Fallout 4

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Valdacil

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valdacil

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About this mod

Tagging items for sorting built using FO4Edit. Does not modify Strings. Modular installation to suit your preference. Includes tagging of dynamic names generated for weapons and armor with upgrades. Now compatible with armor mods that use the Armor and Weapons Keyword Community Resource (AWKCR) (like Armorsmith Extended).

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This mod renames items with tag prefixes so that they will sort better in the inventory.  The vision behind the sorting method is to:

1) Group like items together (notes, holotapes, keys, food, chems, etc)
2) Sort the most commonly used items near the top for easy accessibility
3) Modularize the options to give you the ability to customize which items to sort


Tags Used By This Mod
----------------------------
AID:
(Chem) - chems with only benefitial effects (stimpack, rad-x, radaway, etc)
(Device) - stealth boy
(Drink) - drink with beneficial effects
(Food) - cooked food and food with beneficial effects
[Chem] - addictive chems (Buffout, Mentats, Psycho)
[Liquor] - all alchohol
[Nuka] - Nuka Cola, Nuka Cola Quantum, Nuka Cherry and their ice cold variations
[Prewar] - all prepackaged prewar food (Fancy Lads Snack Cakes, Pork n' Beans, Blamco...)
[Raw] - raw meat, vegetables and flowers used as inputs in crafting
[Syringer]- Syringer ammo

AMMO:
(Ammo) - standard ammunition
(Fuel) - Flamer and Fusion Core

ARMOR [Requires AWKCR]:
Armor is sorted using dynamic naming rules therefore will stay sorted after modifying at a crafting bench.
SortBySlot Armor Rule: |slot| Type Rank Armor of the Legendary (material) {lining}
SortBySlot PA Rule: [PA slot] Type Rank (material) {option}
SortByType Armor Rule: |type| slot of the Legendary (material) {lining}
SortByType PA Rule: |type| slot (material) {option}

Examples:
ArmorBySlot: |ArmL| Leather Sturdy Armor of the Chameleon (Shadowed) {Pocketed}
PAArmorBySlot: [PA LegL] T-51 Mk.2 {Winterized}
ArmorByType: |Leather| Left Armguard of the Chameleon (Shadows) {Pocketed}
PAArmorByType: |T-51| Left Leg Mk.2 {Winterized}

COSMETICS [Requires AWKCR]:
Sort by Type:
(Armor) - Clothing that prevents wearing chest armor and has a DR
(Clothing) - Clothing that prevents wearing chest armor and does not have DR
(Underarmor) - Clothing that can be worn under armor pieces

Sort by Class:
Armor and Weapons Keywords Community Resource (AWKCR) clothing class tags:
(Casual)
(Dapper)
(Military)

...

Both:
[Biosuit] - Clothing that prevents wearing chest armor and only has RR
[Dog] - Armor for Dogmeat
[Eyewear] - Items that take up the Eyes slot
[Hat] - Headwear that does not cover the face and does not have DR
[Helmet] - Headwear that has DR (may or may not cover the face)
[Mask] - Items that cover the face
[Super Mutant] - Armor wearable only by super mutants
...


EXPLOSIVES:
SortTop:
(Grenade)
(Mine)
(Signal)


SortBottom:
{Grenade}
{Mine}
{Signal}


JUNK:
{Resource} - base resources like wood, steel, concrete
{Scrap} - items that break down into resources
{Tool} - items that can be sold to Calvin in Vault 81

MISC:
(Currency)- Includes PreWar Money, Subway Tokens and the like.  See note below on PreWar Money
(Lockpick)- Bobby pin
(Unique)- items with only one instance
[Bottle] - empty bottles that can be filled in Survival Mode

[Collectible] - Robot models for collection, Vault-Tek Lunchboxes, You're SPECIAL
[Crafting] - Stingwing barb
[Game] - All the holotapes that are playable games
[Hack] - All the holotapes for hacking turrents, spotlights, etc
[Holotape] - All other holotapes
[Note] - Paper based notes
[Password] - Paper based notes that contain passwords
[Perk: Bobblehead] - all Bobbleheads
[Perk: Mag] - all magazines
[Quest] - Items that are only used in quests and cannot be dropped
[Trash] - Useless items such as burnt magazines/books
|Key| - All keys
|Passcard| - All keycards and passwords categorized as keys

MODS:
{Mod}

WEAPONS [Requires AWKCR]:
Tagging of Weapons remain sorted when upgrading items!!
Weapons: [ammo] Name Pistol/Rifle [receiver] (modifier) {barrel} LegendaryName

Examples:
[.308] Hunting Rifle {Bayoneted}
[.308] Pipe Bolt-Action Pistol
[.38] Pipe Sniper Rifle (Hardened) {Quick High Capacity}
[.45] Pipe Revolver Pistol
[Fusion Cell] Laser Pistol [Automatic]
[Melee] Baseball Bat (Barbed)
[Melee] Baton
[Shotgun] Double-Barrel Shotgun|Arm, Left| Leather


PERKS:
Technically not an item, but this module adds a tag to some of the perks that display on the Status tab of the Pip-Boy so they group together:
(Bobblehead)
(Companion)
(Faction)
(Magazine)
(Quest)
(Temp)


Additional Optional Mod: Valdacil's Item Sorting - Not Junk
----------------------------
The primary goal with this mod is to move some items from Junk that are high in value (value/weight ratio around 50), can be used as currency (cigars and cigarettes), are quest items, or I considered collectible.  See the readme for specific items.  There is also an option to have only Pre-War Money, Gold bar, Silver bar be Not Junk.

Modules
----------------------------
----Val's Picks (choose 1: optional)----
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp: A single .esp that contains AidReducedWeight, AmmoWeightless, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, JunkBetter, MiscWeightless, ModsWeightless, NotJunk, Perks, Weapons, DLCAutomotron-Weightless, DLCFarHarbor-Weightless, DLCContraptions-Weightless, DLCVaultTec-Weightless, and DLCNukaWorld-Weightless.  If you wish to play all of these modules, this is the only file you need.  REQUIRES: AWKCR, Automatron, Wasteland Workshop, Far Harbor, Contraptions, Vault-tec, AND Nuka World

ValdscilsItemSorting-00-ValsPicks-NoDLCVersion.esp: A single .esp that contains AidReducedWeight, AmmoWeightless, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, JunkBetter, MiscWeightless, ModsWeightless, NotJunk, Perks, Weapons.  If you wish to play all of these modules, this is the only file you need.  REQUIRES: AWKCR

ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp: A single .esp that contains Aid, Ammo, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, Junk, Misc, Mods, NotJunk, Perks, Weapons, DLCAutomotron, DLCFarHarbor, DLCContraptions, DLCVaultTec, DLCNukaWorld.  If you wish to play all of these modules, this is the only file you need.  REQUIRES: AWKCR, Automatron, Wasteland Workshop, Far Harbor, Contraptions, Vault-tec, AND Nuka World

ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp: A single .esp that contains Aid, Ammo, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, Junk, Misc, Mods, NotJunk, Perks, Weapons.  If you wish to play all of these modules, this is the only file you need.  REQUIRES: AWKCR

You can also install ValsPicks then override individual pieces with alternative modules below.  Or for a complete modular installation, choose from the following options:
----Standalone Modules----
ValdacilsItemSorting-Weapons.esp: Includes dynamic naming for all weapons.  If you have Automatron, Far Harbor, and Nuka World use the DLC Weapons Override module instead of this one. (REQUIRES: AWKCR)

----Aid (choose 1)----
ValdacilsItemSorting-Aid.esp: Includes everything on the Aid screen with vanilla weight values
ValdacilsItemSorting-AidReducedWeight.esp: Includes everything on the Aid screen with reduced weight values (see changelog for v6.5 for details)
ValdacilsItemSorting-AidWeightless.esp: Includes everything on the Aid screen with zero weight value

----Ammo (choose 1)----
ValdacilsItemSorting-Ammo: Includes everything on the Ammo screen with weight values from game patch 1.5
ValdacilsItemSorting-AmmoWeightless: Includes everything on the Ammo screen with zero weight value

----Armor (choose 1)----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ArmorByClass.esp: Includes all armor pieces and power armor tagged by armor classification (Leather, Combat, etc).  If you have Automatron, Far Harbor and Nuka World use DLC Armor Override ByClass instead of this file.
ValdacilsItemSorting-ArmorBySlot.esp: Includes all armor pieces and power armor tagged by slot (ArmL, ArmR, Chest, etc). If you have Automatron, Far Harbor, and Nuka World use the DLC Armor Override BySlot instead of this file.

----Cosmetics (choose 1)----  (REQUIRES: AWKCR)
ValdacilsItemSorting-CosmeticsByClass.esp: Includes clothing and accessory items tagged by Class (Dapper, Casual, Military, etc).  Recommended for use with Armorsmith.  If you have Far Harbor and Nuka World, use the DLC Cosmetics Overrides By Class module instead of this file.
ValdacilsItemSorting-CosmeticsByType.esp: Includes clothing and accessory items tagged by Type (Armor, Clothing, Underarmor).  If you have Far Harbor and Nuka World, use the DLC Cosmetics Overrides By Type instead of this file.

----Explosives (choose 1)----
ValdacilsItemSorting-ExplosivesSortBottom.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with vanilla weight values
ValdacilsItemSorting-ExplosivesSortTop.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with vanilla weight values
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with zero weight values
ValdacilsItemSorting-ExplosivesSortTopWeightless.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with zero weight values

----Junk (choose 1)----
ValdacilsItemSorting-Junk: Includes everything on the Junk tab with vanilla weight values
ValdacilsItemSorting-Junk+DEF_INV: Includes everything on the Junk tab with vanilla weight values and tagged so DEF_INV can show components while looting
ValdacilsItemSorting-JunkWeightless: Includes everything on the Junk tab with zero weight values
ValdacilsItemSorting-JunkWeightless+DEF_INV: Includes everything on the Junk tab with zero weight values and tagged so DEF_INV can show components while looting
ValdacilsItemSorting-JunkBetter: Includes everything on the Junk tab with weight values modified to better match the sum of component weights.  Some items have increased components.
ValdacilsItemSorting-JunkBetter+DEF_INV: Includes everything on the Junk tab with weight values modified to better match the sum of component weights and tagged so DEF_INV can display components while looting.  Some items have increased components.

----Misc (choose 1)----
ValdacilsItemSorting-Misc.esp: Includes everything on the Misc screen with vanilla weight values
ValdacilsItemSorting-MiscWeightless.esp: Includes everything on the Misc screen with zero weight values

----Mods (choose 1)----
ValdacilsItemSorting-Mods: Includes everything on the Mods screen with vanilla weight values
ValdacilsItemSorting-ModsWeightless: Includes everything on the Mods screen with zero weight values

----Not Junk (choose 1)----

ValdacilsItemSorting-NotJunk: Moves some high value items from Junk (see readme above)
ValdacilsItemSorting-NotJunkJustMoney: Moves only Pre-War Money, gold bar, and silver bar from Junk.
These modules must be loaded AFTER any Junk module if using both.


----Other----
ValdacilsItemSorting-Perks.esp: Tags non-perk tree perks on the Perks tab of the Status screen in the Pip-Boy


----DLC: Automatron----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZY-DLCAutomatron: Module for Automotron DLC with vanilla weighted items.  DO NOT install if you don't have this DLC.
ValdacilsItemSorting-ZY-DLCAutomatron-Weightless.esp: Module for Automatron DLC with Mods having 0 weight.  DO NOT install if you don't have this DLC.

----DLC: Far Harbor----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZY-DLCFarHarbor: Module for Far Harbor DLC with vanilla weighted items. DO NOT install if you don't have this DLC.
ValdacilsItemSorting-ZY-DLCFarHarbor-Weightless: Module for Far Harbor DLC with Mods having 0 weight.  DO NOT install if you don't have this DLC.

----DLC: Contraptions----
ValdacilsItemSorting-ZY-DLCContraptions: Module for Contraptions DLC with vanilla weighted items. DO NOT install if you don't have this DLC.
ValdacilsItemSorting-ZY-DLCContraptions-Weightless: Module for Contraptions DLC with Mods having 0 weight.  DO NOT install if you don't have this DLC.

----DLC: Vault-tec----
ValdacilsItemSorting-ZY-DLCVaultTec: Module for Vault-tec DLC with vanilla weighted items. DO NOT install if you don't have this DLC.
ValdacilsItemSorting-ZY-DLCVaultTec-Weightless: Module for Vault-tec DLC with Mods having 0 weight.  DO NOT install if you don't have this DLC.

----DLC: Nuka World----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZY-DLCNukaWorld: Module for Nuka World DLC with vanilla weighted items. DO NOT install if you don't have this DLC
ValdacilsItemSorting-ZY-DLCNukaWorld-Weightless: Module for Nuka World DLC with Mods having 0 weight.  DO NOT install if you don't have this DLC.

----DLC: Armor Overrides----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZZ-DLCArmorBySlotOverride: This module is intended to override all other modules to set Armor sort method to BySlot.  This module is primarily for partial DLC users since the individual DLC modules only contain naming rules for vanilla + that DLC.  This module merges the 3 non-workshop DLC naming rules so you get consistent naming across all 3 non-workshop DLC.  If you load this module, you do NOT need to the load the vanilla ArmorBySlot module above.  This module needs to be loaded last to override any other naming rules from other modules.  (REQUIRES AWKCR, Automatron, Far Harbor, Nuka World)
ValdacilsItemSorting-ZZ-DLCArmorByClassOverride: This module is intended for those who prefer ArmorByClass.  If you use this module you do NOT need to load the vanilla ArmorByClass module above.  This module needs to be loaded last to override any other naming rules from other modules.  (REQUIRES AWKCR, Automatron, Far Harbor, Nuka World)

----DLC: Cosmetics Overrides----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride: This module is intended to override all other modules to set Cosmetics sort method to ByClass.  This module is primarily for partial DLC users since the individual DLC modules only contain naming rules for vanilla + that DLC.  This module requires the Far Harbor and Nuka World DLCs.  If you load this module, you do NOT need to load the CosmeticsByClass module above.  This module needs to be loaded last to override any other naming rules from other modules.  (REQUIRES AWKCR, Far Harbor and Nuka World)
ValdacilsItemSorting-ZZ-DLCCosmeticsByTypeOverride:  This module is intended for those who prefer CosmeticsByType.  If you use this module you do NOT need to load the vanilla CosmeticsByType module above.  This module needs to be loaded last to override any other naming rules from other modules.  (REQUIRES AWKCR, Far Harbor, and Nuka World)

----DLC: Weapon Override----  (REQUIRES: AWKCR)
ValdacilsItemSorting-ZZ-DLCWeaponsOverride: This module is intended for partial DLC (non-workshop DLC) owners to merge the weapons naming rules from the 3 non-workshop based DLCs since the individual DLC modules only contain naming rules for vanilla + that DLC.  If you load this module, you do NOT need to load the vanilla Weapons module above.  This module needs to be loaded last to override any other naming rules from other modules.  (REQUIRES: AWKCR, Automatron, Far Harbor, and Nuka World)


Compatibility
----------------------------
** See sticky post for specific mods **

This mod will conflict with any other mod that directly edits the same items (ie mods that change weight or stats of items). 

The weapons module does not modify weapon records (only naming rules) so should be compatible with mods that adjust weapon stats.  This requires AWKCR.

The armor module has been reworked to use the Armor & Weapons Keywords Community Resource so that it can rename armor without modifying the armor records (only naming rules).  This will make it compatible with any other armor mod that uses the Armor & Weapons Keywords Community Resource (such as Armorsmith 2.1 or higher), but incompatible with any mod that modifies vanilla armor without AWKCR.

Because this modifies the item names, my sorting mod will override names from either Better Item Sorting (STRINGS version) or Bhaal's Better Sorting (STRINGS version). 

This mod is fully compatible with Full Dialogue and NewDialogue.

Known Issues
----------------------------
- Armor, Power Armor and Weapons existing in the inventory or containers when the mod is installed will not be tagged.  Tagging will update when the item is modified at the crafting station.
- Cobalt, Gallium, Hydrocloric Acid, Tungsten and other items used for that quest are not sortable.  I renamed the objects, but they come up as "[Quest] Unidentified Sample XXX".  When they are identified as part of the quest, a script alters the names of the objects.  There are not tools available yet to modify those scripts.
- Named unique armor and weapons that were generated prior to loading this mod will not be sorted.
- Quest items tagged as [Quest] retain their tag even after they are no longer needed for the quest.  It would require significant scripting to fix this problem and would create potential problems and incompatibilities.  Most items can be manually renamed at the workbench where you can assign the correct tag to the item causing it to be sorted differently.

Installation
----------------------------

With NMM (highly recommended):
1. Download with Nexus Mod Manager and activate.  NMM will prompt for Default or Custom.  Choose Custom to install only certain modules.

Without NMM:
1. Download the file manually.
2. Rename the file to have extension .rar. 
3. Then use your favorite .7z, .zip, .rar program to extract the desired modules from the Data folder in the archive to your Data folder ie: C:\Program Files (x86)\steam\steamapps\common\fallout 4\Data.
4. Then in the Fallout 4 launcher select the hidden plugin manager and select the modules to activate them.

Installation Notes
----------------------
IMPORTANT: Please read this entire notice as there seems to be a lot of confusion installing VIS and some things have changed.

1) Val's Picks - These 4 presets include my selections of modules with 4 different configurations (2 All DLC and 2 No DLC).  If one of these presets contains all of the modules you want to use, then you don't need to install any other modules.  Just select the Val's Picks you want and click next.

2) Val's Picks with Overrides - If one of the Val's Picks comes close but you want one or two modules different (like Val's Picks All DLC, but you want explosives on bottom), then select the Val's Picks and Customize boxes.  Then on the Customize screen select ONLY the module(s)  you want to override from Val's Picks (in the example you'd only select ExplosivesSortBottom).

3) Val's Picks with Partial DLC - If you do not own all of the DLC, then you can still select one of the 2 Val's Picks No DLC selections and the Customize box.  On the Customize screen select only the DLC modules you own.

4) DEF_INV Junk - If you want component tags for DEF_UI, you can still select a Val's Picks preset and Customize box.  On the Customize screen select one of the Junk modules with DEF_INV tags.  If you want NotJunk, you'll need to select that module also.

5) DLC Naming Rules - If you choose a Val's Picks and want ArmorBySlot and CosmeticsByClass then you do not need a DLC override (or any of the DLC modules for that matter).  But if you want ArmorByClass and/or CosmeticsByType, then there are DLC override modules for that.  The ArmorByClass override requires the 3 non-workshop DLCs.  The CosmeticsByType override requires Far Harbor and Nuka World.

Uninstallation
----------------------------
With NMM:
1. Deactivate/Uninstall the mod in NMM

Without NMM:
1. Delete any file named "ValdacilsItemSorting-*.esp" from your Fallout 4\Data folder.

Mod Recommendations
----------------------------
Armorsmith: v2.1 and higher uses AWKCR and is fully compatible with VIS
DEF_UI: UI mod to increase list size in pipboy, container, barter.  Replaces sorting tags with icons.  Valdacil's Item Sorting supported!!
Syringer Ammo Simpler Ingredients: Changes syringer ammo recipes so that they use the base components instead of junk items (ie. instead of baseball, it uses leather and cork)
Chem Redux: Really nice retex of all chems.  Requires a compatibility patch (included).

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