About this mod
BGSM/BGEM files that will load into the Beth shaders in 3ds Max 2013 and auto populate the fields.
- Permissions and credits
Usage:
To use in tandem with Figments nif importer we have to make an easy adjustment to our paths, as Figments importer can't currently read the serialized Materials.
Note: you should be able to move your vanilla materials anywhere else as long as you have Data\Materials.
To keep everything together we are doing the following:
-- In your extracted assets folder with "vanilla" binary encoded "data\materials" Make another data folder and place the originals in it "data\data\materials" (yes it feels dumb to me too)
-- now place these Json encoded materials where the old ones were "data\materials" This way the Beth shaders function as intended
(besides Nifskope, Outfit Studio and the Game can read the Json serialized Materials just fine)
-- MOST important. "%localappdata%\Autodesk\3dsMax\2013 - 64bit\ENU\en-US\plugcfg\MaxNifTools.ini" go here,
(you can copy and paste that path to open the file directly)
-- Scroll to the very bottom and find the [Fallout 4] section. (most of us now use the same file structure for our extracted assets as Beth did building the game)
C:\PROJECTS\FALLOUT4\BUILD\PC\DATA Adjust yours accordingly and add our new "data\data" root to the material path on line 479. MaterialRootPath=
Here is what it should look like:
MeshRootPath=C:\PROJECTS\FALLOUT4\BUILD\PC\DATA
MaterialRootPath=C:\PROJECTS\FALLOUT4\BUILD\PC\DATA\data
TextureRootPath=C:\PROJECTS\FALLOUT4\BUILD\PC\DATA
Caps don't matter here the backslash does
Note: if you didn't read the Figment installer properly (*cough* like me the first time *cough*) you might have data\mesh, data\materials, & data\textures. Use this opportunity to fix the Root data paths.
(this will also let the a lot of skeleton files be found on import when needed) Oh yeah fix the Skeleton path for some reason there is a "white space" between "character assets" in the path that should NOT be there. make it "characterassets"
here is a SS of the repliced Beth internal setup for reference with all fixes we covered

Enjoy :)
Thank you MunkySpunk for bringing the Json material issue with Figment to my attention! You're my boy blue!