Fallout 4

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Failip

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Failip

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232 comments

  1. Failip
    Failip
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    Now, I have said it before and I'll probebly say it again, but the latest update is now the final one, in this point of my life I have too much on my hands to be able to evolve this further. Maybe I'll have some more time to make this even greater, but for now this is how I will leave the mod for a while, because I'm really happy with its outcome :)
    Once again, thank you so much for all support and ideas, this have become a wonderful thing since I started working on it.
    Hope you like it, and as always, pls leave thoughts and suggestions, someday I might give it a go again and make a new update, maby with more features, who knows!
    Best regards /Failip
  2. Failip
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    So, this is the final update, atleast for now.
    This have taken much of my free time but it was worth it, I am very happy with how the end result came out :)
    Thank you all for feedback and support, this have been done much thanks to the community here on the nexus.
    Now, enjoy the final 2.0 version and tell me all about your experiences, good as bad!
    /Failip
  3. Failip
    Failip
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    v1.8 include bigger updates to everything in the whole mod so v1.7 is removed.
  4. Failip
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    V1.6 is now live with improvements from feedback.
    All sounds should now be on about the same volume, and more varied, so im very happy with the current state.
    Some sounds are still loud as they are meant to be, some close combat files etc.

    Hope you like it :)
    //failip
  5. Failip
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    Me myself, and some of you users, have noticed that some soundfiles play very often and others hardly ever. It is not as much a question of lack of variety of soundfiles themselves, but in how fallout chooses to play them.
    Some files get played repeatedly, others hardly ever plays. It comes down to base game mechanics, and I dont know how to work around this.
    The best we can do with it with the tools I got at hand is to add more sounds for every action and hope that it makes the game use more of them in the loop.
    I hope this wont make you dislike the mod. Updates are being worked on as im typing this :)
    Feedback is always welcome! Just keep a good tone and we can do some wonders my dudez. (y)

    Edit: this problem have now been solved bois :)
  6. Vonklinkenhoffn
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    I see that the final version 2.2 is an ESL only. That makes us VR folks sad :(  VR cannot use ESL. Would you please please upload a No forms compacted ESP file version too? For us VR users. Pretty please?

    Edit: Nwm, I changed the name of the file to ESP and it seems to work fine now. I'm a happy VR player now :) 
    Thanks for your great work!
  7. Dure12
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    For anyone wondering, which Feral/Ghoul SFX Replacer you should use... 

    This one adds by far the most new sounds. The others simply replace, but this mod even adds new sounds ;-) 
  8. Dure12
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    Concerning the frequency of sounds played: "Edit: this problem have now been solved bois :)"

    Would you share your fix? I currently have the same problem with a Power Armor Impact SFX Mod i am creating (i have like 40 different impact sounds^^) 

    Would be much appreciated! 
  9. Jansdill3
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    Startup Sound issue; When launching the game, I get sound but visible cursor on the screen. I click on the screen to bring the Fallout 4 window to focus, and then I have absolutely zero sound. Anyone else experiencing this, or have any solutions?

    Edit: seems like this happens with any Ghoul Sound mod for me, not just this one. confusing.
  10. zlostnypopolnik
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    2 words - pure insanity. My pipboy light casts shadows, Dark Commonwealth mod is slowly getting finished, I have More Feral Ghouls A Zombie Mod, Defective Synths mod is even more brutal with this one than before. Dude, are you aware that people with weaker hearts can have problems?
  11. romain1014
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    hey, thank you very much for your mod, I love it, all the variety of noises is awesome.

      In the few hours I played, I feel like the sounds/screams of the ghouls in your mod only activate when the ghouls hit me. 
    I very rarely even almost never hear their cries when they are simply walking without having spotted me. 
    What I mean is that if I'm in a "dungeon" and there are ghouls in front of me, they don't make any noise.
    Its is normal? ;)
  12. Spencerbilodeau
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    Great mod.  I have actually gotten jump-scare with this.
  13. Apostivox2
    Apostivox2
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    Hey guys, 

    First and foremost thanks to the mod author!

    I just want to ask though, the mod is great and everything but it only seems to add around 3-4 sounds that just repeat themselves over and over again. Is this all the mod is?

    Thank You
  14. 0eggsontoast0
    0eggsontoast0
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    Hey Failip,

    Sent you a PM wondering if I could add a patch either to your mod page or mine.

    Noticed using reverb there is a lot of distortion/the gain is a bit to loud compared with all other sounds.

    I've made a normalised version that blends well when using reverb. 

    Let me know! 

    Thanks
    1. Failip
      Failip
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      Hi Gundam. replied to your message, sry for delay.
      /failip
  15. KurosKohi21
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    Wow. Just wow. Thanks for this.