Fallout 4

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ImBlindMG

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ImBlindMG

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  1. ImBlindMG
    ImBlindMG
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    I'm sorry for not updating this mod for a long time.

    Is this mod still relevant? I don't play Fallout 4 anymore, don't have the tools and resources to complete PUI. It will take too much time just to remember what I did and to do everything from the scratch (since I don't know any ways to add DLC compass markers without breaking hudmenu.swf)

    I could probably get back to development, but only if someone would help me. I need help in swf reverse engineering (at least a better program than JPEXS) and an easy way to add that NukaWorld compass markers.

    Also if anyone has 21:9 monitor or a similar setup, try to edit <GLOBALS> <globalscale> X and Y in PUI_HUD.xml (try 1.2 or 0.8 or something), there should be right numbers to get a proper HUD scaling.
  2. ImBlindMG
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    CTD IN NUKA WORLD LOCATIONS


    See the description page for a link to Nuka World UI Mod Crash Fix by Btoop
  3. ImBlindMG
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    CUSTOMIZATION
    -- To edit PUI, find this file first:
      Fallout 4\Data\interface\PUI\PUI_HUD.xml
    -- Open it with a good text editor ( Notepad++ or WordPad)
    -- Edit desired variable and save
    -- Load a save in the game
    *you don't have to exit the game, just load a save and hud will use new variables
    ---------------------------------------------------------------------------------------
    Pleasant UI Reborn is a framework now. Every HUD changes are made with an external file, PUI_HUD.xml, that anyone can edit without any skill. All HUD elements are split into groups, sub-groups, etc., which can be moved, scaled and sometimes altered individually.
    Speaking another words, PUI is a preset-based now.
    You can change anything you like, create a new preset (mind pui in beta stage), or just alter versions of elements.
    HOW TO USE ALTERNATIVE VERSIONS OF HUD ELEMENTS:
    Spoiler:  
    Show

    Compass

       -=- <BottomCenterGroup_mc> - <CompassWidget_mc>
       ---------   <MARKER_SCALE> - scale of the markers;
       ---------   <MARKER_VERSION> - [1] - replace all undiscovered locations with a diamond shape;
       ---------   <QUEST_MARKER_VERSION> - [1] - hide quest markers, [2] - PUI quest markers;
       ---------   <QUEST_MARKER_DISTANCE_HIDE> - [1] - hide quest and player marker distance;
       ---------   <ENEMY_MARKER_VERSION> - [1] - hide compass enemy markers, [2] - smaller enemy markers;
       ---------   <DIRECTION_TINT> - [1] - less visible direction markers (North, West, etc.);
       ---------   <DIRECTION_VERSION> - [1] - hide direction markers, [2] - PUI place, [3] - PUI below compass place;
    --------- <PLAYER_MARKER_VERSION> - [1] - hide player marker, [2] - PUI player marker;
       -=- <BottomCenterGroup_mc> - <CompassWidget_mc> - <CompassBar_mc> - <mcVersion>;
      --------- [1] - PUI compass bracket, [2] - PUI compass bracket with a direction look pointer

    Stealth Meter

       -=- <TopCenterGroup_mc> - <StealthMeter_mc> - <mcVersion> : stealth meter brackets;
    ---------  [0] - "[" shape, [1] - hidden, [2] "<" shape

    Crosshair

       -=- <CenterGroup_mc> - <HUDCrosshair_mc>
     ---------    <CROSSHAIR_VERSION> - Alters crosshair crosshair versions;
       ---------  ---------        [0] - vanilla, scale it down a little bit if you use it;
     ---------  ---------          [1] - PUI crosshair with animation; . - . - <.> - >.<;
      ---------  ---------         [2] - New Vegas style crosshair; >< - >< - [><] - >><<;
       ---------    <CROSSHAIR_TYPE> - Alters crosshair states relative to vanilla;
       ---------  ---------        [0] - dot, cross, activate, command; (vanilla);
     ---------  ---------          [1] - none, dot, dot, dot; (only dot, none when holstered);
      ---------  ---------         [2] - none, dot, none, none; (dot when aiming, best for 1st pv);
      ---------  ---------         [3] - dot, dot, dot, dot; (always dot);
        ---------  ---------       [4] - dot, dot, activate, command; (vanilla, but dot when aiming)
       ---------  ---------        [5] - none, cross, activate, command; (vanilla, but no dot)


    Loot Widget

       -=- <CenterGroup_mc> - <QuickContainerWidget_mc> - ListItems_mc
       ---------   <ITEM_SELECTED_COLOR> - selected item color; cannot be more than UI color; hex based;
       ---------   <ITEM_OUTLINE> - black outline to item text;
     ---------    <ITEM_SELECTOR_TYPE> - Alters selector of the loot widget;
       ---------  ---------        [0] - vanilla selector, color background (set ITEM_SELECTED_COLOR to 0);
       ---------  ---------        [1] - 2 lines, above and below;
       ---------  ---------        [2] - brackets <>;
       ---------  ---------        [3] - black outline, removes ITEM_OUTLINE;
       ---------  ---------        [4] - left align, little box on the left


    Other
    -=- <CenterGroup_mc> - <CritMeter_mc> - <CritMeterStars_mc>
    --------- <CRITSTAR_ALIGN> - Critical star align; [0] - left, [1] - center, [2] - right;

    1. Na5car
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      Amazing ! This is christmas ! thank you very veruy very very very much
    2. Skaya99
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      Not work for me ='( Installed with NMM, No change... only vanilla... PUI_HUD.xml must be set before ?
    3. ImBlindMG
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      I'll PM you later today. It should work with nmm.

      -PM'ed
  4. RyanBurnsRed
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    Hey ImBlindMG. I don't know if you still come around here but I just want to let you know that despite this mod being one of the first UI mods for Fallout 4 and hasn't been updated in years, it's still one of the best, and in my opinion the best one ever
  5. trattentrattsson
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    sexyest hud I have ever sean
  6. Vinsent13
    Vinsent13
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    Thanks for the great mod!
    There was such a question, there is a HUD ++ mod, and everything works in principle, but partially))
    There is no display of a window with information on loot in boxes (it shows individual items on the floor normally).
    Perhaps someone came across this, how to make everything work, so that this interface is very pleasant, but information on subjects is also needed ((
    Thanks.

    UPD! Found the reason)), although the author wrote HUD ++ about hiding "brackets", but in the code it is not clear what and where. By typing, I found the reason, in the config of this mod, remove "1" in this parameter.<BracketPairHolder_mc>

    Спасибо, земляк, за мод! ;)
  7. M4rc7
    M4rc7
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    Not working at all. Tried mod manager download, manual install, disabling dlcs. I have no other mods.
  8. deleted103524283
    deleted103524283
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    Is there ANY possible way you'd be willing to make this in an ultrawide preset? I really love this mod but I play in 21:9. 
  9. Anthony1114576
    Anthony1114576
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    so i have multiple other ui mods installed but i want this to be an addition to my screen but everytime i install it and load up the game, it instantly crashes the moment the black screen is done loading. can anyone help me figure out why and what i have to do, i can list all the ui and hud mods i have installed if you can help. 

    EDIT: so i found out the crash was coming from the incompatibility to def_ui and hudframeswork, how do i make them compatible? no matter how many times and ways i reinstall them they just don't work together, it's either having only pleasant hud or only hud mods that def_ui and hudframework supports
  10. Chadek
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    Can this be used with FallUI - HUD?
  11. BellumLunacy
    BellumLunacy
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    That mod is insane, definitely endorse that, damn I love it !
  12. deleted49955991
    deleted49955991
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    Absolute insane mod, thank you. I've always wanted to get as close as to the older Fallouts as possible and this accomplishes SO MUCH. Shame that I couldn't get it to work with Immersive HUD though. Any suggestions? I've patched it and everything.
    1. ImBlindMG
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      I see that iHUD uses HUD Framework, which is supposed to patch itself into PUI. HUDMenu.swf file in PUI was changed using swf obfuscator, so it probably could not be compatible with the patcher.
    2. deleted49955991
      deleted49955991
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      Yes I fixed it alittle while ago, thank you though
  13. deleted25759000
    deleted25759000
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    Is there a way to customize a crosshair preset? I'd like to have something like this:

    [2] - dot, none, none, none; (for third person)
    1. ImBlindMG
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      The presets are hardcoded, so it's not possible to change them.