A lightweight Institute player home/interior settlement located close to the center of the map.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Contains assets and modified assets from "AS Craftable Institute Stations".
File credits
Doobot - AS Craftable Institute Stations
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3
Remeshed living area - uses workaround for new collision but should work well.
Added door controls next to the workbench pannel.
Complete lighting rework - no more weird lights in the ceiling.
Fix for bug in beta 2 - you can build in the cellar again.
Other minor bugfixes, layout changes and visual improvements.
Version 2
Fixed 2 major bugs: NPC/Caravan travel and map visibility.
Adjusted the layout of stations, furniture. Added a few new things.
Added scripts to open and close pods downstairs.
Version 3 is out. The mod is now feature complete with all known issues resolved. It should be safe to use as much as a settlement mod can be. Further updates will most likely only address any bugs/issues.
What it is: A lightweight Institute player home/interior settlement located close to the center of the map. Made for my needs of a nicely lit, good looking and quick loading settlement. It is an interior settlement, only placing one door in the Commonwealth with a minor change to the navmesh in (-2,-5). You can find it north of Police Precinct 8, opposite the church. The door leads to a small cellar with a secret door revealing a small Institute area with all the basic crafting stations and other facilities. It is not fully scrappable/modable - it is not and never will be designed for that. A lot of it can be scrapped though and the cellar has a power fusebox. The institute area has no power connectors - after some fiddling i gave up with setting up a power grid as i don't have much use for it. The area should not receive any attacks or have any ties to other game quests.
If you installed this mod while it was in beta and want to upgrade the mod in your current game: Make a backup save, remove all your stuff from Section 9, exit, then travel to another interior. Save your game, unload this mod, save again. I also suggest using a save cleaner if you know how to use it properly.
Known bugs/issues: Caravan brahmin might get stuck inside - they should eventually teleport out.