Fallout 4

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Created by

Firestar999 m150

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FireStar999

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About this mod

Redistributes Institute power armor so it can be found on institute coursers / adds coursers roaming the halls of the institute.

Requirements
Permissions and credits

Requirement: If you don't have it already, install Institute Power Armor by m150




Introduction:

a small immersive addition for my fellow institute players...

Do you remember your first visit to the institute? then you might remember as well hearing the infamous quote that some scientists can throw at you some times, "Do we really need all these Coursers roaming the halls?" then you spin your head in a 360 degree angle and if you're lucky you're going to see the one and only courser that actually roams the halls, then you're like, are you serious?, is this place even prepared if an attack happens out of the blue with just one or two coursers "roaming the halls?" well not anymore, this mod adds in 20+ New unique looking coursers / patrols with sandbox and guard packages, it also gives the amazing looking Institute Power Armor by m150 to some of the new guards so the institute feels and looks alive and secure like never before.

Features:


  • 20+ Unique , hand placed NPCs, male and female with different appearances around the Institute.
  • The new NPCs have guard and relaxation sandbox packages so they roam around interacting with scientists and objects inside the Institute.
  • The awesome looking "Institute Power Armor" by talented author m150, redistributed and added to some NPCs in the Institute.
  • A new, immersive way to accquire the new power armor, find it in the Institute Advanced Systems shooting range, The old box containing the power armor can still be found at Fort Hagen.


KNOWN BUGS!!:
*Power Armor sinks through the floor in the shooting range, can still be accquired.
*Some PA NPCs apparently don't like weapons, /shrug, go figure.
*Allignment of the two guards outside SRB is a bit off, did my best with the lame CK but I plan to re adjust it when in the polishing phase.
*New NPC factions need a bit of more tweaking
*New Npcs are whimps and I know .. i'll buff later, right now its more for the aesthetic
placement of npcs may sometimes be off, should be fixed when re entering the cell but I dunno, I place em on the CK, they show up slightly different in game
if anyone knows a fix ill be glad to apply it


WIP:
Fixing stuff mentioned above
Adding the power armor to Commonwealth coursers leveled lists
A new female courser companion, Z4-27, with a unique new legendary weapon is on the works

A BIG FAT SPECIAL THANKS TO m150 for the Institute Power Armor mod and for his support to the modding community.