Fallout 4
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Dank Rafft

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DankRafft

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48 comments

  1. spacemonk37
    spacemonk37
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    Would it be possible to make a version where everybody within the institute wears the cleanroom suit and only institute scientists in the wasteland wear the expeditionary suit?

    I kinda like the cleanroom suit and would like to see it being used too. Plus the institute scientists wouldn't need armor inside the Institute.

    1. S4iS3i
      S4iS3i
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      Not possible without a lot of work.
    2. spongebobananapants
      spongebobananapants
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      you would only need to alter the outfits in ck
    3. Derwan
      Derwan
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      Ye, all this would need is an edit to all the scientists that are outside the Institute to use a new expedition outfit. There's not that many - only a dozen at most.
    4. Ender282
      Ender282
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      it would be nice to be able to do it, I thought about it too, have you tried doing it?
  2. LividExecutioner
    LividExecutioner
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    I really love this mod! It always bothered me Cross courser armors don’t get equipped in game properly by NPCs but the BoS ones DO! 
    Will we ever see this coming to XBOX? 
  3. damascoplay
    damascoplay
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    DankRafft, you're my hero.   :D 
  4. william09703
    william09703
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    Don't know if you still support this, but I find that scientist are lacking IEX mask, so all of their spawn are whole outfit without mask. Can this be fix?
  5. ZombieSaint11
    ZombieSaint11
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    Thanks for your work. What a great idea. Happy Thanksgiving.
  6. Hipertor
    Hipertor
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    Question:: If I have no interest on the Expeditionary suit, only on the Strigidae armor, can I still use this mod just for the sake of the Strigiade armor? Or downloading it without the Expeditionary Suit will cause some issue?
    1. DankRafft
      DankRafft
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      That would make your game crash. You could download both mods, remove all references to the Expeditionary Suit from this plugin with FO4Edit, though.
    2. seraphael
      seraphael
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      You don't need this mod if you just want the Strigiade armor injected into the level list of Coursers. The original mod comes with a holotape that gives you that option (50% chance). 
    3. DankRafft
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      The LL injection in Strigidae's holotape is broken and doesn't work. There's a fix for it in its comment section if you know how to use FO4Edit, though.
    4. GhostDragonz2000
      GhostDragonz2000
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      I used that fix, will that interfere with this mod?
    5. DankRafft
      DankRafft
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      Nope, it won't interfere. The script injects those items into the leveled lists while this mod modifies outfit forms.
    6. seraphael
      seraphael
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      Thanks for the fix info :)
  7. Roachvernon
    Roachvernon
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    WARNING

    Mod makes some quest not starting

     Had problems with Hunter/ Hunted not starting  (after gettiong courser chip)Molecular level <000b1752 stage 10 was not set> .
    1. DankRafft
      DankRafft
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      Is that a joke?
    2. Roachvernon
      Roachvernon
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      Sadly, no. 

      Somehow when I've turned off this mod, everything worked just fine. Lol 
    3. DankRafft
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      In all my years of modding Bethesda games I never heard of a simple outfit form edit affecting quest progress in any way, unless the items/outfits are directly referenced in an equipment check in the quest's scripts, but that isn't the case here. Besides that, I used this plugin in three of my playthroughs without any problem.
      Let's say, hypothecially, if there is a direct connection between your problem and this plugin, I'd assume that at least a single other person of the thousands who downloaded the mod in the past 2.5 years would have reported that problem. But no one did and that's why I'm sceptical.



      Where does the <000b1752 stage 10 was not set> come from? How exactly did you determine the causing factor? Did you disable your mods one by one and checked again in between? Or did you disable other plugins at the same time? Was the result of quests progressing after you disabled only this plugin reproducable (always broken when active and working when not, multiple times in a row)? Did you use FO4Edit to scan for conflicts in your load order? Do you use any mods that alter vanilla quests/scripts? If so, it's possible that the interaction between those mods and this plugin could lead to problems when there are (partial) conflicts.
    4. Derwan
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      It's literally impossible for this mod to cause that sort of problem. My guess is that your game is bogged down by scripts, you have something else affecting that quest or you uninstalled some things.

      If it's Hunter/Hunted, you probably have a mod that changes the courser chip and breaks the attached script.
  8. KizuStrife
    KizuStrife
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    Works as advertised. Thank you.

    Any plans to integrate any other CROSS armors?
    1. DankRafft
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      No, I don't have any plans for that.
  9. Nick123q23
    Nick123q23
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    So do all the NPCs with IEX use the modern institute skin, or the default classic institute skin?
  10. KamSolastor
    KamSolastor
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    I know this might be a bit of a silly request, but any chance for an ESP version? I plan on merging both armors along with some others to save on my load order, and if I do, this would need to be merged with them, otherwise it won't work.
    1. DankRafft
      DankRafft
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      Both xEdit and zEdit support ESPlite and ESL plugins for merging. Not sure why you want an ESP, especially considering that the Expeditionary Suit comes as an ESPlite as well. If you want an ESP regardless just remove the ESL flag. My file doesn't contain any unique forms, just overrides IIRC.
    2. KamSolastor
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      Oh, I didn't know that ESLs can be merged! Thank you!