Fallout 4

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Pyrate

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pyrate999

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About this mod

A small mod renaming many of the weapons to more detailed, lore-friendly names based off of their appearance as related to previous fallout games.

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So, I was slightly annoyed by the lack of model numbers on guns, as well as the fact that the assault rifle is clearly a WW1 era LMG. So, where others would just shrug and carry on, I went in and changed it.

Changes (0.1):

  • .44 is now .44 magnum, which is just personal preference. If there is enough outrage over that I'll add an optional file.
  • 10mm pistol is now the N80 10mm pistol, which, for the uninitiated, is a older model of 10mm pistol referenced on some terminal or other in fallout 3.
  • Assault rifle is now a Browning M2066, as it is most similar to the Browning M1917.
  • The Minigun is now a CZ53 Aero Minigun, since they are mounted on vertibirds.
  • Changed Knuckles to Brass Knuckles, again personal preference.
  • The Institute gun is now the Institute Laser gun, in case you needed clarification.
  • Gauss Rifle is now the M69 Gauss Rifle, as the fallout 2 one was a M72 and this one looks like an earlier version of that one.
  • Combat rifle is renamed to AK-112 Assault Rifle, since it looks very similar to the fallout 1 assault rifle of the same name.
  • Flamer is now a Flambe 600 Flamer, again based off of FO1 and FO2's flamer.
  • The Super Sledge is now the Custome Super Sledge, taken verbatim off the wiki. Probably a typo, but I think it sounds cool. "Cuhstomay"
  • Revolutionary Sword now Small Sword, as that is what it is.
  • Submachine Gun now Thompson M1928, same as in the older games/real life.

Changes (0.5):

  • Combat rifle gone from AK-112 to M32 Assault Rifle, on the logic that it is a american army knock-off of the AK-112 based off of their combat shotgun, for whatever reason.
  • Gatling Laser is H&K L50 gatling laser, since this one is more advanced than the original ones and H&K obviously had some sort of military contract.
  • Laser weapons are now AER9 Lasers, which technically only applies to the rifles. Sorry.
  • Plasma Weapons are now X-16 Urban Plasmas, due to their pre-war experimental nature.

Changes (O.6)

  • Fixed the laser rifle rifle. Apparently I have trained myself to follow "AER9 Laser" with rifle.

There we go. Feel free to leave a comment explaining how bloody wrong I am at everything.

Plans for future:
  • Make it so that different weapon mods give the weapon different model numbers. Any help with that + model suggestions welcome.
  • More weapons. Again, suggestions welcome, as I am not exactly a loremaster.