Fallout 4

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Sim Satan

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SimSatan

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17 comments

  1. BlinksAndPokes
    BlinksAndPokes
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    What does this need from Conquerer? I really don't want to download that if I don't have to.
    1. SimSatan
      SimSatan
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      It just uses one 2x2 Martial plot from conquerors, you can sub it out for anything you like or even remove it :)
  2. CaptainLaserBeam
    CaptainLaserBeam
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    This is my favorite buildouts of Sunshine Tidings, but something odd seems to happen with the beds at Level 2. All the cots and sleeping bags, including what I assume is the player bed in that one shack in the back all disappear. I added a bug report but I'm not sure what could be causing it unless those are left out of the level 2 design, which could be a problem in letting the city ever reach level 3.
  3. mortendoboj
    mortendoboj
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    As of today, it's still now showing in the city planners desk :(
    1. SimSatan
      SimSatan
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      Make sure you have the latest version downloaded, the last one I posted had an unintended mod included into it being sloppy and checked off "require mods" to have it appear at the city plan desk. Hope this helps
    2. cpe1704tks
      cpe1704tks
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      Same here.
    3. SimSatan
      SimSatan
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      Just uploaded a fixed version, I must have had Require Mods on the tool again but I tested this one on a different PC from the one I build on. Apologies for the multiple broken versions of this city plan but if you give 1.1b a try let me know if it worked for you. Thank you very much for the feedback from both of you.
  4. Angel of Darkness
    Angel of Darkness
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    Sunshine Tidings Coop isn't showing up in the city planners desk
    1. SimSatan
      SimSatan
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      Make sure you have your Settlements Mod installed and your load orders corrected. I just uninstalled and reinstalled the mod straight from the Nexus and it worked just fine for me. If you are using the Nexus Mod Manager make sure that the plugin is checked off with in the plugin section. Hope this helps you resolve your issue with it.
    2. MythWisper
      MythWisper
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      It also did not appear on mine, and after some digging in the ESL i found out why, it has scrapmachine.esl listed as a requirement, without this mod it wont appear on the list. this needs to be listed as a requirement or removed as a required mod and itll appear

      Other than that its a great settlement, very nicely put together :)
    3. SimSatan
      SimSatan
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      Thank you a thousand times over MythWisper! I will re-export and upload to the nexus asap, I can't believe I left that in there. Apologies Angel of Darkness, I am dumbfounded I left that object in the blueprint when I published the update. I hope you give it a look when I release a update to patch that out.
  5. jesterfool
    jesterfool
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    Nice looking mod, though can you move it as is a Sim Settlements mod. If it wasn't brand new I wouldn't know. I had to actually check the requirements as wasn't sure.
    1. SimSatan
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      Hey thanks for checking out my blueprint! I am a bit confused about your comment though, this is a blueprint and seems appropriate for its current state. Am I misinterpreting your comment about this being moved into a different category other then Transfer Blueprints? Please let me know and thanks again!
    2. skepticck
      skepticck
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      I believe he or she thought this was a Sim Settlements city plan so it was in the wrong category, i think the confusion comes from <Transfer Settlements - Shareable Settlement Blueprints> not being included in the requirements as it should since you need that mod for this blueprint to work

      Also looks really good, well done
    3. GhengisCoon
      GhengisCoon
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      +1
    4. SimSatan
      SimSatan
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      Thank you very much! I have it categorized as a blueprint for now and when I finish making the other stages of the city plan I will update it to be in the city plan section. Odd decision on my part but I just wanted to get it out there since I sunk 200 hours into this.
  6. godsyz
    godsyz
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    Impressive layout man:)Might give it a crack in the near future.Well done.