Fallout 4
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Fex4671

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andresfe4671

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About this mod

"Fixes" Some issues related to the M60 Mod by Davis237834

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So, what this does is "Fix" Some minor issues with the M60 Mod by Davis237834 (All credits to him for his awesome mod!)
This patch is CUSTOM for a reason; I made some balancing tweaks to the mod so it feels more "Balanced" but balance being a subjective topic i hope it fulfills your expectations...

YOU CAN UPGRADE FROM V0.1 TO V0.2 MAIN OR OPTIONAL ON THE GO, IT WONT CAUSE ANY BUGS TO THE WEAPON OR THE LL SCRIPT, TESTED IT MYSELF, V0.2 IS STANDALONE, THAT MEANS YOU DONT NEED TO DOWNLOAD THE OLDER VERSION FOR THIS TO WORK, BEST TO CLARIFY :D

That being said

V0.2 Optional File Changes:
-Damage Buff!
-Uses .308 Ammo again (There you go...), even though it's a vanilla caliber, the patch still requires NW, Dont know how to remove parent Master Dependency sorry! if anyone knows how you are welcome to try

Changes V 0.2 Main File:
-Adjusted the Requeriments of the "Foregrip" Attachments, The Wood one is now Perk Free, Plastic one Requires GN2 and the Foregrip one needs GN3

Changes V 0.1:
-Fixed the barrel "Foregrip" not being moddable, because it wasnt showing on the mod WB. Now there is a new category called "Foregrip".
-The weapon now uses 7.62 mm Ammo, because of that it needs NUKA WORLD, for immersion purposes (The real weapon uses that ammo caliber)
-In case the Leveled List script doesnt work for you, added a "free" version of the weapon, randomly generated at National Guard Training Grounds Main Office (Room Where you get the password for the terminal)
-Adjusted the damage output of the weapon to be less OP, now has a base damage of 30 scaling to 120 (Approx. Value) with the best receiver and all related perks
-Adjusted the requeriments of the crafting recipe of the receivers to have more coherence and sense of progression

Now there is a couple of things, i know the iron sight clips on the reload animation, sadly nothing i can do right now. The weapon has an abnormal loading time, my guess is this has to do something with either excess of polygons on the nif or Tex. Resolution, im no modeler/Animator so nothing i can do about that, nothing gamebreaker though.

I tested the weapon extensively on my 92 Character, no more issues except for the minor graph glitch and the loading time listed above, the iron sight is aligned and working as intended.

YOU NEED THE BASE MOD FOR THIS PATCH TO WORK, I OWN NOTHING, ALL CREDITS GO TO Davis237834

Base mod URL - https://www.nexusmods.com/fallout4/mods/33319

I highly recommend this mod if you are using the 7.62mm Version - https://www.nexusmods.com/fallout4/mods/18316 it makes the CW Traders able to have 7.62mm ammo in their shop listing - BuG Free

--INSTALL--
Use NMM or just extract the M60.ESP and replace the original .ESP File

And thats it, hope you Enjoy! Sorry for any Grammar errors, not a native speaker...