Fallout 4

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Created by

TheFriedturkey

Uploaded by

TheFriedturkey

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About this mod

Today I finally get to share my work for the Capital Wasteland project with the world. The ghouls from fallout 3 and New Vegas are something that i have been wanting to do for a very long time, recently i had the opportunity and took it.

Requirements
Permissions and credits
Donations







Classic Feral Ghouls

Introduction


Today i finally get to share my work for the Capital Wasteland project with the world. The ghouls from fallout 3 and New Vegas are something that i have been wanting to do for a very long time, recently i had the opportunity and took it. For this model I wanted to focus on some major things: optimisation, quality and file size, these are where important thing for me to do when starting this project since this is being used in a game engine I needed to the right balance of them.

So things I did to achieve this is making sure not to go over the top on polygons because I could have easily made this highpoly but this would have been unnecessary for a NPC so I made tried to get the right balance between quality (retaining the shape of the ghoul) and optimisation so these can be used in big hordes of ghouls no problem on most systems. Another thing I did was downscale the textures to 2k, from 4k. 
My main goal for this though was to produce a quality model in the most efficient time, so the balance between quality and time had to be just right.

Features

 - Full Replacement of the vanilla feral ghouls includes multiple variants for maximum variety.
 - Full Dismemberment for all the flying limb goodness
 - Hand sculpted details
 - Classic Fallout 3 ghoul outfit replacer (and some vanilla ones aswell)



Links
Artstation
Capital Wasteland Website


Credit
TheFriedturkey - 3D models, textures
Calminte - Screenshots
D
arkman - Rigging
Tools used:
 - Autodesk 3ds Max 2017
 - Bodyslide (Outfit Studio) by ousnius
 - Material Editor by ousnius
 - Nifskope
 - TopoGun
 - Zbrush