Fallout 4

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Vallden

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Vallden

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About this mod

Vanilla Weapon Damage Modifiers adds incremental selectable damage to vanilla weapons and elemental attachments (Excluding explosives, Paddleball, Rabbit Foot, Zeta Gun, Thirst Zapper.)

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Changelogs
This mod allows you to select a damage modifier of a weapon’s base damage and elemental attachments. For example, the base damage of the Sledgehammer and the energy damage attachments each have their own modification. I did not include modifiers to muzzles that do not add an element or change the weapon’s element. So muzzles, like splitters, do not have a modifier.

Contents:
-Files
-Compatibility
-Issues
-How stuff works
-Why did I? (Q&A)

FILES:

The DLC mods require VDWM_FO4.esl for full functionality. They can be used on their own if you wish, but weapons that share vanilla assets with FO4 will lose base damage modifications. For Example, if VWDM_Nuka is used on its own, the Pack Baseball Bat, Sledgehammer and Board will not have base damage modifiers. Weapons that were added by the DLC, like the Hand Made Rifle, will work. Basically, if you just want the modifier for a certain DLC weapon you can skip VWDM_FO4

VWDM_FO4_DLC_ESL:
-VWDM_FO4.esl (Vanilla Fallout Game)
-VWDM_DLCRobot.esl (Automatron DLC)
-VWMD_DLCNuka.esl (Nuka World DLC)
-VWDM_DLCCost.esl (Far Harbor DLC)

VWDM_FO4_ALL_DLC:
-VWDM_FO4_ALL_DLC_.esp (All In One esp)

Compatibility:

VWDM_FROST.esp (Patch for naugrim04’s Frost:https://www.nexusmods.com/fallout4/mods/18898)

Fallout 2287 - Nuclear Winter: No conflicts when I checked with  xEdit

Legendary Crafting Framework: https://www.nexusmods.com/fallout4/mods/38089
-If you use the weapon Atom’s Judgement, put the Legendary mod below mine in your load order.


Issues:

Missing Modifications:
There is problem with nested dependant modifications on weapons. For example, the Gamma Gun (The barrel and muzzle change the damage type.) Modifications will disappear from the modification bench if there are duplicates of the weapon (including legendary versions.) This is an issue with the game and can’t be fixed. If you are having a problem with modifications missing at the weapon bench, remove duplicates of the weapon.

Cryolator:
There is only one muzzle damage modifier for the Cryolator. The reason for this is how, if it’s purposeful, the muzzle adds physical damage. I could not locate how the muzzle adds the damage to modify it. Long explanation short, the option only doubles the muzzle damage.


How Stuff Works:

Base damage weapons:
When increasing damage, the base damage is multiplied by the modifier and added to weapon’s current damage (the displayed damage.) The increase is not multiplied by the displayed damage.  Due to the value of base damage, some weapons will increase significantly and others will not make much difference.
(Base Damage x Modifier) + Current Damage

Elemental damage:
Elemental weapons do not have a base damage. The damage is based on the modification that adds damage to the weapon. For example, the Flamer does not have a base damage, so its primary damage is based on the tank which adds fire damage. Due to this, I followed the same rules adding to the current damage and type.

Attachment Damage:
Some attachments add to or change a weapon’s damage type. Only those attachments have a damage modifier. The Gamma gun is such a weapon. The main damage is radiation. However, an Electric Signal Carrier Antenna can be attached to the muzzle adding energy damage. In this case, both muzzle and barrel will have a damage modifier.

Q&A:

Q: I am at the workbench and a modifier is missing, what gives?

A: Weapons that have multiple damage modifiers will sometimes step on each other causing modifiers to disappear. Remove any duplicates of the same weapon, including legendary variants.


Q: Why did you not include explosives?

A: I looked into the idea, but after exploring other explosive mods, and the modder’s comments, it was not worth the effort. Basically, explosives are finicky.


Q: Why the exclusion of the Paddleball, Rabbit Foot, Zeta Gun, and Thirst Zapper?

A: They either have a base damage of 1, or no damage to modify.





MANY MANY THANKS TO THE FO4Edit TEAM!!
https://www.nexusmods.com/fallout4/mods/2737
-There is no way I could have done this mod using the CK only.

Thanks to ALL Modders for their mods I used for examples to learn how to use FO4Edit