Fallout 4

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sushicid3

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sushicid3

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  1. sushicid3
    sushicid3
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    Locked
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    OUTDATED
  2. Badsha
    Badsha
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    This patch a long with the m60 seem to CTD when using a weapon smith bench on horizon 1.7+. All other weapons patches do not do this. I have these patches in the right install and load order. When i remove the patches and launch the game i can use the weapons on the bench.

    Any advice?
    1. sushicid3
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      check your load order again, make sure patch is placed AFTER z_horizon.esp

      also make sure the weapon you're modifying is not from pre-patch
  3. l3eyoung2046
    l3eyoung2046
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    HI! sushicid3!
    Thanks for your patch!
    I found a problem when i used it.
    I can't craft the AKM in the EX-1 Lab?Couldn't find the AKM in the list.
    It's a bug or what?Hope you can fix it!
    1. sushicid3
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      Looks like I had a keyword conflict with another mod, please try new version.

      thank you
    2. l3eyoung2046
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      You're welcome!!
      sushicid3!! Would you like to make another patch of MPX or MP7?
      There's not many submachine gun patches in NEXUS.
    3. l3eyoung2046
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      You're welcome!!
      sushicid3!! Would you like to make another patch of MPX or MP7?
      There's not many submachine gun patches in NEXUS.
    4. l3eyoung2046
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      You're welcome!!
      sushicid3!Would you like to make another patch of MPX or MP7?
      There's not many submachine gun patches in NEXUS.
    5. l3eyoung2046
      l3eyoung2046
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      You're welcome!!
      sushicid3!Would you like to make another patch of MPX or MP7?
      There's not many submachine gun patches in NEXUS.
  4. Gadzhimurad
    Gadzhimurad
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    When using AK-400 you cant switch ammo to 7.62 API through weapon kit. Only in Weapon Workbench. Is it ok or should be fixed?
    1. sushicid3
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      That's a Horizon bug
  5. jesusyvan
    jesusyvan
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    Can you make a calibers mod patch for horizon?
    The only reason I dont download your patches is because I used calibers mod to switch ammo on the weapons.
    1. iAtilla
      iAtilla
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      Horizon already have it's own calibers.
      Why you should add addtional ones?
    2. jesusyvan
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      Realistic calibers https://www.nexusmods.com/fallout4/mods/23005
    3. sushicid3
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      Due to time constraints I can barely keep up with patching stuff I'm personally going to use, I'm fine with Horizon's ammo system so that is probably not gonna be on my to-do list.

      Why not try it yourself?
    4. angryglock
      angryglock
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      Patching the Calibers mod into horizon and actually getting all the different ammo types in the level list would be a full time job.
  6. sushicid3
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    Also a teaser in the screenshots for something big coming up :^)
  7. sushicid3
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    AK-400 does not have single shot animation thus it is locked on full auto, the fire rate display might glitch but it is just a purely visual bug from vanilla FO4. Base damage is increased slightly to compensate for slower fire rate and low ammo capacity.
    The mod quest is disabled for now until I figure out how to stop the LL from injecting. Instead you will find both unique rifles in a Gunners stronghold not too far from Quincy.

    AKM is based on the Handmade Rifle with 7.62mm as default caliber but the Nuka-World patch is not needed anymore. A blank ESL flagged placeholder file is included in the patch so it doesn't take up a slot if you forget to delete/disable that.