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ShanicTheMeme

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ShawnPhillips

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57 comments

  1. aydencostell0
    aydencostell0
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    Will you ever port this mod to Xbox?
  2. Kebelix
    Kebelix
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    How can I craft the armors? I've installed the required mods and tried every single workbench, but it just won't show up. Do I need to go to the institute first? What should I do there?

    Other question: is it ballistic weave-able?
    1. ShawnPhillips
      ShawnPhillips
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      This mod does not make the outfit caftable. it's still a rare and hard to get vanilla outfit, this just adds reskins that can be customized. 
  3. mytardis1
    mytardis1
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    Hello i cant seem to get the color options to appear i only get the ones from from your other pack i dont have any mods affection the synth uniform either 
  4. MarkusTay
    MarkusTay
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    Will NPCs have randomized coloring, or is that only for the player to do at the armor workbench?
    In other words, are the mod-cols included since this uses AWKCR?
    (I realize that most would make ZERO sense inside the institute itself, but since I have mods that spawn synths of all types in other ways, and I would also love to add these as 'rare' outfits for settlers to show up in - I have the 'rare' category built into my LL's).
    1. ShawnPhillips
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      Yes NPCs and Synth spawn with a variety of colors. But it isn't totally random. AWKCR's ModCol system for the Synth uniform assigns specific skins to the different departments within the Institute. 
      Many of the skins in this pack are crafted only, but the AWKCR ModCols are set up to that NPCs of different factions will spawn with the correct Faction specific skin if level lists are modified to allow them to spawn with the Synth Uniform.
  5. lea65656
    lea65656
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    where can you find them
    1. ShawnPhillips
      ShawnPhillips
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      On gen 3 synths in the institute.
  6. sfcyates2013
    sfcyates2013
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    I hate to ask, BUT. 

    Is there a way to change those ugly boots to match the uniforms? 

    Overall, I am happy with this, just those blasted ugly boots.
  7. ZiilGroDovahUlse
    ZiilGroDovahUlse
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    No matter what i do, synth uniform doesnt show up in armor workbench. I tried to uninstall all the mods which i thought to be interfering with your mod, still no luck. Here is my load order:

    *Unofficial Fallout 4 Patch.esp
    *ArmorKeywords.esm
    *armoredCC.esl
    *Idiot Savant Rank 3 Fix.esl
    *TrueStormsFO4.esm
    *M8r_Item_Tags_Vanilla_EN.esp
    *CBBE.esp
    *3dscopes-replacer-ccpack.esp
    *3dscopes-replacer.esp
    *The Eyes Of Beauty.esp
    *KSHairdos.esp
    *M8rDisablePipboyEffects.esp
    *BetterCompanions.esp
    *CompanionsGoHome.esp
    *Vivid Fallout - All in One - 4k.esp
    *RespecHolotape.esp
    *Reverb and Ambiance Overhaul.esp
    *Vivid Weathers - FO4.esp
    *Vivid Weathers - FO4 - Quest.esp
    *Vivid Waters.esp
    *T65PA.esp
    *Vivid Weathers - Natural Bright.esp
    *dD-Enhanced Blood Basic.esp
    *TrueStormsFO4-FarHarbor.esp
    *Vivid Weathers - FO4 - Far Harbor.esp
    *TrueStormsFO4-NukaWorld-FH-Compat.esp
    *Vivid Weathers - Nuka World.esp
    *VisibleCompanionAffinity.esp
    *WeatherSynergy-FarHarbor.esp
    *WeatherSynergy-NukaWorld-FH-Compact.esp
    *WeatherSynergy-TruePriority-N.esp
    *AzarPonytailHairstyles.esp
    *LightsDontCastShadows.esp
    *CBBEHeadRearFix.esp
    *Leg Armor for Branded T-Shirts & Jeans.esp
    *RichMerchantsLessCaps.esp
    *VATST_CombatAdd_CrippleAndReverseOff.esp
    *VATST_Combat_Vanilla_25.esp
    *VATST_KCCAdd_KillCamOff.esp
    *GunmetalArmorSkins-SynthUniform.esp
    *StartMeUp.esp
    *EnhancedLightsandFX.esp
    *Pip-Boy Flashlight.esp
    *SatelliteWorldMap.esp
    1. ShawnPhillips
      ShawnPhillips
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      My best guess is *M8r_Item_Tags_Vanilla_EN.esp
      Unless you have an item tags mod compatible with VIS-G then it could be overwriting the colorswapping framework added by AWKCR.

      My mods do not touch the armor Forms as AWKCR already adds the entire color swapping framework used by my mods. So if you have something editing the Synth Uniform armor forms, like an item tagger, that isn't made to be compatible with AWKCR, it will break the functionality.
    2. ZiilGroDovahUlse
      ZiilGroDovahUlse
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      Yes, you are right :) FallUI and AWKCR are incompatible.
      But for some reason, synth uniform can be seen even when fallui is active if i use armorsmith extended. 

      I think it's best if i use vis-g as an item sorter mod with armor smith extended.

      Also i found this, maybe it can help other players:
      https://www.nexusmods.com/fallout4/mods/40666?tab=description
  8. Myrolash7k
    Myrolash7k
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    NVM
  9. allicide
    allicide
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    You know, once you add colors it starts to look like Star Trek uniforms.
    Well done :)
  10. Zebraguy23
    Zebraguy23
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    Hi, For some reason when I use this mod I cant access the Ballistic Weave Mod for the Synth Uniform.