i am using your building plans since a long time and they are great but with the new Horizon 1.8 i used scrapall but abernathy farm still has the big electricity pole there and therefore it kind of messes with the buildings. any suggestions?
Very late reply, and hopefully you've already solved, but if someone comes looking for an answer: 1. scrapall 2. <Open console> 3. <Click on the tower> 4. disable 5. markfordelete
Sorry if I missed something, but I'm trying to use these plans in my F4EE game. But I keep crashing in the middle of the plan generation. Is there a known solution for this?
Edit: Welp, it turns out I was missing two of the plot packs. Got them in and now we are golden
Hi, As far as I understand this requires RotC also to addition to Sim Settlements and appropriate patches for Horizon? Could you please maybe clarify a bit more about load order
Great mod, the plans are really nice. thanks for creating it.
In case someone has issues with horizon's enhanced settlements options. I had an issue in sanctuary with the salvage houses button from horizon's enhanced settlements for deleting the houses that this mod requires to delete. The issue was that the houses wouldn't go away, so this city plan would clip through them. I fixed it by moving the Z_Architect_EnhancedSettlements.esp and Z_Architect_EnhancedSettlements_DLC.esp to last in my load order.
I'm having some issues with certain houses/items not scrapping when using the scrapall console command. It clips through the city plan buildings in certain areas. I read that adding "bUseCombinedObjects=0" ling in fallout.ini under general will make these objects scrapable. After trying it all the unscrapable objects were gone and the city plan looked great, for about 20 seconds. Now im getting visual bugs when in sanctuary "the place i scrapped". The ground/walls/objects are popping in and out of visibility yet still physically there. Any advice?
Edit: Conflicting mods- The Collector's Guides, More Uniques, Unique NPCs - Creatures and Monsters of the Commonwealth. Hope that helps people with flickering visuals/unscrapable buildings/objects.
The scrapall is part if horizon 1.7.6 if you have installed correctly should work. please go to that mod and make sure you have it correctly. Sim settlement and this mod do not do anything with scrapall. This mod just assumes you did use horizon's current method.
I am having the same issue at the lighthouse the house in the middle is not being scrapped. I got none of these mods installed which were mentioned below. Also 1 issue at taffington boathouse if i check with sim settlement desk it says its not inside the area even though it is. I can donate supplies fine and i can build and use a city plan.
1. "You will find a unique spot in the settlement to put them.In the above example there would be two spots." What does that mean exactly? 2. Would it be possible to make the walls editable? I would like to try to replace them with a less repetitive template. However, I cannot select the walls at all in workshop mode.
These city plans are great! Love to see more content for Horizon. Since these are for Horizon specifically, how hard would it be to make a city plan for Home Plate? I don't know the specifics of building city plans, let alone in interiors, and yet again for an area not originally a full fledged settlement. Regardless you have my endorsement and I look forward to seeing what else you release!
54 comments
i am using your building plans since a long time and they are great but with the new Horizon 1.8 i used scrapall but abernathy farm still has the big electricity pole there and therefore it kind of messes with the buildings. any suggestions?
1. scrapall
2. <Open console>
3. <Click on the tower>
4. disable
5. markfordelete
Edit: Welp, it turns out I was missing two of the plot packs. Got them in and now we are golden
As far as I understand this requires RotC also to addition to Sim Settlements and appropriate patches for Horizon?
Could you please maybe clarify a bit more about load order
In case someone has issues with horizon's enhanced settlements options.
I had an issue in sanctuary with the salvage houses button from horizon's enhanced settlements for deleting the houses that this mod requires to delete. The issue was that the houses wouldn't go away, so this city plan would clip through them. I fixed it by moving the Z_Architect_EnhancedSettlements.esp and Z_Architect_EnhancedSettlements_DLC.esp to last in my load order.
Cheers
Edit: Conflicting mods- The Collector's Guides, More Uniques, Unique NPCs - Creatures and Monsters of the Commonwealth. Hope that helps people with flickering visuals/unscrapable buildings/objects.
1. "You will find a unique spot in the settlement to put them.In the above example there would be two spots." What does that mean exactly?
2. Would it be possible to make the walls editable? I would like to try to replace them with a less repetitive template. However, I cannot select the walls at all in workshop mode.