Fallout 4
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JM

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itsbooby

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37 comments

  1. Headcase
    Headcase
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    Please don't get me wrong I luv this, but it seems to conflict with scraping. I just started a new play throu because of ur mods and I was scrapin in sanctuary when I found things that would not scrap that would before. I tested by disabling and I could now scrap them, turned mod back on now cant scrap. its nothing big just some boxes, shrubs and bushes but not all. other than its great
    1. itsbooby
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      That's because you're using other mods which let you scrap those things - my mod is conflicting with them.
      You need to make a merged patch / fiddle with FO4Edit.
      In FO4Edit you can simply remove some unmodified references (green color) from my mod or anything else which may conflict to suit your tastes.
  2. Inqiery
    Inqiery
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    You may want to put the 1.2 update in the misc files section! People will usually ignore the Old Files section, so if the .ba2 and .txt files of 1.0 are still required, users may not download them.
    1. itsbooby
      itsbooby
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      Thank You for reminding me of this! I have organized the downloadable files. The original with the BA files is still the main file, and the new update I released for the dusty piles is just an esp in the "Update Files" section
  3. Talyna23
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    I'm planning kind of a realism playthrough. Definitely tracking this serie of mods!


    P.S.: Do destroyed items respawn?
    (Surely asked before, but didn't find it...)
    1. itsbooby
      itsbooby
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      No, they don't respawn. I flagged almost every object I modified to not be respawnable. There might be a few that I missed.
    2. Talyna23
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      Thx for the answer.
      This sounds, like you had to do it all one by one...
      So I guess, getting a "Respawn version" would be a loooooooot of work?
      Because, having raiders respawn in a camp they won't repair (because the camp itself won't respawn) would be kind of strange...
      Nevertheless, I love the idea of these mods!

      Edit: typo
    3. itsbooby
      itsbooby
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      I will make a respawnable version for You
    4. Talyna23
      Talyna23
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      So I think, I definitely have to try it, don`t I?

      Kudos for you!
    5. Talyna23
      Talyna23
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      Stopped working on this series?
    6. itsbooby
      itsbooby
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      Haven't stopped working on it, but I work full time in construction and I'm often so tired. I have taken a hiatus from Fallout 4 but I am returning to it to work on this mod series and immersive Aquaboy.
    7. Talyna23
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      No worries! Real live first! Thanks for the reply.
  4. DROIDG
    DROIDG
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    i downloaded all your mods and so far cant get them to work, simply not working at all
    1. itsbooby
      itsbooby
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      I'll have to look into it and get back to you. Then again, I'm sure you did something incorrect.
  5. dtrail
    dtrail
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    A changelog would be nice
    1. Inqiery
      Inqiery
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      There is in the download c:
      "This .esp file is a quick update for Shatter - Statics. This file makes makes various dusty piles destructible and scrappable. Now, when a desk or table is destroyed, there won't be dust piles floating in the air (and if there is, they can be easily cleaned up)."
    2. dtrail
      dtrail
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      Ok, thx.
      Would be better in the actual changelogs tab ;)
      For me the reason is because I've created patches for my load order in order to work properly with your mod. And before I'm going to update it, I'd like to know how much work it would be. I mean in general. I've installed the update.

      Great mod!
  6. geala
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    Your shatter mods sound really really good, but also quite ... dangerous. Aren't there dangers for game stability? Is it sure that quest objects are safe? I read that you don't deal with precombines, that's good, but how do you achieve destruction and how does it affect the game?

    Is the "power" of the destructive element taken into account? It would be a joke if, let's say, a heavy wooden crate or wall would break and disappear if hit by a (or many) crossbow bolt(s) or .38 bullets, but ok if hit by several rifle or shotgun bullets.

    I think I have to give it just a try. Can you deinstall midgame? Might be possible because no scripts are used?
    1. itsbooby
      itsbooby
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      1) No dangers. Rest assured, bub.
      2) There are certain quest objects which, due to my implementation of realism and added replay value, actually ARE destructible.
      3) ALL destructible objects MUST have "health." As long as their health reaches zero they will be destroyed. Grenades, for some mysterious reason, do not trigger certain destructions.
      4) I think you can deinstall midgame, but then again, I have flagged nearly everything I have modified NOT to respawn. Therefore, if you destroy something which you want to get back by deinstalling, I'm not sure what will happen.
  7. Genesis1993
    Genesis1993
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    Will you do it? An AOI?
    :-)
  8. aguadotito
    aguadotito
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    If you could do a single .esp for all these mods, it would help a lot of people who reach the mod limit hahaha, thank you.
    1. Genesis1993
      Genesis1993
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      I tought so TOO! Would be hella LIT
    2. Dahveed
      Dahveed
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      I came here to say the same thing, they all look great but I'm getting close to 230 .esp plugins :*(
    3. Genesis1993
      Genesis1993
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      Will you do it? An AOI?
      :-)
  9. lefttounge
    lefttounge
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    Can everything be refixed after they've been broken?
    Also do you happen to have any ingame screenshots of items broken?
    1. OPGgodsend
      OPGgodsend
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      He has videos on the other mods
      https://www.nexusmods.com/fallout4/mods/39141
      https://www.nexusmods.com/fallout4/mods/39139
      https://www.nexusmods.com/fallout4/mods/33280
    2. lefttounge
      lefttounge
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      awesome stuff! ^~^
      I wish my load order wasnt full past compacity.
      But its still an awesome af mod!!
    3. itsbooby
      itsbooby
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      So what happens if you go over 230 mods? Try it
    4. lefttounge
      lefttounge
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      The game wont start if you break the mod threshold :/
  10. hjlggg
    hjlggg
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    Good job!!!
  11. OPGgodsend
    OPGgodsend
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    One question: If I 'destroy' something in one of my settlements, are the destroyed bits/gibs scrappable?
    Edit: After seeing some of the videos, it looks like there AREN'T any gibs at all, so this question seems to be pointless!
  12. Gambit77
    Gambit77
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    Any reason you're breaking your mod up into tiny parts?
    1. BobbysBurgahs
      BobbysBurgahs
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      this would be amazing if it was an AIO
    2. itsbooby
      itsbooby
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      1) This mod series is 'modular' meaning it is broken up into pieces already so people can install which parts of the mod they want. Some people might not want drinks/food/containers/electronics/etc to be destroyed.
      And also in terms of discussion and bugs and etc., it's easier - so someone posting about bugs or asking questions in smash & scorch is obviously not going to be talking about bottles, electronics, static objects, and etc.

      2) In the future, I plan on making an AIO after I have done more work on the mod.