. You can now aim a little bit down but the bug is still around.)
[/spoiler]

---Update 2.3---

---Mechanical Arm---
--->Now places one mine that will explode, then place another that explode and place the last mine that explode into a fiery explosion.
--->Add a new modification: Sawblade.
--->Sawblade: Armor Ripping, Deals more Damage.
[Disclaimer(1): Sawblade mod is still in alpha stage. I've been playing for at least a week to test it out and narrow everything that will CTDs. It is now the most stable stage i can get. And yes there's no chains or spinning animations because i'm still not able to include it without CTDing like mad.]
[Disclaimer (2): This weapon is rather dangerous. I would advise to not equip it in a city or nearby friendly allies. Otherwise, you'll hurt them as it will put down a lot of mines.]


[/spoiler]

---The Claw---
--->Now deal less physical damage but will ramp up when you hit continously and eventually out-damage the mechanical fist.
--->How?: The Claw damage the target's armor and poison resistance.

---Nerfing---
--->Nerf everything to balance... Might still be OP... I don't know.
[/spoiler]
[/spoiler]


8

Thanks to Tyrannicon



---How to Get---

Craftable in Chemistry Workbench
(Note: Perks and materials are required to craft them)
-Weapons under "Mine Tab"
-Ammunitions under "Grenade Tab"
Note: Demolition Expert Rank 1 is required and very important to have.

or through Console
Note:If you decided to cheat, make sure to at least get Demolition Expert Rank 1.





[/spoiler]



---The Mechanical Arm (Tanking)--- [xx001d45]




[/spoiler]

Ammo: N/A
Beneficial perks: Demolition Expert, Iron Fist and Heavy Gunner
Modification:
-Oversize Mods
Animation: Boxing Glove

Description:
Oversized fist that deals explosive fire damage.
------> On Equip or hitting a target will provides you the following effects:
---> Unarmed damage +5%.
---> Fortify Action point by 100 points.
---> Fortify Health by 100 points. You might die if your health was initially low. So be sure to use a stimpak or set in console Player.setav healrate 7.
---> Fortify Armor Rating by 150 points.
---> Negates damage taken by 70%.

On critical hits: Explodes into three consecutive explosions with a final gaseous explosion one dealing 100 damages.
[Note: Compatible with Power Armor.]

---The Claw (Healer)--- [xx001d46]




[/spoiler]

Ammo: N/A
Beneficial perks: Demolition Expert, Iron Fist and Heavy Gunner
Modification:
-Oversize Mod

Description:
Oversised Talon that deals medium physical damages with high energy damage. Drops a stimpak gas that expands stimpaks effect. Has a chance to heal when player health drops below 70% health. If stimpak is used when health is >70%, Expansion effect takes place immediately .
[Note: Compatible with Power Armor.]

---The Flamecryo (Crowd Controller)--- [xx001d09]



[/spoiler]

Ammo: Frostfire Cell [xx001d1e]
Beneficial perks:Demolition Expert and Heavy Gunner
Modification:
-Laser gun mod
-Gatling Laser mod
-Minigun mod

Description:
Shoots explosive Cryo rounds that has a chance to froze and set them ablaze.

---The Rail Rifle (Sharpshooter)--- [xx001D11]




[/spoiler]

Ammo: 3mm Rail Round [xx001D1C]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-10mm mod
-.44 mod
-Assault Mod
-Plasma mod
-Gamma Mod
-Double Barrel Mod
-Combat Rifle Mod

Description:
Shoots a subsonic round that encrust an EMP mine that explode on proximity.


---The Atomizer Cannon (Nuker)--- [xx001D0A]





[/spoiler]

Ammo: Atomic Ray Cell [xx001D18]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-10mm mod
-.44 mod
-Fatman Mod
-Institute Mod

Description:
Charge up a powerful laser burst that explode into a huge Thermonuclear explosion.

---The Elephant Gun (Damage Dealer)--- [xx001D0F]





[/spoiler]

Ammo: Elephant Shell [xx001D14]
Beneficial perks: Demolition Expert, Rifleman and Heavy Gunner
Modification:
-Combat Rifle Mod
-Double Barrels Mod
-Sniper Rifle Mod
-Combat Shotgun Mod
-Elephant Gun Mod

Description:
Shoots a high speed cluster of mini missiles. On impact releases fragmentation grenades.

---The Cluster Launcher (Big Mess)--- [xx001D12]




[/spoiler]

Ammo: Cluster Shell [xx001D1B]
Beneficial perks: Demolition Expert and Heavy Gunner
Modification:
-Fatman
-Missile Launcher
-Cluster Mod

Description:
Shoots a missile that breaks into small missiles then explode. Upon explosion, place a mine that explode and releases frag grenades.
Warning: If you angle the gun down (ie shoot near the ground) you'll explode. Small bug, not sure how to fix. So be sure to aim straight or high up.


---Compatibility---

Partially incompatible with Shell Rain. Unless loading the mod before it.

Credit:
FO4Edit 3.1.3
Nifskope 2.0
Photoshop 2015
GIMP 2.8