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SonicTHI

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SonicTHI

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About this mod

A lightweight Institute player home/interior settlement located close to the center of the map.

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Changelogs
Version 3 is out. The mod is now feature complete with all known issues resolved.
It should be safe to use as much as a settlement mod can be.
Further updates will most likely only address any bugs/issues.

What it is:
A lightweight Institute player home/interior settlement located close to the center of the map.
Made for my needs of a nicely lit, good looking and quick loading settlement.
It is an interior settlement, only placing one door in the Commonwealth with a minor change to the navmesh in (-2,-5).
You can find it north of Police Precinct 8, opposite the church.
The door leads to a small cellar with a secret door revealing a small Institute area with all the basic crafting stations and other facilities.
It is not fully scrappable/modable - it is not and never will be designed for that.
A lot of it can be scrapped though and the cellar has a power fusebox.
The institute area has no power connectors - after some fiddling i gave up with setting up a power grid as i don't have much use for it.
The area should not receive any attacks or have any ties to other game quests.

If you installed this mod while it was in beta and want to upgrade the mod in your current game:
Make a backup save, remove all your stuff from Section 9, exit, then travel to another interior.
Save your game, unload this mod, save again. I also suggest using a save cleaner if you know how to use it properly.

Known bugs/issues:
Caravan brahmin might get stuck inside - they should eventually teleport out.
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