Fallout 4

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m150

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69 comments

  1. Knight9899
    Knight9899
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    sup 

    can I upload An Edited version of your mod 

    I replaced the Fusion Flee with the vanilla game 

    permission pleas  
    1. leosunky
      leosunky
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      m150 says in the descrpition "All modder can use my Mod's mesh and texture and script." so i guess u have no problem to modify as u want
  2. castyles
    castyles
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    How do I actually shoot the turrets, though? Is it auto only? It misses enemies pretty much always.
  3. castyles
    castyles
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    I had little time to test but it works great. I just dislike two things about it:

    1)The loading times when you enter/leave a vehicle (some of the small ones don't have loading times but it's completely random).
    2)The automatic guns. Would be nice if you could control the turrets manually.

    Very original and fun, regardless, m150. Thanks.
  4. Brock85
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    I had a genuine LOL moment when I saw Dogmeat in the backseat of the Corvega with his head sticking out the window. 
  5. deleted128574078
    deleted128574078
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    And why should i have to buy a dlc
    1. DuloVokul
      DuloVokul
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      Because some ofthe assets used are from there? And because its good? I dont understand your problem.Most mods require at least one DLC.
    2. runestyr
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      You don't have to buy a DLC, just if you want to use this mod (and many others). I played FO4 for 5 years before buying a DLC, namely Automatron on sale for $5 USD so I could play the many mods that need it. Then later I got all the DLC as a gift, and the buyer paid $20 I think. Just wait for Steam to have a sale.
  6. DuloVokul
    DuloVokul
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    I swear to God, all of your mods are so fantastic, they are gonna put an end to my load order.... IM RUNNING OUT OF SPACE!
  7. Dongeroman
    Dongeroman
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    Would it be possible you add all vehicle mods you have made into one? By that I mean combine them.
    1. DuloVokul
      DuloVokul
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      I want that too. And all the automatron mods combined, too.
  8. dpsampson
    dpsampson
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    Has anyone noticed if otherwise friendly NPC's are shooting at you when you drive these vehicles?

    I REALLY hate to nag about it, as this is an awesome mod BUT it was a bit of a problem with m150's quad bike... you just got attacked by friendly NPC's if you drove it... First it was funny but then it got REALLY annoying and so I had to stop using the quad bike. :-(
    1. runestyr
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      I've been driving my "pickup tank" around for many hours and friendly actors have never attacked me. Hostile actors prefer to attack the vehicle instead of you, though you also take damage while riding. The vehicle has a very short detection range and the hostile actors must be actively attacking before it starts shooting, even when I increased its Perception to 10. But it will attack effectively on its own for a few seconds after you dismount. So when you encounter hostiles, you dismount and hit them with a flank attack while they fight the vehicle.

      This is now my favorite vehicle mod. I think it would be even more awesome if it could follow at a distance, like horses in Skyrim, but still use its weapons. Then I could explore new areas while sneaking, with the vehicle a few dozen meters behind me so I can jump on it when I have to run off and defend a settlement, or fall back if I get in a big fight and want the vehicle's fire support.

      I sometimes get killed when the vehicle fires a missile at a nearby target. I would remove the missile launcher as a random weapon loadout, if I knew how. Until then, I just collect the grenade and throw it again for a new loadout. But it was easy to increase its speed to 250 without causing excessive cell-loading crashes.
    2. runestyr
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      Upon further reflection...I have noticed that the vehicle grenade can cause aggression with friendlies if you throw it too near to them. But that's a very specific situation, maybe not what you are talking about.
    3. DuloVokul
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      Are you sure you didnt throw the grenade too close to the friendly NPC? The grenade TECHNICALLY deals 1 point of dmg, so its still counted as ''agression''.
  9. Drivinghard
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    ***WARNING*** about bugs in this guy's 2 mods...- This mod, and his other Scooter/Kart mod ...I started with the Scooter mod from this guy... everything worked like the box said... but then MYSTERIOUSLY one of my 16 companions started showing up UNINVITED whenever I used the damn scooter...
    At first, Whichever ONE companion I set to FOLLOW me would ride along on the back of the scooter and everything APPEARED fine... but after several gaming sessions... things CHANGED! Now no matter which DIFFERENT companion I designate to follow me... at the END of the ride when i get off the thing THIS NIMBISCILE BUG hapens... Blood Rose + Dogmeat companions are STUCKK IN THE SCRIPTS OF THIS DAMN THING!

    so whenever I take any of the OTHER 15 companions for a ride, at the end of the ride BAM! Blood Rose + Domeat are suddenly getting off a sink under the ground animation before we land on solid ground and I NEVER INVITED HER OR THE DOG FOR A RIDE! So now I will have the companion I actually INVITED TO FOLLOW me on the ride and Blood Rose + Dog meat jump into the vehicle too they were never invited...

    So i UNINSTALLED the Kart mod... then i REINSTALLED it and it kept happeneing Blood Rose + Dogmeat are TRAPPED IN THIS ROTTEN THINGS SCRIPTS

    then i Uninstalled and tried M150's other mod COMMON WEALTH VEHICLES... everything seemed PERFECT until I exited the ride... and BAM! in this mod too Blood Rose + Dogemeat show up in my group despite not being DESIGNATED to follow me...

    M150's scripts did something PERMANENT to my system regarding companions this is a WARNING!because I uninstalled the COMMONWEALTH VEHICLES mod and after 2 clean saves I installed a vehicle mod from a completely different author...
    Drivable cars Redus, and the expansion mod too... completely different author and scripts than M150

    BUT DEVASTATINGLY whatever harm M150's scripts did to my system CONTINUE... because If I take any collection of companions WITHOUT Blood rose + Dogmeat for a ride in the NEW MODS vehicle the same thing is haunting my game
    whenever I exit a drivabe vehicle Blood Rose + Dogmeat are sucked into my group at the end of my ride..
    I think M150's scripts are POISON for people with multiple followers REGARDLESS of if they are all designated at any time to follow you on a ride...
    M150's scripts are expecting you to have 1 or 2 Vanilla Companions I think... and causes DAMAGES to your game!!

    ZERO drivable cars mods from ANY OTHER author will work with multiple companions after playing with M150's Kart + Commonwealthvehicles mods
  10. F4Lmao
    F4Lmao
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    I can find then are they in red rocket or what? do i need to start a new game?
    1. STMsystem801
      STMsystem801
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      You need to make them at a chemistry station, if you also have the enemy vehicles mod you might come across enemies using these and you can take the vehicle when all enemies inside are dead.
    2. Drivinghard
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      This guy's scripts will DESTROY and cripple multiple companion mods, if you use NON VANILLA companions do not touch this guys vehicle mods!!!