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SonicTHI

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SonicTHI

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About this mod

A lightweight Institute player home/interior settlement located close to the center of the map.

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Changelogs
BETA - USE AT YOUR OWN RISK
RECOMMENDED FOR TESTING ONLY
FURTHER UPDATES MIGHT BREAK THE MOD IN YOUR SAVE
Beta 2 is out.
If you foolishly installed this, continued your game and want to upgrade the mod:
Make a backup save, remove all your stuff from Section 9, exit, then travel to another interior.
Save your game, unload this mod, save again
. I also suggest using a save cleaner if you know how to use it properly.

What it is:
A lightweight Institute player home/interior settlement located close to the center of the map.
Made for my needs of a nicely lit, good looking and quick loading settlement.
It is an interior settlement, only placing one door in the Commonwealth with a minor change to navmesh in (-2,-5).
You can find it north of Police Precinct 8, opposite the church.
It leads to a small cellar with a secret door revealing a small Institute area with all the basic crafting stations and other facilities.
It is not fully scrappable/modable - it is not and never will be designed for that.
A lot of it can be scrapped though and the cellar has a power fusebox.
The institute area has no power connectors - after some fiddling i gave up with setting up a power grid as i don't have much use for it.
The area should not receive any attacks.

Bugs/issues:
Caravan/NPC travel from/to is still somewhat untested. Do report bugs with it.
Some doors should be openable only by a switch but can be opened by the player and NPCs.
The decontamination shower is rather horrible looking. If you know of some good effects/items that have the institute look to put there let me know. It also uses the doctor script that removes all but one rad.

Things i thought of but most likely never will do with this mod due to work involved/other reasons:
Tie it into quests for discovery/access.
Make medbed and the tanks in the lower part serve as medical/drug recovery, synth storage, etc.
Use the apparatus to transform characters into synths etc.
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