Fallout 4

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Created by

Bretton

Uploaded by

BourneMcReady

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About this mod

Adds upgrade options to most of the clothing in the game. Fixes the ballistic weave balance problem.

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Changelogs
**This is a fan made modification made with unofficial tools. Use this at your own risk, and back up all save files and mods before using.**

This mod adds upgrade options to most outfits in the game, as well as rebalances all clothing to make them more competitive with each other. Dress the way you want while actually improving the balance of the game. Modular armor is still better in the end game because of legendary effects, but upgraded outfits are great for certain play styles or just looking cool. They are also great to use if you want to protect your settlers!


In addition to adding upgrades, many balance tweaks and improvements have been made to clothing and outfits. 
*Please suggest a change if you feel one is needed. I simply don't have time to test how every outfit feels naturally in-game, so I value your opinions*
Extra emphasis on this since the latest underarmor update.


A very small number of unobtainable outfits have been added back into the game in lore friendly-ish ways. Vault 111 has been edited because of this - just something I thought was nice. If people don't like it, I can make a version without those changes. Let me know.


In the future, I may look into adding clothing and clothing mods to the legendary loot and vendor lists. That is the final step to truly make the clothing vs. armor problem totally dependent on your build and legendary drops. For now any updates will be towards improving the balance of the mod.


THANK YOU to the following for balance and/or bug fixes:
AsatorThundrGod
stoma
FilthyCasual523
intothevolcano




Requires Far Harbor, Nuka World, Automatron, and the Unofficial Fallout 4 Patch.

PS4 LINK

XB1 LINK



Most outfits now have access to the following lining upgrades, including under armor:

Cloth
Leather
Steel
Combat
Ballistic Weave (Unlocks the same way as before)


In addition to those upgrades, one of the following can also be added to outfits that take up at least 2 armor slots:

Pocketed
Padded
Muffled
Lead lined
Weighted
Ultra Light
Biocomm




How it works in-game


All upgrades have loose mods, which can be put on outfits of a similar nature. Hazmat upgrades work on all hazmat variants, suit upgrades can be transferred to any other suit, and so on. 

All upgrades also update the name of the outfit in-game, just like the vanilla game does with armor and weapons. Example: "Leather Lined Pocketed Hazmat Suit"

No exploits, no balance issues, lore friendly. You no longer will feel forced to join the Railroad to unlock ballistic weave, but if you do unlock ballistic weave your outfits still get a very nice bonus - a small armor boost and a large reduction in weight. Ballistic weave can no longer be put on hats, but hats have been balanced so they are still a viable option if you are willing to give up the resistances that helmets provide.

Note: Creation Club File has not yet been updated for the newest version, and won't be, unless I get tons of free time at some point. Very sorry to anybody who used those patches.