Stronger variants of creatures will spawn 3-15 levels earlier, values vary for all creatures and NPCs. Some notable level changes apply especially Behemoths, Deathclaws, and a few others. ESL version is also available.
5/31 Added changes for creatures and NPCs All DLCs. Strong variants will spawn 2-14 levels earlier for many spawns, some have been left to default for better variety. All DLCs ESP version is under main files. The rest are available under optional. (Only ESL for those.)
8/23 Update: Well, my PC is officially dead so all projects have been put on permanent hold for PC and the other platforms. If you would like to help me scrounge up funds to continue modding. Hit this donations button.
Does this mod make the vanilla game and DLC more difficult? my character is level 50, and most of the enemies even in farharbor die with 3-4 shots, it's so boring. Can this mod make enemies stronger?
Yes, the creatures should be stronger. The mod was tested in hard and survival difficulties for balancing. Modded weapons and gear will however affect your difficulty to varying degrees.
This mod is interesting because it made me experienced Charred Feral Ghouls for the first time and I thought it was a bug. And I kinda wish I never did cause they look super ugly for some reason, like the blood effects on them is incomplete or something.
thanks for your hard work man I'm going to have fun with this mod and die a million times XD people need you the world! never be discouraged because you have more friends than you imagine ... a big hug from a distance brother !!!!!
I personally no longer use the unofficial patch. Moving the unofficial patch changes would revert the changes I've made to default I imagine. I use my own set of patches which is under my mods called Fallout 4 Vanilla fixes and improvements instead.
According to that mod author's description, it is incompatible with pretty much anything that adjusts the legendary lists in any way. Unfortunately, he/she doesn't specify what was actually changed so I'm not sure what to tell you. I wouldn't use the two mods together as I have built this to work in conjunction with my mods, not the mod you are mentioning.
Good job, I tested the mod with a mythical deathclow and finally my level 180 character found a worthy opponent. Light mod, well made and precise. I like it! Endorsed! :)
If you use Unbogus or Horizon, I doubt you will be at the end of your play through around 40. Just an fyi, not trying to correct anyone. Those mods deliberately slow progression down.
Yeah, I hear Horizon is pretty awesome. I'll check the unbogus stuff out too but I won't be able to balance vanilla game with those installed. I get what you mean though. I'm usually trying out another build once I've explored everything. That's usually under 60. I do have several test characters of various levels for modding use. I think the highest is 72.
Edit: If I was just playing, I would probably try it on vanilla, unmodded game but I'm not. Also, one of the Fallout 4 YouTubers I follow use it pretty much exclusively. I think I'll examine their let's play and see what I can learn from it.
In terms of balance, I think this will go fine with them. I was using a couple popular mods here that turn Super Mutants and Raiders into straight up imbal killing machines out of the gate, I don't think this will be too bad compared to that, especially considering what you're doing here; you're not doing blanket buffs across the board, just key changes, which is excellent.
In terms of pacing though, I think I'll have more information on that later on, had to start a new game. The only thing I could imagine being a problem here is running into Mirelurk Hunters earlier than normal. Those things will be insane with Horizon/Unbogus, care! Maybe even radscorps because of their armor and ability to teleport. All in all, seems okay.
I'm learning how to use the tools for fomod installers while learning CK, tinkering on fo4edit/Unity, making/testing mods, taking a course in Python, and blogging. Keeping things simple for now but will use fomod format once I've learned enough to be comfortable with the process.
@tekmage You can simply tick the checkbox for downloading with manager and the mod will be handled perfectly by all mod managers. There are no further steps necessary from your side.
34 comments
Stronger variants of creatures will spawn 3-15 levels earlier, values vary for all creatures and NPCs. Some notable level changes apply especially Behemoths, Deathclaws, and a few others. ESL version is also available.
5/31 Added changes for creatures and NPCs All DLCs. Strong variants will spawn 2-14 levels earlier for many spawns, some have been left to default for better variety. All DLCs ESP version is under main files. The rest are available under optional. (Only ESL for those.)
This mod complements my other six mods -
Stronger Behemoth
Lethal Deathclaws
Stronger Radscorpion
Hardy Yao Guai
Dogged Mirelurks
Resolute Stingwings
8/23 Update: Well, my PC is officially dead so all projects have been put on permanent hold for PC and the other platforms.
If you would like to help me scrounge up funds to continue modding. Hit this donations button.
Im using this mod with the hardcore health overhaul and custom difficulty and its making the game so interesting and immersive!
Thx!
FO4Edit Screenshot
Edit: If I was just playing, I would probably try it on vanilla, unmodded game but I'm not. Also, one of the Fallout 4 YouTubers I follow use it pretty much exclusively. I think I'll examine their let's play and see what I can learn from it.
In terms of pacing though, I think I'll have more information on that later on, had to start a new game. The only thing I could imagine being a problem here is running into Mirelurk Hunters earlier than normal. Those things will be insane with Horizon/Unbogus, care! Maybe even radscorps because of their armor and ability to teleport. All in all, seems okay.
You can simply tick the checkbox for downloading with manager and the mod will be handled perfectly by all mod managers. There are no further steps necessary from your side.