Fallout 4

About this mod

Changes armor and weapons to be more useful or more realistic.

Requirements
Permissions and credits
Mirrors
Changelogs
Other mod Requirements:

AWKCR All DLC-Armor and Weapons keywords-All DLC


Note:

Any armor and weapon buffs made in this mod also apply to any enemies that use them as well this will more than likely make your game harder as a result.

Should be compatible with any mod that uses AWKCR. I make no promises. feel free to leave a comment if you find any bugs.

I made this mostly for my self an figured I would share it, and I will put more in it the future. If you have any I am also open to suggestions on what should happen with it next.


OVERVIEW:
Changes some of the armors to be similar in stats to Nuka worlds armor values.
Names Some weapons have been changed and increased damage of some weapons, and weapon mods.

Railroad requirement for ballistic weave removed!!!

Armor piercing receivers for all weapons that have them now do more damage not less. (exept the radium rifle becaus its op to begin with)
All laser weapons shoot the blue institute laser color.
Marine wet suit and tactical helmet can now be upgraded with ballistic weave
Combat rifle .50 cal receiver should now do enough damage to kill most enemies in one shot(no more bullet sponges).
Mini gun ammo changed to 7.62 just like it is in the real world.

Name changes:
Sub machine gun is now:Thompson (silver shroud gun is currently being renamed improperly so it still says silver sub-machine gun for now, I am working on fixing it )
Assault Rifle is now: Maxim Machine Rifle
Handmade rifle- should now display as handmade AK or just AK

ALL ARMOR AND WEAPON BUFF EFFECT NPC'S AS WELL AND WILL MAKE YOU GAME HARDER!!!!!


Weapons buffed:
Thompson
Mini gun- its a Mini gun FFS
Tesla Rifle-Now does Electrical damage
(More coming soon)

Armor changed:
Heavy combat armor -(No longer sucks)
Heavy metal armor
Heavy robot armor
Disciples metal/ Spiked Armor
Heavy Trapper Armor
all super mutant armors increased (this will make them harder to kill)
Institute killer weave now adds 110 armor not 20 (This brings it more in line with the rest of the ballistic weave types.)
Raider armor buffed
(Will have others changed soon)

Power Armor changes:
Over-boss PA now has same health stats as X-01