Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Pendan

Uploaded by

pendannadnep

Virus scan

Safe to use

13 comments

  1. pendannadnep
    pendannadnep
    • premium
    • 68 kudos
    Locked
    Sticky
    I have something very strange happening with one of my characters. The first symptom was the bowler hat and baseball cap were invisible on any female characters, player or NPC. Then I found with this mod the 3 visitors in Sim Settlements which are female ghouls showed up with invisible heads, synth skin, and synth voice when I swap the triats through a template. The male ghouls and all the other humans do not have a problem.

    My other 4 characters using the exact same mods do not have these problems but I don't know what other peoples results will be so I have created an optional version of this mod which does not change the traits of the female ghouls. The female Tanner, Scavenger, and Lumberjack will always be a ghoul with this optional version. If you see the NPC with no head in your settlement and one of those 3 names: save the game, change to the optional version, and reload the game. Head should reappear on the visitor.

    Please let me know if this problem happens for anyone else or if know of some kind of a fix.
  2. pendannadnep
    pendannadnep
    • premium
    • 68 kudos
    Anyone have any thoughts about if I should work on a Sim Settlements 2 version of this mod. Don't know anything currently about the visitor system in version 2.
    1. itsmeluke420
      itsmeluke420
      • member
      • 1 kudos
      i would love it...i imagine the visitor system didnt change much from 1 to 2...but not 100% sure
    2. iamslar
      iamslar
      • member
      • 1 kudos
      Definitely.  Just getting back to Fallout 4, and this was one of the first mods I checked for SS2 compatibility.
    3. pendannadnep
      pendannadnep
      • premium
      • 68 kudos
      Sim Settlements 2 has some kind of system where your settlers cloths is changed depending on what job they are assigned to. This is done through a script. Wondering if a script was changing the visitor's cloths too. If so then what I did with this mod not likely to work with version 2.
    4. itsmeluke420
      itsmeluke420
      • member
      • 1 kudos
      yeah i dont know thats a question for kinggath i guess..maybe look around the simettlements2 fourms and wiki pages
  3. starfis
    starfis
    • supporter
    • 83 kudos
    Sim settlements had so many updates since this was released, and I'm curious if this mod is still working/needed?
  4. thediddy
    thediddy
    • supporter
    • 6 kudos
    I encountered a Lumberjack with invisible head and hands who talks like a gen2 synth.

    I also use facials for everyone as a settler face mod. I just installed your mod and will continue playing without the fix to see if this problem is consistent.
    1. pendannadnep
      pendannadnep
      • premium
      • 68 kudos
      Thanks for letting me know. For the one play through it happens for me on I have another symptom. Certain hats do not show up properly on female character and female NPCs. I have seen it with the baseball cap and bowler hat but not all variations. The hat is invisible and the female has a bald head on top with hair below.

      The use of facials has no effect on the bug with the visitors. I also had the invisible hats before using either my mod or facials.
  5. User_57218227
    User_57218227
    • account closed
    • 22 kudos
    Great work to add on to an already great mod!
  6. kinggath
    kinggath
    • premium
    • 4,090 kudos
    Very cool mod! This has been something I've been intending to do for a while and have only recently learned how the LChar/Template system works.

    I want to do something like this for the Conqueror Civilians as well.
    1. pendannadnep
      pendannadnep
      • premium
      • 68 kudos
      You find sim settlement mods fast. I have not started using Conqueror yet myself. It is also funny how you do amazing stuff with mods and then say you just learned about some things I consider basic modding. On the other hand the template system can get very confusing. I have seen a lot of mods and Bethesda defaults with mistakes that hopefully I have avoided.
    2. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      I do believe that Kinggath has an alert set up for when a new mod has SS as a requirement, but it's great he checks it out, don't you think?

      As for your approaching mod functions from different origin points, I have to agree that you should have avoided the major goofs this way. Heck, this probably will work with Better Settlers/Unique NPCs without a patch!