Fallout 4
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tooun

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toounx

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About this mod

Adding Tactical Action to Fallout 4, No conflict with the original game
You can switch with HOTKEY of MCM
add icons in HUDFramework for: standing/Stealthing/lying down/supine
All the new actions are my original production additions
But there aren't many guns to support. See my descrip

Requirements
Permissions and credits
Changelogs
I'm not good at English.
This sentence uses Baidu.com translation.

my videos :




what new in v1.5 :
Delete: the Hotkeys of [sliding tackle or Pounce on] separately
add : the Hotkeys of [vanilla sneak] separately  ,,  Autoswitch the [sliding tackle or Pounce on]  (if you need)
Katana  add/edit Action   : Lai Quickdraw ,,Thrusting,,Morning Moon,,Tiger Sprint,,Swallow's Wing


what new in v1.4 :
0.Deleting the weapon ESP files Requirements
1.add [Roll action] Combination-Key(with W,S,A,D KEY)
(L-SHIFT Key is default, you can custom key, Must set [never be used KEY], example: if you want set [SPACE KEY] to switch [Roll],you must set the [jump] to [Other KEY])
2.add [Boost Dodge action] work with [CROSS Pre-War Cybernetics] MOD
(this action like Call of Duty: Advanced Warfare)

3.FIX BUG: Switching is not allowed in the following modes
WorkshopMenu,LooksMenu,BarterMenu,DialogueMenu,ContainerMenu,VATSMenu
4.all action can't switch in PowerArmor



汉语说明在下面

[ Preface ]

To be honest, I don't want this actions to be supported only by [XM2010, Vector and RU556]
I really wanted to make it universal all weapons, but I finally collapsed!!!!

Because of the limitations of the original game engine, it's hard to imagine how much energy I've put into this action behind my back.
In addition to standing and squatting postures, the original game has no frame of the third posture at all

The expansion I'm currently implementing is based on stealth action, so I won't support all weapons.
The difficulty is that there is no third kind of lying on the ground or supine position for all weapons: reload, semi-automatic firing, automatic firing, bolting, throwing grenades and landmines.
If I want to support all weapons, I will design the above 6 movements for each MOD weapon separately. Counting up the two positions of supine and lying on the ground, they are 12 movements, That's going to be exhausting.

Not only these, each weapon holds different positions, the gun moves forward, backward, left, right, left-up, right-up, left-down, right-down and so on to ensure perfect convergence and switching.
Basically, it's really hard to fit into a common action.
So my current action extension only supports three guns.
But in addition to the above six movements, the action of shovel and street-throwing is not restricted by engine.
To put it plainly, the [sliding tackle and Pounce on] supports all weapons         and      It can also be used in [excellent stealth systems]
In addition, the first person can not see [sliding tackle], because the game engine reason (Looking down, you can't see your feet).
But if you press the MCMHOTKEY button when you run in the first person, it will automatically go to the third person.


[ REQUIREMENTS / How to Use ]
1.REQUIREMENTS:
    F4SE
    MCM
    HUDFramework

2.After entering the game, disassemble 2010, Vector and RU556 (non-important, some people say it can also be used without disassembly) and rebuild.
And you can't have two identical guns in your Items(very important)

3.if you want change the position of standing/Stealthing/lying down/supine icons:

   Use Console code :
   cqf tooun_Animationpack_Q SetPos <x> <y>
   The default location is in the lower right corner. For example, if you want to adjust to the upper left corner, 
   you can enter it in the console:
   cqf tooun_Animationpack_Q SetPos 100 120

4.this Mod Adding  Excellent stealth system and selecting Range of alertness in MCM menu
    With the Player as the center,the smaller the value,the harder it is to be found by the enemy.
     Default 5myou can change     5m / 20m / 40m


KNOWN BUG:
1.When switching, the icon display is sometimes slow
2.if you Lying down,,reloading don't move,,This BUG, I can't solve it.
   But I want to know how to disable the [WASD] key when a gun reloading .


Reminder: too many weapon modification accessories will affect the switching speed

If there is a professional comment on my script, you can send me a message on the POSTS.
I admit that my scripting ability is poor. Thank you for your advice !!!




【必看前言】

※说实话,期初我并不想让这套动作让XM2010,Vector,RU556独占,
※我是真的想把这些动作都做成通用的,可最后我崩溃了!!!!
因原版游戏引擎的种种限制,大家很难想到我背后为这套动作 绞尽脑汁付出多少。
原版游戏除站立与下蹲姿势,压根压根压根就没有第三种姿势的框架。
我目前所实现的扩展动作都是基于潜行动作衍生出来的,所以说不会支持所有武器。
难点在于:所有武器都没有第三种趴地或仰卧姿势的:换弹、半自动开火、全自动射开火、拉栓、扔手雷、地雷6个动作
如果想支持所有武器,我要单独给每把MOD武器设计的以上6个动作,算起来仰卧与趴地两种姿势那是12个动作,那是要把人累吐血的。
不只这些,每把武器持握部位不同,持枪移动向前、向后、向左、向右、左上、右上、左下、右下等等动作要保证完美衔接与切换
基本上真的很难套用成通用的动作。
所以我目前实现的动作扩展仅仅支持三把枪
但是除了以上6个动作外,滑铲和扑街动作不受引擎限制。
说白了就是拿所有武器都可以滑铲和扑街(只是没有坐下、趴地动作而已),同样也可以进入匿踪。
另外第一人称看不到滑铲,因为游戏引擎原因,低头连自己腿都看不到。
但是如果你第一人称奔跑时按了切换键的话,会自动转到第三人称
已知BUG:切换时图标的显示有时候会迟钝、帧率极低的情况下会出现切换不成功。
所以你需要台好配置。我满帧率60帧在一个空旷地方,错误率很低!

【前置与使用】

需要前置如下:
1.F4SE、MCM、HUDFramework
2.进游戏后把2010、Vector、RU556拆卸掉(非重要,有人说不拆也能用),重建。并且包里不可以拥有两个相同的枪
3.调整站姿、蹲下、趴下、仰卧图标的位置控制台代码:
cqf tooun_Animationpack_Q SetPos <x> <y>
默认预设的位置在右下角。例如你想调整到左上角可以控制台输入
cqf tooun_Animationpack_Q SetPos 100 120
千万不要用爬下动作,移动换弹。。。那个动作会很尴尬。我解决不了