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lKocMoHaBTl

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lKocMoHaBTl

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About this mod

Remasters almost all of the Unique Vanilla Weapons (Automatron, Far Harbor, Nuka-World included ), with NEW more interesting legendary effects and visually unique mods. Now unique weapons truly feel unique.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs

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A LONG STORY SHORT:
=======================

When i was making this mod, i wanted just make those lazyass uniques (named Legendaries) by Bethesda to be worthwile to get. UNIQUE UNIQUES, MORE UNIQUES and EXTENDED MODS came to the rescue with their assets, which motivated me to make even a several of my own. Outstanding mods, but there were moments which did not suit for my taste. So i used THE BEST of three worlds and added it to vanilla unique items, changed/tweaked/fixed a lot of effects, added a lot of new ones including models, balanced them to be not overpowered but interesting to use and helpful in gameplay. Say hello to VUWR.

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FEATURES:
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- Remastered almost all of the unique vanilla weapons like: Big Boy, Overseer's Guardian, Wasterlander's Friend, Swattercannon, Protectron's Gaze and etc.) with their own unique looking modifications (it can be receiver, magazine, barrel, stock, muzzle, sight) and special legendary effects. Now, when you get that gem, it feels quite special.

- Lore friendly.

- Not overpowered.

- Highly compatible.

- Seamless integration.

- Immersive version - for NEW GAME users, for pure vanilla experience, as it should be from the beginning.

- Alternative version - compatible for already started games, All Unique modification distributed through vendors and quest completion (See Legendary effects section for details). Also added TEST CONTAINER in QASMOKE.

======================
LEGENDARY EFFECTS:
========================

Video Examples
Spoiler:  
Show



Descriptions For Alternative Edition
Spoiler:  
Show

10mm "Volcano" Barrel:
can be bought from Deb in Bunker Hill.

10mm "Volcano" Magazine:
Can be bought from Deb in Bunker Hill.

10mm "Volcano" Stock:
Can be bought from Deb in Bunker Hill. Being under effects of food, alcohol or chems, you do 15% more damage. If at the same time under food and alcohol - 25%, and if all three together - 35%.

.44 "Spit Pit" Barrel:
Can be bought from Arturo In Diamond City. Converts ammo to use energy batteries.

.44 "Spit Pit" Receiver:
Can be bought from Arturo In Diamond City. Launches fire projectile with an area effect, which ignits targets opon hitting.

.44 "Perished" Barrel:
Becomes available on the weapon workbench after completing quest LONG TIME COMING. If traveling with a companion, gain 25% more experience and 25% less damage to your limbs.

.44 "Perished" Receiver:
Becomes available on the weapon workbench after completing quest LONG TIME COMING. Fires two bullets at once.

.44 "Avenger" Barrel:
Becomes available on the weapon workbench after completing quest REUNIONS. Chance to inflict lethal damage. The greater your Luck, the higher the likelihood of triggering (up to 18%). The effect works on all but very large creatures.

Alien Blaster "Outlander" Magazine:
Becomes available on the weapon workbench after completing quest TAKEN FOR A RIDE. Critical shots do reduced damage, but the critical meter fills 100% faster.

Baseball Bat: "Kamikadze" Modification:
Can be bought from Moe Kronin In Diamond City. When killing an enemy, a small nuclear explosion may occur. It is not dangerous to you, but for others...

Baseball Bat: "The Culprit" Modification:
Becomes available on the weapon workbench after completing quest BRAIN DEAD, PART2. Deals bonus damage depending on how low the user's Intelligence is.

Baseball Bat: "Jungle Boy" Modification:
Becomes available on the weapon workbench after completing quest SAFARI ADVENTURE. Refills your Action Points on a Critical Hit, and Grants Caps on a Critical Hit.

Chinese Officer Sword "Aqua-Marine" Modification:
Becomes available on the weapon workbench after completing quest HERE THERE BE MONSTERS. The less money you have, the higher your damage and vice versa.

Chinese Officer Sword "Overlord Overload" Modification:
Can be bought from Trudy in Drumlin Diner. Robots destroyed by this weapon produce a strong impulse wave, that destroys or severely damages all mechanical targets within the radius. Organic targets do not receive any damage.

Chinese Officer Sword "Kingdom Heart" Modification:
Becomes available on the weapon workbench after completing quest A MAGICAL KINGDOM. When you are equipped with this sword, every few seconds you get a special bonus, which can be positive or negative. The chance to gain a positive ability increases with luck.

Combat Knife "Dexter" Modification:
Becomes available on the weapon workbench after completing quest PICKMAN'S GIFT. Attacks outside of V.A.T.S. accumulate damage, which is spent in V.A.T.S.

Combat Rifle "Vault Dweller" Magazine:
Can be bought from Alexis Combes in Vault 81.

Combat Rifle "Vault Dweller" Stock:
Can be bought from Alexis Combes in Vault 81. While using this weapon and wearing vault suit, you are doing more damage and AP regenerates faster, also your resistances to physical, energy, radiation damage are increased.

Combat Rifle "Grandad" Barrel:
Can be bought in Acadia.

Combat Rifle "Grandad" Magazine:
Can be bought in Acadia.

Combat Rifle "Grandad" Stock:
Can be bought in Acadia.

Combat Shotgun "Le Beau Fusil" Barrel:
Can be bought from KLE0 in Goodneighbour.

Combat Shotgun "Le Beau Fusil" Magazine:
Can be bought from KLE0 in Goodneighbour. Deals additional damage to enemies in the water or when its raining.

Combat Shotgun "Le Beau Fusil" Stock:
Can be bought from KLE0 in Goodneighbour.

Combat Shotgun "Impunity" Barrel:
Becomes available on the weapon workbench after completing quest HUMAN ERROR. Deal 2x more damage at 75-100% of health, and significantly less when health is lower than 74%.

Combat Shotgun "Impunity" Magazine:
Becomes available on the weapon workbench after completing quest HUMAN ERROR.

Combat Shotgun "Impunity" Stock:
Becomes available on the weapon workbench after completing quest HUMAN ERROR.

Deliverer "Deliverer" Barrel:
Becomes available on the weapon workbench after completing quest TRADECRAFT. While you are indoors, your damage is 20% higher, and armor penetration is 35% stronger.

Disciples Blade "Extravaganza" Modification:
Can be bought Katelyn Alden in Nuka-Town market. When you hit an enemy while sprinting, you do massive damage. Enemies whom you inflicted damage will begin to ignite while running or sprinting.

Flamer "Firestarter" Tank modification:
Can be bought in Acadia. 20% chance to cripple the target's leg. Turns weapon into a napalm grenade launcher. Shells fly in the arc and explode across the area, setting on fire all who is within the radius of blast.

Fatman "Hell N' Hell" Launcher Modification:
Can be bought from Arturo In Diamond City. Releases the barrage of napalm shells in all directions with large radius of blast, causing fire and radiation damage.

Gatling Laser "The Green Mile" Barrel:
Becomes available on the weapon workbench after completing quest A NEW DAWN. Deals double damage to targets with full health. Launches plasma infused explosive spheres.

Gatling Laser "Bastion" Barrel:
Becomes available on the weapon workbench after completing quest ROCKETS RED GLARE or AIRSHIP DOWN. Firing rate increased by 15%, reload speed by 20%. While shooting and running at the same time, your damage resistance increases by 150, and your movement speed by 25%.

Gatling Laser "Lasercutter" Focuser:
Becomes available on the weapon workbench after completing quest AMORAL COMBAT. Ignores 30% of the target's resistance to damage and energy. Converts laser into a continuous long ranged beam that penetrates enemies.

Gauss Rifle "Sixth Sense" Coils:
Becomes available on the weapon workbench after completing quest OLD GUNS. 50% more limb damage. Fires six separate charged shots.

Harpoon Gun "Captain" Sight:
Can be bought from Allan Lee in Far Harbor. With a direct hit on the enemy causes fear (with some chance) and poisoning for a while. In contact with the surface, it explodes after 3 seconds and knocks down anyone within range.

Harpoon Gun "Jack" Sight:
Becomes available on the weapon workbench after completing quest HULL BREACH 3. If the sum of all S.P.E.C.I.A.L. points does not exceed 30, then you do double damage.

Harpoon Gun "Sparrow" Sight:
Becomes available on the weapon workbench after completing quest SHIPBREAKER. Attacks inflict minor bleeding that persists until the target dies. When you reload a weapon, your damage resistance increases by 150.

Handmade Rifle "Gutsysprayer" Sight:
Can be bought from Aaron Corbett in Nuka-Town market. Critical hits reduce target damage resistance by 100 within 10 seconds.

Handmade Rifle "Prankster" Barrel:
Becomes available on the weapon workbench after completing quest AN AMBITIOUS PLAN. When you hit an enemy, at the moment when he applies a stimulator, knocks the weapon out of his hands.

Hunting Rifle "The Nipper" Stock:
Becomes available on the weapon workbench after completing quest GUN RUN. Every fourth shot ignores milelurk's armor and inflicts additional damage.

Hunting Rifle "I Robot, Not" Barrel:
Can be bought from Tinker Tom.

Hunting Rifle "I Robot, Not" Stock:
Can be bought from Tinker Tom. Deals enormous damage to members of the institute.

Institute Laser "New Life" Barrel:
Becomes available on the weapon workbench after completing quest VIRGIL'S LAB, ACT3. The more irradiated you are, the more damage you do.

Lever Action Rifle "Boomstick" Barrel:
Can be bought in Acadia. Landing four shots in a row causes a damaging explosion. Reloading resets the counter.

Lever Action Rifle "Drunken Leprechaun" Stock:
Becomes available on the weapon workbench after completing quest THE WAY LIFE SHOULD BE. +2 to Luck. Attacks have a chance to deal a mini crit that ignores damage resistance. Mini crit damage scales with Luck.

Laser Rifle "Kinder-Garden" Barrel:
Can be bought from Sheng Kawolski in Diamond City. Each shot inflicts random damage with fire, freeze, or electricity.

Laser Rifle "Voltage Graze" Barrel:
Becomes available on the weapon workbench after completing quest RESTORING ORDER. Creates a powerful electrical field around user. Anyone who tries to inflict a power attack in melee, will be stunned and electrified with a big chance of fear. (Does not affect large creatures and robots)

Laser Rifle "Respect Of Steel" Barrel:
Becomes available on the weapon workbench after completing quest CALL TO ARMS. Damage increased to 20% when used in power armor. Increases to 35% in T-60 power armor.

Laser Rifle "To The Limit" Barrel:
Becomes available on the weapon workbench after completing quest THE LOST PATROL. Deals more damage the lower your health is. Makes even more damage if you are not wearing any armor.

Laser Rifle "The Chaser" Beam Splitter:
Can be bought from Arturo in Diamond City. Deals double damage to targets with full health. Transforms the beam into several slow moving projectiles that track the target and explode.

Laser Rifle "Conclusions" Lens:
Can be bought from Teagan. Get a significant bonus to damage if you make the first shot before the battle.

Laser Rifle "Prototype MF69" Stock:
Can be bought in Institute. Microfusion breeder conversion. Slowly regenerates ammo to a bulk of 250.

Meat Hook "Hungry Hanger" Modification:
Can be bought from Erickson In Far Harbor. With some probability with each hit, can steal 15 points of health from the target.

Minigun "Exterminator" Barrels:
Becomes available on the weapon workbench after completing quest THE BIG DIG. Targets that have lower energy resistance than ballistic, will receive more energy damage and vice versa.

Missile Launcher "Skyfall" Barrel:
Can be bought from Teagan. Increases movement speed when aiming at 75%. Has unique barrel modification - projectiles have a greater blast radius and damage, but instead of flying forward, they fly in an arc.

Missile Launcher "Merry Christmas" Barrel:
Can be bought from KLE0 in Goodneighbour. Killing enemies create a bonus explosion that can cause a chain reaction.

Pole Hook "Shadowfiend" Modification:
Becomes available on the weapon workbench after completing quest BLOOD TIDE. If your armor rating is below 45, attacks inflict bleed damage of 300 points in 10 seconds to the target. Reflects 30% damage in melee.

Pole Hook "The Shrimp" Modification:
Can be bought from Allan Lee in Far Harbor. If you are equipped with fishing suit and fishing hat, you do increased damage to all sea creatures and monsters.

Pipe Wrench "Vladimir" Modification:
Can be bought from Moe Kronin in Diamond City. Attacks have a moderate chance to instantly cripple arms or legs of the target.

Plasma Gun "Thunderstorm F-78" Barrel:
Can be bought in Institute. Firing rate increased by 25%, reloading speed by 15%. Shoots plasmalectric charges that have an area effect. Mechanical targets such as: robots, synths, turrets receive increased damage.

Power Fist "Swan's Song" Modification:
Can be bought from Moe Kronin in Diamond City. Normal attacks accumulate power, and powerful attacks spend this power, causing additional damage.

Radium Rifle "Geiger Counter" Stock:
Can be bought from brother Kane in the Nucleus. Upon reaching 700 rads from any source, the next shot from this weapon hitting an enemy, launches nuclear detonation, restoring a significant portion of health and removing 700 rads from the user.

Radium Rifle "Shock Therapy" Stock:
Becomes available on the weapon workbench after completing quest ABLUTIONS. Attacks deal 10 points of electrical damage, and 20 points during rainy weather. There is possibility of overload, emitting a very powerful impulse around the user. Colossal damage is applied to mechanical targets within range.

Ripper "Manhunter" Modification:
Can be bought from Erickson in Far Harbor. After equiping a weapon for 30 seconds, killing an enemy increases your speed by 25% and damage by 30% for 12 seconds, adding up to three times. The duration is updated with further killings.

Ripper "Bladerunner" Modification:
Can be bought from KLE0 in Goodneighbour. When your health drops below 35%, power attacks will cause fatal bleeding and paralysis.

Submachine Gun "Run N' Gun" Barrel:
Can be bought from Cricket.

Submachine Gun "Run N' Gun" Stock:
Can be bought from Cricket.

Submachine Gun "Run N' Gun" Magazine:
Can be bought from Cricket.

Submachine Gun "Run N' Gun" Receiver:
Can be bought from Cricket. Bullets fragment into explosive mini shards with an area effect.

Submachine Gun "Silvershroud" Magazine:
Becomes available on the weapon workbench after completing quest THE SILVER SHROUD. Deals increased damage if you are wearing a hat or a suit of The Silvershroud. If you are wearing both, the damage increases significantly.

Western Revolver "The Fastest Cowboy In The Wild West" Grip:
Becomes available on the weapon workbench after completing quest HIGH NOON AT THE GULCH. Landing five attacks within a short period of time causes the sixth to deal 3x damage. Counter resets on reload.

Descriptions For Immersive Edition
Spoiler:  
Show

VANILLA

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Ashmaker:
Targets that have lower energy resistance than ballistic, will receive more energy damage and vice versa.


Big Boy:
Releases the barrage of napalm shells in all directions with large radius of blast, causing fire and radiation damage.


Big Jim:
Attacks have a moderate chance to instantly cripple arms or legs of the target.


Death From Above:
Increases movement speed when aiming at 75%. Has unique barrel modification - projectiles have a greater blast radius and damage, but instead of flying forward, they fly in an arc.


Deliverer:
While you are indoors, your damage is 20% higher, and armor penetration is 35% stronger.


Eddie's Peace:
If traveling with a companion, gain 25% more experience and 25% less damage to your limbs.


Experiment 18-A:
Firing rate increased by 25%, reloading speed by 15%. Has unique barrel modification - shoots plasmalectric charges that have an area effect. Mechanical targets such as: robots, synths, turrets receive increased damage.


Final Judgment:
Firing rate increased by 15%, reload speed by 20%. While shooting and running at the same time, your damage resistance increases by 150, and your movement speed by 25%.


General Chao's Revenge:
Robots destroyed by this weapon produce a strong impulse wave, that destroys or severely damages all mechanical targets within the radius. Organic targets do not receive any damage.


Good Intentions:
Get a significant bonus to damage if you make the first shot before the battle.


Justice:
Deal 2x more damage at 75-100% of health, and significantly less when health is lower than 74%.


Kellog's Pistol:
Chance to inflict lethal damage. The greater your Luck, the higher the likelihood of triggering (up to 18%). The effect works on all but very large creatures.


Le Fusil Terribles:
Deals additional damage to enemies in the water or when its raining.


Old Faithful:
Deals double damage to targets with full health. Has unique beam splitter - transforms the beam into several slow moving projectiles that track the target and explode.


Overseer's Guardian:
While using this weapon and wearing vault suit, you are doing more damage and AP regenerates faster, also your resistances to physical, energy, radiation damage are increased.


Partystarter:
Killing enemies create a bonus explosion that can cause a chain reaction.


Pickman's Blade:
Attacks outside of V.A.T.S. accumulate damage, which is spent in V.A.T.S.


Prototype UP77 "Limitless Potential":
Microfusion breeder conversion. Slowly regenerates ammo to a bulk of 250.


Reba II:
Every fourth shot ignores milelurk's armor and inflicts additional damage.


Reckoning:
When your health drops below 35%, power attacks will cause fatal bleeding and paralysis.


Righteous Authority:
Damage increased to 25% when used in power armor. Increases to 35% in T-60 power armor.


Rockville Slugger:
When killing an enemy, a small nuclear explosion may occur. It is not dangerous to you, but for others...


Sentinel's Plasmacaster:
Deals double damage to targets with full health. Has unique barrel - launches plasma infused explosive spheres.


Silver Shroud Gun:
Deals increased damage if you are wearing a hat or a suit of The Silver Shroud. If you are wearing both, the damage increases significantly.


Spray N' Pray:
Bullets fragment into explosive mini shards with an area effect.


Survivor's Special:
Deals more damage the lower your health is. Makes even more damage if you are not wearing any armor.


Swan's Song:
Normal attacks accumulate power, and powerful attacks spend this power, causing additional damage.


The Gainer:
Launches fire projectile with an area effect, which ignits targets opon hitting.


The Last Minute:
50% more limb damage. Has unique coils modification - fires six separate charged shots.


Tinker Tom Special:
Deals enormous damage to members of the institute.


Virgil's Rifle:
The more irradiated you are, the more damage you do.


Wastelander's Friend:
Weapon aesthetics drastically changed. Being under effects of food, alcohol or chems, you do 15% more damage. If at the same time under food and alcohol - 25%, and if all three together - 35%.


Wazer Wifle:
Each shot inflicts random damage with fire, freeze, or electricity.


Zao's Sword:
The less money you have, the higher your damage and vice versa.


AUTOMATRON
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Protectron's Gaze:
Creates a powerful electrical field around you. Anyone who tries to inflict a power attack in melee, will be stunned and electrified with a big chance of fear. (Does not affect large creatures and robots)


FAR HARBOR
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Admiral's Friend:
With a direct hit on the enemy causes fear (with some chance) and poisoning for a while. In contact with the surface, it explodes after 3 seconds and knocks down anyone within range.


Bloodletter:
If your armor rating is below 45, attacks inflict bleed damage of 300 points in 10 seconds to the target. Reflects 30% damage in melee.


Butcher's Hook:
With some probability with each hit, can steal 15 points of health from the target.


December's Child:
Vanilla legendary, as it is already unique. But weapon aesthetics drastically changed.


Defender's Harpoon:
If the sum of all S.P.E.C.I.A.L. points does not exceed 30, then you do double damage.


Fencebuster:
Deals bonus damage depending on how low the user's Intelligence is.


Kiloton Radium Rifle:
When reaching 700 rads from any source, the next shot from this weapon hitting an enemy, launches nuclear detonation, restoring a significant portion of health and removing 700 rads from the user.


Lucky Eddy:
+2 to Luck. Attacks have a chance to deal a mini crit that ignores damage resistance. Mini crit damage scales with Luck. 

Old Reliable: Landing four shots in a row causes a damaging explosion. Reloading resets the counter.

Radical Conversion:
Attacks deal 10 points of electrical damage, and 20 points during rainy weather. There is possibility of overload, emitting a very powerful impulse around the user. Colossal damage is applied to mechanical targets within range.


Sergeant Ash:
20% chance to cripple the target's leg. Has unique tank modification - turns weapon into a napalm grenade launcher. 
Shells fly in the arc and explode across the area, setting on fire all who is within the radius of blast.

Skipper's Last Stand:
Attacks inflict minor bleeding that persists until the target dies. When you reload a weapon, your damage resistance increases by 150.


The Fishcatcher:
If you are equipped with fishing suit and fishing hat, you do enormous damage to all sea creatures and monsters.


The Harvester:
After equiping a weapon for 30 seconds, killing an enemy increases your speed by 15% and damage by 25% for 12 seconds, adding up to three times. The duration is updated with further killings.


NUKA-WORLD
===========
Aeternus:
Ignores 30% of the target's resistance to damage and energy. Has unique focuser - converts laser into a continuous long ranged beam that penetrates enemies.


Cito's Shiny:
Refills your Action Points on a Critical Hit, and Grants Caps on a Critical Hit.


Hub's Alien Blaster:
Critical shots do reduced damage, but the critical meter fills 100% faster.


Problem Solver:
When you hit an enemy, at the moment when he applies a stimulator, knocks the weapon out of his hands.


Splattercannon:
Critical hits reduce target damage resistance by 100 within 10 seconds.


Sword Of Wonders:
When you are equipped with this sword, every few seconds you get a special bonus, which can be positive or negative. The chance to gain a positive ability increases with luck.


Throatslicer:
When you hit an enemy while sprinting, you do massive damage. Enemies whom you inflicted damage will begin to ignite while running or sprinting.


(Custom Added)The Fastest Cowboy In The Wild West:
Landing five attacks within a short period of time causes the sixth to deal 3x damage. Counter resets on reload.


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REQUIREMENTS:
==================

- Requires Automatron, Far Harbor, and Nuka World. With no exceptions.

- FOR IMMERSIVE EDITION - Put this mod as low as possible in your load order. Nothing should interfere or overwrite FORM IDLIST | QUEST | LEVELED LIST | WEAPONS | WORLDSPACE TABS In the plugin. Just check it with FO4Edit. If Something is interfering then compatibility patch is needed.
NEW GAME is mandatory for seamless bug free experience. With no exсeptions. Because game uses injecting methods through scripts to put unique weapons into vendor inventories or as a questing reward on quest start or at the specific stage in the quest. And if you already finished such quest or visited some vendors, you will not get updated uniques, and those uniques which you already got WILL ALSO NOT UPDATE. So.. ONLY NEW GAME,period.

- FOR  ALTERNATIVE EDITION - Just plug N' play but you may need to make Merge/Bashed patch, depends on your load order.

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COMPATABILITY:
==================
- Not compatible with Unique Uniques - Unique Weapons Redone By Trainwiz, as it also changes vanilla unique weapons.

- Compatible with More Uniques - Unique Weapons Expansion By Noptasis, just put my mod lower in your load order.
- Compatible with Unofficial Fallout 4 Patch v2.0.7+. All fixes forwarded.

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CREDITS:
=========

Exceptional thanks to
Trainwiz - Unique Uniques - Unique Weapons Redone 
Noptasis - More Uniques - Unique Weapons Expansion
Akanami - Extended Weapons Mods 
For letting me incorporate their assets, ideas and effects into this project, and make this mod as a bastion for vanilla unique weaponry love lol. PLEASE MAKE SURE TO ENDORSE THEIR MODS and to provide feedback to authors!
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