Fallout 4
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niston

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niston

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Travelling provisioners will move much closer to route start and end points (center marker of settlement). Lets you build more immersive loading docks and such like. Use together with Creation Kit to define center marker position.

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Provisioners travel between settlement center markers. Vanilla game uses a radius of 1500 units around these center markers, to detect if the start-/endpoint has been reached. This mod lowers the radius to 125 units. Also added a verison that uses radius 450, which is a bit less finicky re marker position.

Thus, provisioners will move much closer to their respective route start and end points. This lets you build more immersive loading docks and such like. 

Use Creation Kit to define center marker position. Move both the settlement's center marker and the spawn marker to where you want your provisioners to start from / travel to. Make sure the markers touch the navmesh or it won't work! SKK Move Workshop Markers comes in handy to check/verify marker positions in-game.

WARNING: This mod might not work well for some settlements, unless further action is taken - See sticky post - Use at your own discretion.




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